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2nd commit; fixed looking at
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Your Name authored and Your Name committed Oct 7, 2012
1 parent ac70434 commit 3512173
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Showing 3 changed files with 2,544 additions and 533 deletions.
28 changes: 22 additions & 6 deletions simple.py
@@ -1,5 +1,6 @@
import math


class Vec3:
def __init__(self,X=0.0,Y=0.0,Z=0.0):
self.x = X
Expand All @@ -22,6 +23,9 @@ def mag(self):

def scale(self,dt):
return Vec3( dt * self.x, dt * self.y, dt * self.z)

def dot(self,other):
return (self.x*other.x + self.y*other.y + self.z*other.z)

def __repr__(self):
return '{ "x":'+str(self.x)+',"y":'+str(self.y)+',"z":'+str(self.z)+' }'
Expand All @@ -39,12 +43,21 @@ def __init__(self):
self.acc = Vec3()

self.look = Vec3()
self.maxAcc = 0.03
self.maxSpeed = 1.0


def update(self, dt):

if self.look.mag() != 0.0:
self.acc = self.vel + (- self.look)
b = self.look.normalize()
a1 = b.scale(self.vel.dot(b))
a2 = self.vel + (-a1)
self.acc = (b + a2.scale(-1.0)).scale(self.maxAcc)

if self.vel.mag() >= self.maxSpeed:
self.vel = self.vel.scale( self.maxSpeed / self.vel.mag() )

self.vel += self.acc.scale(dt)
self.pos += self.vel.scale(dt)

Expand All @@ -58,17 +71,20 @@ def __repr__(self):

o = Object()
o.pos.set([200,0,0])
o.vel.set([0,4,0])
o.acc.set([-0.1,0,0])
o.vel.set([-1,1,-1])
#o.acc.set([-0.1,0,0])

simSteps = 500
simSteps = 2500

print '['
for i in range(simSteps):
o.update(1)

d = ( - o.pos.normalize()).scale(0.1);
o.acc = d
#d = ( - o.pos.normalize()).scale(0.1);
#o.acc = d

if i == 650:
o.look.set([0,0,1])

if i != (simSteps-1):
print o,','
Expand Down
49 changes: 22 additions & 27 deletions web/public/client.js
Expand Up @@ -29,10 +29,10 @@ function init() {

scene = new THREE.Scene();

geometry = new THREE.CubeGeometry( 20, 20, 20 );
geometry = new THREE.CylinderGeometry( 10, 0, 20 );
material = new THREE.MeshBasicMaterial( { color: 0x0000ff, wireframe: false } );

mesh = new THREE.Mesh( geometry, material );
console.log(mesh);
scene.add( mesh );

addOriginLines();
Expand All @@ -46,8 +46,10 @@ function init() {
document.body.appendChild( renderer.domElement );

fps = new THREE.FirstPersonControls(camera,renderer.domElement);
fps.movementSpeed = 100;
fps.lookSpeed = 0.06;
fps.movementSpeed = 250;
fps.lookSpeed = 0.25;
fps.freeze = true;
//fps.target = new THREE.Vector3(0,0,-1.0);

}

Expand All @@ -59,12 +61,26 @@ function animate() {

mesh.position.x = sim[index].pos.x;
mesh.position.y = sim[index].pos.y;
mesh.position.z = sim[index].pos.z;

var vel = v(sim[index].vel.x, sim[index].vel.y, sim[index].vel.z);
vel.normalize();

var xRot = Math.acos( vel.dot(v(1,0,0)));
var yRot = Math.acos( vel.dot(v(0,1,0)));
var zRot = Math.acos( vel.dot(v(0,0,1)));

mesh.rotation.x = -xRot;
mesh.rotation.y = yRot;
mesh.rotation.z = -zRot;

//mesh.rotation.y = Math.PI;

if(index < (sim.length-1))
index++;

mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
//mesh.rotation.x += 0.01;
//mesh.rotation.y += 0.02;
renderer.render( scene, camera );
//setTimeout(animate,1000);
}
Expand Down Expand Up @@ -124,26 +140,5 @@ function addBoxOutline(){

}

function addGridLines(){
var lineGeo = new THREE.Geometry();
var gridSize = 16;


//for(var i = -SimBox.X; i < SimBox.X; i+= 16)


lineGeo.vertices.push(
v(-l, 0, 0), v(l,0,0),
v(0, -l, 0), v(0,l,0),
v(0, 0, -l), v(0,0,l)
);
var lineMat = new THREE.LineBasicMaterial( {
color: 0xffffff, lineWidth: 2});
var line = new THREE.Line(lineGeo, lineMat);
line.type = THREE.Lines;
scene.add(line);

}


});

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