/
ModelResource.d.ts
53 lines (47 loc) · 1.5 KB
/
ModelResource.d.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
declare module 'lumin' {
class ModelResourceCamera {
constructor()
getLocalTransform(): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number] /* glm::mat4 */
type: ModelResourceCamera.Type;
xmag: number /* float */;
ymag: number /* float */;
aspectRatio: number /* float */;
yfov: number /* float */;
znear: number /* float */;
zfar: number /* float */;
}
namespace ModelResourceCamera {
enum Type {
/**
* `value = 0`
*/
Undefined,
Orthographic,
Perspective,
}
}
/**
* Resource loads a Model and its mesh and textures etc
*/
class ModelResource extends FileResource {
constructor()
getAABB(): math.AABB
/**
* @return The vector of bone names associated with this ModelResource
*/
getBoneNames(): Array<string> /* std::vector<std::string> */
/**
* @return The vector of animation names associated with this ModelResource
*/
getAnimationNames(): Array<string> /* std::vector<std::string> */
/**
* @return The vector of sub mesh names associated with this ModelResource
*/
getSubMeshNames(): Array<string> /* std::vector<std::string> */
/**
* Gets the list of Cameras that are imported with this model resource.
* Only GLTF resource files support Camera information import as of now.
*/
getCameraList(): Array<ModelResourceCamera | null> /* std::vector<ModelResourceCamera*> */
}
}