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per-client and per-channel data storage #11

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maddinat0r opened this issue Feb 16, 2015 · 2 comments
Open

per-client and per-channel data storage #11

maddinat0r opened this issue Feb 16, 2015 · 2 comments
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@maddinat0r
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I should add something like a "PVar" system, but with TS3 clients and channels instead of SA-MP players. This way people can e.g. assign player-ID's to TS3-clients, which are playing on the SA-MP server, or assign faction-ID's to corresponding faction-channels.

@maddinat0r maddinat0r self-assigned this Feb 16, 2015
@axi92
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axi92 commented Feb 20, 2015

If I would do that now I would use a workaround.
The Client on the samp server and ts3 server have the same IP's so there is the assignment.
Im just saying, I dont think that would be a big benefit but thats only my opinion.

@maddinat0r
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I wouldn't rely heavily on the IP's. What if there are two players with the same IP?

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