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How SoD deep wounds works #33

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GuybrushGit opened this issue Dec 17, 2023 · 2 comments
Open

How SoD deep wounds works #33

GuybrushGit opened this issue Dec 17, 2023 · 2 comments
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confirmed Behavior/mechanic confirmed in the beta
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@GuybrushGit
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GuybrushGit commented Dec 17, 2023

Currently on SoD the deep wounds debuff is "storing" its damage upon application, meaning that additional crits will add their damage to the stored value of an already existing deep wounds debuff.
This has the side effect of causing a double dip of damage modifiers, once when the damage is stored and again when the damage is dealt.
The damage modifier from Mangle does NOT double dip.

Some examples, assuming you have 3/3 talent points and 60% of your weapon is 80:

1 single crit
Melee attack crits
Deep wounds is applied (80 damage stored)
Tick for 20 damage (60 damage stored)
Tick for 20 damage (40 damage stored)
Tick for 20 damage (20 damage stored)
Tick for 20 damage (0 damage stored)

Double crit
Melee attack crits
Deep wounds is applied (80 damage stored)
Melee attack crits
Deep wounds is refreshed (160 damage stored)
Tick for 40 damage (120 damage stored)
Tick for 40 damage (80 damage stored)
Tick for 40 damage (40 damage stored)
Tick for 40 damage (0 damage stored)

Single crit with another crit later on
Melee attack crits
Deep wounds is applied (80 damage stored)
Tick for 20 damage (60 damage stored)
Tick for 20 damage (40 damage stored)
Melee attack crits
Deep wounds is refreshed (40 + 80 = 120 damage stored)
Tick for 120 / 4 = 30 damage (90 damage stored)
Tick for 30 damage (60 damage stored)
Tick for 30 damage (30 damage stored)
Tick for 30 damage (0 damage stored)

1 single crit with a 20% enrage buff
Enrage buff applied
Melee attack crits
Deep wounds is applied (80 * 1.2 = 96 stored)
Each tick should be only 96 / 4 = 24 from now on, but the damage modifier is being added again:
Tick for 24 * 1.2 = 28.8 damage (72 stored)
Tick for 28.8 damage (48 stored)
Enrage buff expires
Tick for 24 damage (24 stored)
Tick for 24 damage (0 stored)

@Beannaa Beannaa added the confirmed Behavior/mechanic confirmed in the beta label Dec 18, 2023
@Beannaa Beannaa added this to Need testing in Mechanics via automation Dec 18, 2023
@Beannaa Beannaa moved this from Need testing to Researched in Mechanics Dec 18, 2023
@zheamourth
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This is also occurring with flagellation

@GuybrushGit
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GuybrushGit commented Feb 7, 2024

SoD phase 2 deep wound changes:

  • subsequent crits don't refresh duration but refresh number of ticks left
  • offhand crits proc offhand weapon damage
  • still storing damage
  • still double dipping modifiers

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Labels
confirmed Behavior/mechanic confirmed in the beta
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Researched
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