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types.d.ts
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/// <reference types="node" />
/**
* The media type defines how the data will be deserialized when read from a topic, and
* how it will be serialized before it is written to a topic.
*/
declare type ArchivistMediaType = 'application/json' | 'application/octet-stream' | 'application/x-tome' | 'text/plain' | string;
/**
* Defines to what type of data structure a topic instance will be deserialized into. It is also used
* in some cases to specify to a serialization method what is the data type of the data we are feeding in.
*/
declare type ArchivistEncoding = 'utf8' | 'buffer' | 'live';
/**
* Callback functions
*/
declare type ArchivistExistsCallback = (error: Error|null, doesValueExist: boolean) => void;
declare type ArchivistGetCallback<T> = (error: Error|null, value: T) => void;
declare type ArchivistMGetCallback<T> = (error: Error|null, value: T[]) => void;
declare type ArchivistListCallback = (error: Error|null, indexes: mage.archivist.IArchivistIndex[]) => void;
declare type ArchivistDistributeCallback = (preDistributionErrors: Error[], distributionErrors: Error[]) => void;
declare type VaultOperation = 'add' | 'set' | 'del' | 'touch';
declare class Archivist {
/**
* Check whether a given exists in any of our vaults
*
* @param {string} topicName
* @param {ArchivistIndex} index
* @param {ArchivistExistsCallback} callback
*
* @memberOf Archivist
*/
exists(topicName: string, index: mage.archivist.IArchivistIndex, callback: ArchivistExistsCallback): void;
/**
* Retrieve a value
*
* This method is a wrapper around `getValue` which directly returns ArchivistValue.value;
* in most cases, you will want to call `get` instead to get the actual data.
*
* @param {string} topicName
* @param {ArchivistIndex} index
* @param {ArchivistOptions} options
* @param {Callback} callback
*
* @memberOf Archivist
*/
get<T>(topicName: string, index: mage.archivist.IArchivistIndex, options: mage.archivist.IArchivistGetOptions, callback: ArchivistGetCallback<T>): void;
get<T>(topicName: string, index: mage.archivist.IArchivistIndex, callback: ArchivistGetCallback<T>): void;
/**
* Retrieve the VaultValue object for a given key
*
* In most cases, you will want to call `get` instead to get the actual data.
*
* @param {string} topicName
* @param {ArchivistIndex} index
* @param {ArchivistOptions} [options]
* @param {Function} callback
*
* @memberOf Archivist
*/
getValue(topicName: string, index: mage.archivist.IArchivistIndex, options: mage.archivist.IArchivistGetOptions, callback: ArchivistGetCallback<VaultValue>): void;
getValue(topicName: string, index: mage.archivist.IArchivistIndex, callback: ArchivistGetCallback<VaultValue>): void;
/**
* Retrieve multiple values
*
* This method is a wrapper around `mgetValue` which directly returns an array of ArchivistValue.value;
* in most cases, you will want to call `mget` instead to get the actual data.
*
* @param {ArchivistQuery[]} queries
* @param {ArchivistOptions} [options]
* @param {Function} callback
*
* @memberOf Archivist
*/
mget<T>(queries: mage.archivist.IArchivistQuery[], options: mage.archivist.IArchivistGetOptions, callback: ArchivistMGetCallback<T>): void;
mget<T>(queries: mage.archivist.IArchivistQuery[], callback: ArchivistMGetCallback<T>): void;
/**
* Retrieve multiple VaultValue objects
*
* In most cases, you will want to call `mget` instead to get the actual data.
*
* @param {ArchivistQuery[]} queries
* @param {ArchivistOptions} [options]
* @param {Function} callback
*
* @memberOf Archivist
*/
mgetValues(queries: mage.archivist.IArchivistQuery[], options: mage.archivist.IArchivistGetOptions, callback: ArchivistMGetCallback<mage.archivist.IVaultValue>): void;
mgetValues(queries: mage.archivist.IArchivistQuery[], callback: ArchivistMGetCallback<mage.archivist.IVaultValue>): void;
/**
* Scan the backend vault for matching indexes, and return them
*
* In this case, the index can be partial; for instance, `{ userId: 1 }`, would match
* all the following indexes:
*
* ```json
* { userId: 1, somethingElse: 'hi'}
* { userId: 1, somethingElse: 'hello'}
* ```
*
* Note that this API returns the list of matching *indexes*, not the data they hold;
* to fetch the data, you will want to call `mget` using the returned list of indexes.
*
* See https://mage.github.io/mage/#key-based-filtering for more details.
*
* @param {string} topicName
* @param {ArchivistIndex} partialIndex
* @param {ArchivistOptions} [options]
* @param {Function} callback
*
* @memberOf Archivist
*/
list(topicName: string, partialIndex: mage.archivist.IArchivistIndex, options: mage.archivist.IArchivistListOptions, callback: ArchivistListCallback): void;
list(topicName: string, partialIndex: mage.archivist.IArchivistIndex, callback: ArchivistListCallback): void;
/**
* Add a new topic value by index.
*
* Note that if the index already exists, this call will return an error. Use
* `set` instead if you wish to write the value regardless of whether
* it already exists.
*
* @param {string} topicName
* @param {ArchivistIndex} index
* @param {*} data
* @param {ArchivistMediaType} mediaType
* @param {ArchivistEncoding} encoding
* @param {number} expirationTime
*
* @memberOf Archivist
*/
add<T>(topicName: string, index: mage.archivist.IArchivistIndex, data: T, mediaType: ArchivistMediaType, encoding: ArchivistEncoding, expirationTime: number): void;
/**
* Set the value for an existing index.
*
* @param {string} topicName
* @param {ArchivistIndex} index
* @param {*} data
* @param {ArchivistMediaType} mediaType
* @param {ArchivistEncoding} encoding
* @param {number} expirationTime
*
* @memberOf Archivist
*/
set<T>(topicName: string, index: mage.archivist.IArchivistIndex, data: T, mediaType: ArchivistMediaType, encoding: ArchivistEncoding, expirationTime: number): void;
/**
* Delete a topic by index.
*
* @param {string} topicName
* @param {ArchivistIndex} index
*
* @memberOf Archivist
*/
del(topicName: string, index: mage.archivist.IArchivistIndex): void;
/**
*
*
* @param {string} topicName
* @param {ArchivistIndex} index
* @param {number} expirationTime
*
* @memberOf Archivist
*/
touch(topicName: string, index: mage.archivist.IArchivistIndex, expirationTime: number): void;
/**
*
*
* @param {*} [options]
* @param {(preDistributionErrors: Error[], distributionErrors: Error[]) => void} callback
*
* @memberOf Archivist
*/
distribute(callback: ArchivistDistributeCallback): void;
}
/**
* Auth callbacks
*/
declare type AuthenticateCallback = (error: Error|null, userId: string|number, acl: string[]) => void;
declare type LoginCallback = (error: Error|null, session: Session) => void;
declare type RegisterCallback = (error: Error|null, session: Session) => void;
declare interface Log extends Function {
/**
* String(s) to log
*/
(...content: string[]): void;
/**
* Append additional data to the log entry
*
* Note that this can be called multiple times on the same log entry; in such
* cases, each key-value entry is merged with the previous one.
*
* You **must** call `.log()` a the end of the chain for the log entry
* to be recorded.
*
* ```javascript
* logger.debug.data({ hello: 'world' }).log();
* ```
*
* @param {{[id: string]: any}} data Key-value of data to add to your log entry
* @returns {this}
*
* @memberOf Log
*/
data(data: {[id: string]: any}): this;
/**
* Append additional text information to your log entry
*
* This is useful for cases where you would need to explain in more
* details to the operator of your game server what has happened, and, in the
* case of an error, how to correct the situation.
*
* You **must** call `.log()` a the end of the chain for the log entry
* to be recorded.
*
* ```javascript
* logger.debug.data({ hello: 'world' }).log();
* ```
*
* @param {...string[]} content
* @returns {this}
*
* @memberOf Log
*/
details(...content: string[]): this;
/**
* Record the log entry
*
* The following are essentially equivalent:
*
* ```javascript
* logger.debug.log('hi')
* logger.debug('hi')
* ```
*
* Use `log` whenever you have previously chained `data` or `details`
* method calls:
*
* ```javascript
* logger.error
* .data({hello: 'world'})
* .details('Something awful has occured. Here is how you can fix the situation')
* .log('error. error.error')
* ```
*
* @param {...string[]} content
*
* @memberOf Log
*/
log(...content: string[]): void;
}
declare class Logger {
/**
* Add contexts to the current logger instance.
*
* Logging contexts should be used to help with the triage and filtering
* of logs; for instance, you will often want to create one logger context
* per module.
*
* This adds contexts to the current instance. You will not normally want
* to use this on the global logger instance: instead, you will normally
* want to use this on a logger instance returned by `mage.logger.context`
* or something similar.
*
* ```javascript
* import * as mage from mage;
* const logger = mage.logger.context('mymodule')
* logger.addContexts('some other context to add')
* logger.debug('this will be contextualized to mymodule')
* ```
*
* In most cases, simply using `mage.logger.context` is sufficient.
*
* @param {...string[]} contexts
* @returns {Logger}
*
* @memberof Logger
*/
addContexts(...contexts: string[]): void;
/**
* Return a contextualized logger instance
*
* Logging contexts should be used to help with the triage and filtering
* of logs; for instance, you will often want to create one logger context
* per module.
*
* Contrarily to `mage.logger.addContexts`, this method returns
* a new logger with the given context, instead of setting the context
* on the current logger instance. This can be useful to create a localized logger;
*
* ```javascript
* import * as mage from mage;
* const logger = mage.logger.context('mymodule')
* logger.debug('this will be contextualized to mymodule')
* ```
*
* @summary Append a logging context.
* @param {...string[]} contexts
* @returns {Logger}
*
* @memberOf Logger
*/
context(...contexts: string[]): Logger;
/**
* Disable a log channel
*
* This will in effect take all logs sent to this channel,
* and ignore them; logs sent on this channel will no
* longer be forwarded to any logger backend.
*
* @param {string} channelName The name of the channel to disable
* @memberof Logger
*/
disableChannel(channelName: string): void;
/**
* Create a channel handler
*
* You should only call this if you want to programatically
* enable a channel which is not currently enabled or if you
* want to re-enable a channel which was disabled using `disableChannel`.
*
* @param {string} channelName The channel to enable
* @memberof Logger
*/
enableChannel(channelName: string): void;
/**
* Low-level debug information (I/O details, etc). Reserved to MAGE internals
*
* @type {Log}
* @memberOf Logger
*/
verbose: Log;
/**
* Game server debugging information
*
* @type {Log}
* @memberOf Logger
*/
debug: Log;
/**
* User command request information
*
* @type {Log}
* @memberOf Logger
*/
info: Log;
/**
* Services state change notification (example: third-party services and databases)
*
* @type {Log}
* @memberOf Logger
*/
notice: Log;
/**
* An unusual situation occurred, which requires analysis
*
* @type {Log}
* @memberOf Logger
*/
warning: Log;
/**
* A user request caused an error. The user should still be able to continue using the services
*
* @type {Log}
* @memberOf Logger
*/
error: Log;
/**
* A user is now stuck in a broken state which the system cannot naturally repair
*
* @type {Log}
* @memberOf Logger
*/
critical: Log;
/**
* Internal services (data store API calls failed, etc) or external services are failing
*
* @type {Log}
* @memberOf Logger
*/
alert: Log;
/**
* The app cannot boot or stopped unexpectedly
*
* @type {Log}
* @memberOf Logger
*/
emergency: Log;
}
declare class Session {
/**
* Key/value meta data object to store with the session
*
* @type {Object}
* @memberOf Session
*/
meta: { [id: string] : string; };
/**
* An actor ID to associate with this session
*
* @type {string}
* @memberOf Session
*/
actorId: string;
/**
* The language of the user
*
* @type {string}
* @memberOf Session
*/
language: string;
/**
* The session key
*
* @type {string}
* @memberOf Session
*/
key: string;
/**
* The clusterId associated with this session (for mmrp)
*
* @type {string}
* @memberOf Session
*/
clusterId: string;
/**
* Unix timestamp of the creation time of this session
*
* @type {number}
* @memberOf Session
*/
creationTime: number;
/**
* The game version at the time of registration
*
* @type {string}
* @memberOf Session
*/
version: string;
}
/**
*
*/
declare type TimeConfig = {
/**
* By how much time, in milliseconds, should time be offset?
*
* @type {number}
*/
offset: number;
/**
* How fast or slow should time fast? Values smaller than 1 slow down time,
* and values higher than 1 accelerate time.
*
* @type {number}
*/
accelerationFactor: number;
/**
* From which point in time should we consider time accelerated?
*
* @type {number}
*/
startAt: number;
}
/**
* Configuration labels can take one of the following formats:
*
* - 'a.b.c'
* - ['a', 'b', 'c']
*/
type ConfigurationLabel = string|string[];
declare class Mage extends NodeJS.EventEmitter {
/**
* Check if a file is considered like a source code file in MAGE
*
* Example:
*
* ```javascript
* mage.isCodeFileExtension('.js');
* ```
*
* @param {string} ext File extension
* @returns {boolean} True if the extension is for a source code file
*/
isCodeFileExtension(ext: string): boolean;
/**
* The current task to execute. Internal value.
* @memberof Mage
*/
task: {
/**
* The name of the task to execute
*
* @type {string}
*/
name: string;
/**
* Options passed to the task
*
* @type {*}
*/
options: any;
}
/**
* The current version of MAGE
*
* @type {string}
* @memberof Mage
*/
version: string;
/**
* Requiring MAGE's dependencies into games
*
* This should only be used to load the tomes module (when used).
*
* @param {string} packageName
* @returns {*}
*
* @memberOf Mage
*/
require(packageName: string): any;
/**
* Return MAGE's current run state
*
* @returns {string}
*
* @memberOf Mage
*/
getRunState(): 'setup' | 'running' | 'quitting';
/**
* Set MAGE's current run state
*
* @param {('setup' | 'running' | 'quitting')} state
* @returns {string}
*
* @memberOf Mage
*/
setRunState(state: 'setup' | 'running' | 'quitting'): string;
/**
* Set which MAGE task to execute.
*
* @param {string} name
* @param {*} options
*
* @memberOf Mage
*/
setTask(name: string, options: any): void;
/**
* Get the task to be executed
*
* @returns {mage.core.ITask}
*
* @memberOf Mage
*/
getTask(): mage.core.ITask;
/**
* Shut down MAGE
*
* When setting `hard` to true, MAGE will not try to complete current I/O
* operations and exit immediately; you should avoid using `hard` unless there
* are no other options available to you.
*
* @param {number} [exitCode] exit code to use
* @param {boolean} [hard] If true, exit immediately (exit code will be ignored and set to 1)
*
* @memberOf Mage
*/
quit(exitCode?: number, hard?: boolean) : never;
// deprecated
// fatalError(...args: any[]): never;
/**
* Add a new lookup path when attempting to load modules
*
* @param {string} path
*
* @memberOf Mage
*/
addModulesPath(path: string) : void;
/**
* Define which modules to load at runtime
*
* @param {string[]} moduleNames
* @returns {this}
*
* @memberOf Mage
*/
useModules(moduleNames: string[]): this;
/**
* Tell MAGE to load all your application's modules
*
* MAGE will then load all modules found under your project's
* `./lib/modules` folder.
*
* @returns {this}
*
* @memberOf Mage
*/
useApplicationModules(): this;
/**
* Return the path from which a given module was loaded from
*
* @param {string} name
* @returns {string}
*
* @memberOf Mage
*/
getModulePath(name: string): string;
/**
* List all loaded modules
*
* @returns {string[]}
*
* @memberOf Mage
*/
listModules(): string[];
/**
* Setup MAGE modules.
*
* You should not need to call this manually
* unless you are trying to manually set up MAGE
* for some special use case.
*
* @param {Function} cb
*
* @memberof Mage
*/
setupModules(cb: (error: Error|null) => void): void;
/**
* Setup MAGE
*
* You should not need to call this manually
* unless you are trying to manually set up MAGE
* for some special use case.
*
* @param {Function} [cb]
* @returns {IMage}
*
* @memberof Mage
*/
setup(cb?: (error: Error|null) => void): Mage;
/**
* Start MAGE
*
* You should not need to call this manually
* unless you are trying to manually set up MAGE
* for some special use case.
*
* @param {Function} [cb]
* @returns {IMage}
*
* @memberof Mage
*/
start(cb?: (error: Error|null) => void): Mage;
/**
* Boot the MAGE server
*
* You normally will not have to call this manually; the
* `mage` binary referred to in your project's `package.json` will
* call this for you.
*
* However, you will need to call this in cases
* where you wish to create your own binary entry point (when creating a debug console
* to run MAGE under special conditions, for instance).
*
* @param {Function} [callback]
*
* @memberof Mage
*/
boot(allback?: (error: Error|null) => void): void;
/**
* Verify if development mode is currently activated, or
* if a given development mode feature is activated
*
* @param {string} [feature]
* @returns {boolean}
*
* @memberOf Mage
*/
isDevelopmentMode(feature?: string): boolean;
/**
* Retrieve a given app's configuration
*
* @param {string} appName
* @param {string} baseUrl
* @returns {*}
*
* @memberof Mage
*/
getClientConfig(appName: string, baseUrl: string): any;
/**
* auth module
*
* The auth module can be used to register and authenticate users
*
* @memberof Mage
*/
auth: {
/**
* Authenticate a user.
*
* In general, you will want to create a session for a user upon authentication;
* therefore you will generally want to use `login` instead.
*/
authenticate(state: mage.core.IState, username: string, password: string, callback: AuthenticateCallback): void;
/**
* User login
*/
login(state: mage.core.IState, username: string, password: string, callback: LoginCallback): void;
/**
* Login a user as an anonymous user
*
* This allows for user-to-user events to be emitted, even if a given user
* does not exist.
*/
loginAnonymous(state: mage.core.IState, options: mage.auth.IAuthOptions): Session;
/**
* Register a new user
*/
register(state: mage.core.IState, username: string, password: string, options: mage.auth.IAuthOptions, callback: RegisterCallback): void;
}
/**
* Core modules
*
* @type {MageCore}
* @memberOf Mage
*/
core: {
/**
* State class
*
* @type {{ new(): mage.core.IState }}
*/
State: { new(): mage.core.IState };
/**
* Configuration core module
*/
config: {
/**
* Apply a default configuration from a given configuration file
* to a configuration sub-path.
*
* This will always be applied prior to loading user-land configuration
* files.
*
* Example:
*
* ```javascript
* var moduleName = 'myModule';
* var configAccessPath = 'modules.' + moduleName
* var defaultConfigFilePath = path.join(process.cwd(), 'lib/modules', moduleName, 'config.yaml')
* mage.core.config.setTopLevelDefault(configAccessPath, defaultConfigFilePath);
* ```
*
* @param {string} name
* @param {string} sourcePath
*/
setTopLevelDefault(moduleName: string, sourcePath: string): void;
/**
* Get the current configuration value for a label
*
* @param {ConfigurationLabel} label Configuration label to search for
* @param {*} [defaultValue] Value to use if not defined in the configuration
* @returns {*}
*/
get(label: ConfigurationLabel, defaultValue?: any): any;
/**
* Find which configuration file a current configuration value comes from.
*
* @param {ConfigurationLabel} label Configuration label to search for
* @returns {string} The configuration file the value originates from
*/
getSource(label: ConfigurationLabel): string;
}
/**
* Sampler core module
*
* Used for keeping tracks of local server metrics. This is useful
* for when you wish to expose some information about your server
* in production (for Zabbix, Nagios, Grafana, etc).
*
* See https://mage.github.io/mage/#metrics for more details.
*/
sampler: {
/**
* Set the value of a given metric
*
* @param {string[]} path
* @param {string} id
* @param {number} value
*/
set(path: string[], id: string, value: number): void;
/**
* Increment a given metric
*
* @param {string[]} path
* @param {string} id
* @param {number} increment
*/
inc(path: string[], id: string, increment: number): void;
/**
* Keep track of a value
*
* When accessing the savvy HTTP interface to collect the data point
* created by this method, you will have access to:
*
* - max
* - min
* - average
* - standard deviation
*
* See https://www.npmjs.com/package/panopticon#panopticonsamplepath-id-n
*
* @param {string[]} path
* @param {string} id
* @param {number} value
*/
sample(path: string[], id: string, value: number): void;
/**
* Keep track of a value over a period of time
*
* Works similarly to `mage.sampler.sample`, but let the user pass
* a time delta value.
*
* See https://www.npmjs.com/package/panopticon#panopticontimedsamplepath-id-dt
*
* @param {string[]} path
* @param {string} id
* @param {number} delta
*/
timedSample(path: string[], id: string, delta: number): void;
}
};
/**
* Logger module
*
* The logger module should be used to capture log entries; it can be configured to
* send logs to one or multiple logging backend (syslog, file, etc).
*
* See https://mage.github.io/mage/#logging for more details.
*
* @type {Logger}
* @memberOf Mage
*/
logger: Logger;
/**
* Session module
*
* The session module can be used to
*
* @memberOf Mage
*/
session: {
/**
* Register a new session
*
* @param {State} state
* @param {string} actorId
* @param {string} language
* @param {*} meta
*/
register(state: mage.core.IState, actorId: string, language: string, meta: any): void;
/**
* Transfer a session and its content to another user
*
* Mostly used for testing purposes.
*
* @param {State} state
* @param {string} fromActorId
* @param {string} toActorId
* @param {Function} callback
*/
reassign(state: mage.core.IState, fromActorId: string, toActorId: string, callback: Function): void;
}
/**
* Time module
*
* The time module can be used to affect how time is perceived from the MAGE
* process' perspective. This is mostly useful when either writing tests (like unit tests)
* or simulations (run an instance of your game server faster to, for instance, play a full
* week of your game within a few hours).
*
* See https://github.com/mage/mage/tree/master/lib/modules/time for more details.
* @memberOf Mage
*/
time: {
/**
* Change the current time, and how quickly time advances
*
* You may use the offset to specify how far back or forward in time you wish to
* go, and the acceleration factor to decide how fast (or slow) should time pass.
*
* The `startAt` attribute might be a bit confusing; in essence, the only time you should
* need to set it is when you wish to specify from which time in the past timestamps should be
* translated based on the acceleration factor. Therefore, unless you use an acceleration factor
* other than 1, setting this will have no effect.
*
* In short, you should almost never have to use the `startAt` attribute.
*
* See https://github.com/Wizcorp/timer.js/blob/master/index.js#L37 for more details.
*
* @param {number} offset in milliseconds (default: 0)
* @param {number} accelerationFactor How fast should time move forward. (default: 1)
* @param {number} startAt From which point in time do we consider time to be accelerated (default: Date.now())
*/
bend(offset: number, accelerationFactor: number, startAt: number): void;
/**
* Return the current time configuration (offset, acceleration factor and acceleration start time)
*
* @returns {TimeConfig}
*/
getConfig(): TimeConfig;
/**
* Get the current time according to MAGE, in milliseconds
*