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Windfury Totem #7
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Proof that it should reset swing timer: https://youtu.be/EFQ9p4Z3OJY?t=395 He is using Nightfall in the clip, so swing time is 3.4 22:15:56 Heroic Strike (Next attack should be at 22:15:59 or 22:16:00) This confirms that Windfury does reset swing timer. |
Analysis of logs produced on the beta by Puffymuffins and Maul show that Windfury Totem does indeed reset the swing timer. See the following chart of a segment of Maul's log swinging a 3.2 speed weapon: The chart line is the regular swing timer with extra attack hits excluded. When it goes down to 0 it means there was an extra attack proc off an instant attack (such as Hamstring, Overpower, Sunder Armor, etc.). You can see that when it goes back up from 0 it's always bigger than 3.2 (except for one case where the regular swing coincided with a hamstring that proc'd Windfury, you can see it at the beginning). There are also situations where there were 2 extra attack procs back to back so the delay is extra long. |
New log by Maul and Ayle shows us Slam can proc WF and the extra hit is applied immediately after finishing the cast. Example:
This shows a single Slam cast that proc'd WF followed immediately by the extra hit. However, if you chain cast Slam (slamspam) you will not get an extra hit after a WF proc (the animation will play and you will get the Windfury Totem aura but no white attack will happen) because your swing timer is effectively paused and then reset when you finish casting, but you then immediately start casting another Slam so it never resumes. This means the WF proc is essentially lost (you will never get the white hit) unless the Slam that proc'd WF is the last one that you cast. Example:
This shows 3 Slam casts back-to-back, with the first one procing WF but never getting the extra hit, and finally the normal swing happens 3.2 seconds after the last slam cast which is consistent with the speed of the weapon Maul was using (Bloodpike). |
Tests performed recently by Towneh and Tarluk with a varying number of points into Improved Slam show us that even with just 1/5 Improved Slam, it's possible for the WF extra attack to go off between Slam casts when chain casting it, provided you don't take any push-back damage to delay the cast. The 0.1s window created by 1/5 Improved Slam (reduces cast time to 1.4s while GCD is still 1.5s) is enough for your swing timer to start again and for the WF extra attack to hit. Abridged example from the combat log:
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For in-depth information about Windfury Totem see this wiki entry.
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