Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spawn Invis[#] checks local PC instead of Spawn #387

Open
MacroQuestGitHubMigrationBot opened this issue Sep 21, 2021 · 1 comment
Open

Comments

@MacroQuestGitHubMigrationBot

In GitLab by @aquietone on Sep 21, 2021, 09:27

${Spawn[=someoneelse].Invis}
${Spawn[=someoneelse].Invis[1]}
${Spawn[=someoneelse].Invis[2]}
${Spawn[=myself].Invis[2]}
  1. Returns correct true/false depending whether someoneelse is invis
  2. Returns true/false based on whether myself is invis
  3. Returns true/false based on whether myself is ivu
  4. Returns true/false based on whether myself is ivu

Not sure what all information the client has available, whether it can actually determine the different kinds of invis on external players, but either way it seems misleading that it always returns values about myself even if I'm looking at some other spawn.

Some relevant discussion here: https://discord.com/channels/511690098136580097/840375268685119499/889938182500671508

From dannuic/knightly: for 1,2,3,4 it checks pLocalPC instead of pSpawn.

@Sicprofundus
Copy link
Collaborator

Sicprofundus commented Jul 12, 2022

here are some examples of this

image

Here is the big annoyance:

image

image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants