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<!DOCTYPE html>
<html>
<head>
<title>Andrew E.'s Chip's Challenge Page</title>
<meta charset="utf-8">
<link rel="icon" href="exit.png" type="image/png">
<link rel="stylesheet" href="chip.css">
</head>
<body>
<h1>Andrew E.'s Chip's Challenge Page</h1>
<nav>
<ul>
<li><a href="#levelsets">Levels</a></li>
<li><a href="#mylevels">My Levels</a></li>
<li><a href="#cclpinfo">cclpinfo</a></li>
<li><a href="#solutions">Solutions</a></li>
<li><a href="#programs">Programs</a></li>
<li><a href="#tilesets">Tilesets</a></li>
<li><a href="#mechanics">Mechanics</a></li>
<li><a href="#links">Links</a></li>
</ul>
</nav>
<!--
<section id=info>
<h2>Info</h2>
<p>Chip's Challenge is a tile-based action/puzzle game created by Chuck Sommerville. It was originally written for the <a href="http://en.wikipedia.org/wiki/Atari_Lynx">Atari Lynx</a>, but was later ported to Windows (and other platforms) and included in <a href="http://en.wikipedia.org/wiki/Microsoft_Entertainment_Pack">Windows Entertainment Pack 4</a>, where it gathered a small but devoted following. They called themselves the MSN Charter Chipsters.
Around 199X John Elion created ChipEdit.
</p>
<h3>More Info</h3>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Chip%27s_Challenge">Chip's Challenge</a> on Wikipedia
<li>The <a href="http://chipschallenge.wikia.com/">Chip's Challenge Wiki</a>
</ul>
</section>
-->
<section id=levelsets>
<h2>Levels</h2>
<p>The original game had only 149 levels,
but with the invention of level editors,
fans have created thousands of their own levels.
<p>The community has put together three level packs from the fan levels. People voted on their favorite levels from nominated levelsets, and the winners were assembled by a team of volunteers.
<!-- voting opened on Aug 5th, 2001 and closed on Nov 6th, 2001
https://groups.yahoo.com/neo/groups/chips_challenge/conversations/topics/194
To: <chips_challenge@yahoogroups.com>
Subject: CCLP2 Voting now closed
Date: Tue, 6 Nov 2001 12:36:22 -0500
X-Mailer: Microsoft Outlook Express 6.00.2600.0000
X-Priority: 3
X-MSMail-Priority: Normal
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000
Return-Path: anders1@...
From: "Anders K." <anders1@...>
X-Yahoo-Profile: andersmath
As of last midnight (GMT), voting for Chip's Challenge Level Pack 2 is now
officially over. Thanks to everyone who participated, both in designing all
these great levels and in voting for the best ones. As soon as all the votes
are confirmed by e-mail, Dale and I will tally the results and release
CCLP2. I hope you have fun playing it!
Anders K.
https://groups.yahoo.com/neo/groups/chips_challenge/conversations/topics/194
To: chips_challenge@yahoogroups.com
Bcc:
Subject: Chips Challenge Level Pack 2
Date: Sun, 05 Aug 2001 15:50:38 -0600
Mime-Version: 1.0
Content-Type: text/plain; format=flowed
Message-ID: <F178pp8eurQQtHT1DdQ0000ebfe@...>
X-OriginalArrivalTime: 05 Aug 2001 21:50:38.0960 (UTC) FILETIME=[AA50C700:01C11DF8]
From: "Dale Bryan" <conairedb@...>
Voting has begun, and will continue until Monday, 20 Aug.
To vote, visit: <http://www.prostar.f2s.com/ccvote>
Instructions are provided there.
When voting is completed, I will confirm all votes, by sending
one email to each voter. I will expect one reply from each voter,
to confirm his/her vote.
The completed level pack will be released shortly afterwards.
Dale Bryan
-->
<p>The first level pack was released on February 09, 2002.
It was titled CCLP2, or Chip's Challenge Level Pack 2,
the numeral indicating that it was intended as a sequel to the original levelset.
I don't recommend this level set because many of the levels rely on buggy behaviours and misfeatures of the Microsoft version of Chip's Challenge.
<p>The next level pack, CCLP3 was released on December 24, 2010. This time, the community decided that all of the levels should be playable in Tile World's Lynx ruleset, which more accurately emulates the original game.
Levels range from slightly tricky to truly diabolical, especially a couple of real stumpers by pieguy.
<p>The third level pack was released on March 28, 2014. Just to be confusing, it is named CCLP1. Just like CCLP3, all the levels are playable in the Lynx ruleset. In contrast to CCLP3, however, the levels lean a bit more towards the easy side.
<!--But that shouldn't be taken to mean that they are boring!
On the contrary, I have found CCLP1 to be quite fun and engaging, and even—dare i say it-challenging. Just not to the same hair-pulling degree as CCLP3.-->
A solid introductory levelset.
<p>CCLP5 is in the works. Submissions <a href="https://forum.bitbusters.club/thread-2793-post-42744.html#pid42744">opened</a> on April 10th, 2021 and closed on October 11th. TWS solutions were required for all submitted levels, and these had to be provided by February 7th 2022. Over 60 level sets were submitted with 3,651 total levels. Voting has not yet started (as of Aug 8th).
<p>Some links:
<ul>
<li><a href="https://forum.bitbusters.club/thread-937.html">CCLP2</a>
<!-- https://forum.bitbusters.club/thread-647.html CCLXP2 -->
<li><a href="https://bitbusters.club/cclp3/">CCLP3</a>
<li><a href="https://bitbusters.club/cclp1/">CCLP1</a>
<li><a href="https://bitbusters.club/cclp4/">CCLP4</a>
</ul>
<p>
You can find more levelsets at
<ul>
<li><a href="https://sets.bitbusters.club/">Bit Busters Club</a>
<li><a href="http://www.davidstolp.com/old/chips/">pieguy's site</a>
</ul>
<!--
<p>First, if you haven't played the original levelset, I would recommend starting there. It's a little hard to come by, but I'm sure you can find it if you try. (You're looking for the CHIPS.DAT file included with the Microsoft version of Chip's Challenge, which itself was included in <abbr title="Best Of Windows Entertainment Pack">BOWEP</abbr> and <abbr title="Windows Entertainment Pack 4">WEP4</abbr>.)
<p>If you've already played the original levelset and are hungry for more, look no further than <abbr title="Chip's Challenge Level Pack 2">CCLP2</abbr>, a "best of" set put together by the community in Febuary 09, 2002.
<!- -https://groups.yahoo.com/group/chips_challenge/message/229 (CCLP2 announcement)- ->
<p>There is also a <a href="https://bitbusters.club/cclp3/">CCLP3</a>, which was released December 24, 2010.
<p>I would recommend pieguy's levelsets, <a href="http://www.davidstolp.com/old/chips/overall.php?set=pi">pi.dat</a> and <a href="http://www.davidstolp.com/old/chips/overall.php?set=pi^2">pi^2.dat</a>, and also <a href="https://groups.yahoo.com/group/chips_challenge/files/BrianP2.zip">35 Islands</a> by Brian P.
-->
</section>
<section id=mylevels>
<h2>My Levels</h2>
<!--
<h3>AndrewE1</h3>
<p>
My first levelset was AndrewE1.dat. When I started working on it, my goal was to create a new 149-level levelset, complete with secret levels and "lessons", but I realize now that I was being way too ambitious. My current goal is to create two ~20-level sets; one for the Lynx ruleset, and one for the MSCC ruleset.
</p>
<p>
<a href="levels/AndrewE-Lynx.ccl">Download the Lynx levelset</a> (0.7 kB; 1 level, updated 2005-01-06)<br>
For archival purposes, <a href="levels/AndrewE1.dat">AndrewE1.dat</a> is still available for download. (22.4 kB)
</p>
-->
<h3 id="rootbeer1">rootbeer1</h3>
<p>
Rootbeer1 is a collection of sokoban-like levels that were made either in whole or with assistance
by Root Beer Generator (aka RBG), a program I wrote in October 2020 for generating these kind of levels.
It is a spiritual successor to pieguy's <a href="http://davidstolp.com/old/chips/overall.php?set=computer">computer.dat</a>.
<p>
Current version: 1.1.0<br>
Updated: 2021-04-26<br>
<a href="levels/rootbeer1.1.0.ccl" download="rootbeer1.ccl">Download rootbeer1.ccl</a> (3.6kB; 12 levels)<br>
<a href="https://github.com/magical/rootbeer">Source code for RBG on Github</a><br>
</p>
</section>
<section id=cclpinfo>
<h2>cclpinfo</h2>
<p>
cclpinfo is a small utility written by myself and Madhav Shanbhag which displays the number and name of all levels in a selected levelset, with options to display the time limit, password, chips required, and hint. cclpinfo was based on a program called datstat.
</p>
<p>
Current version: 1.4<br>
<a href="cclpinfo/README.TXT">View the readme</a><br>
<a href="cclpinfo/CHANGELOG.TXT">View the changelog</a><br>
<a href="cclpinfo/cclpinfo-v1.4.zip">Download cclpinfo-v1.4.zip</a> (11.7kB; source included)<br>
<a href="https://github.com/magical/cclpinfo">Source code on Github</a><br>
</p>
</section>
<section id=solutions>
<h2>Solutions</h2>
<dl>
<dt>Alice Voith's <a href="http://www.mywingsbooks.com/chips/">Chip's Plus</a></dt>
<dd>Hints and Solution maps for nearly every level in the original levelset.
<!-- dead :(
<dt><a href="http://www.pillowpc2001.net/avis/">AVIs</a> @ Mike L's site</dt>
<dd>AVI video solutions for every level in the original set and CCLP2. Successor of the AVI archive at Anders Kaseorg's <a href="http://chips.kaseorg.com/solutions/">Chip's Challenge Corridor</a></dd>
-->
<dt><a href="https://www.youtube.com/user/ChipWiki">ChipWiki</a> channel @ YouTube</dt>
<dd>Videos of solutions to levels from the original set, CCLP1, CCLP2, and CCLP3.</dd>
<dt>pieguy's <a href="http://www.davidstolp.com/old/chips/tws/">public tws</a></dt>
<dd><a href="#tileworld">Tile World</a> Solution files for the original set and CCLP2 and EvanD1</dd>
<dt><a href="http://strategywiki.org/wiki/Chip's_Challenge">Chip's Challenge @ StrategyWiki</a></dt>
<dd>Walkthroughs for the original set and CCLP2.</dd>
</dl>
</section>
<section id=programs>
<h2>Programs</h2>
<p>Programs people have created that relate to Chip's Challenge.</p>
<section id=tileworld>
<a id=emulators></a>
<h3>Tile World</h3>
<dl>
<dt><a href="http://www.muppetlabs.com/~breadbox/software/tworld/">Tile World</a>, created by Brian Raiter</dt>
<dd>
<p><a href="https://wiki.bitbusters.club/Tile_World">Wiki page</a> | <a href="https://github.com/BR903/tworld">Source code</a> | Latest version: 1.3.2 (2015-09-09)
<p>Tile World is an open-source Chip's Challenge clone that accurately simulates both the Microsoft <em>and</em> Atari Lynx versions.
It supports multiple levelsets and lets you record and replay your solutions.
The latest version comes with all three CCLP sets, but you can also play the original set, if you have it.
<p>Got a Mac? Thomas Harte maintains <a href="http://members.allegro.cc/ThomasHarte/osx.html">Tile World for OS X</a>.
<p>Running <a href="http://www.debian.org/">Debian</a> or <a href="http://www.ubuntu.com/">Ubuntu</a>? Search for <kbd>tworld</kbd> in the package repository. (Ubuntu users will need to enable the "universe" repository)
<p>Running <a href="https://www.archlinux.org/">Arch</a>? Try the <a href="https://aur.archlinux.org/packages/tile-world/">tile-world</a> package from <a href="https://aur.archlinux.org/"><abbr title="the Arch User Repository">AUR</abbr></a>.
</dd>
</dl>
</section>
<!--
TODO: other clones worth mentioning?
stadia?
chip world?
chuck's challenge?
official ports:
Atari Lynx
Atari ST
Amiga
Commodore 64 http://www.worldofspectrum.org/infoseekid.cgi?id=0000937
NES https://tcrf.net/Chip's_Challenge_(NES)
ZX Spectrum http://www.worldofspectrum.org/infoseekid.cgi?id=0000937
DOS https://www.mobygames.com/game/dos/chips-challenge
MSCC
https://archive.org/details/chips_challenge_ms-dos [gone]
https://archive.org/details/chips_challenge_windows_3.x
https://archive.org/details/ChipsChallengeAtariLynxHiResScans
https://archive.org/details/Chips_Challenge_1989_Epyx manual
-->
<section id=editors>
<h3>Level Editors</h3>
<p>These programs allow you to create custom levels.</p>
<dl>
<dt><a href="http://jkeweb.net/chipedit/chipedit.htm">ChipEdit</a> created by John Elion</dt>
<dd>
<p><a href="https://wiki.bitbusters.club/ChipEdit">Wiki page</a> | Latest version: 3.56 (2004-03-01)
<p>This was the first ever Chip's Challenge level editor.
<p>ChipEdit uses a primitive strategy for playtesting, from before we knew of better methods: it replaces CHIPS.DAT and entpack.ini with your levelset, launches the game, and puts them back when the game exits. This <em>works</em>, but it is very easy to lose your scores if you are not careful, or if ChipEdit crashes.
<p>ccexplore has created a <a href="http://www.davidstolp.com/old/chips/patches/pgchipedit.zip">modified version</a> which lets you create levels for <a href="#pgchip">pgchip</a>.
<p>
</dd>
<dt><a href="http://www.microstupidity.com/chipw/">Chip's Workshop</a>, created by Christopher Elsby</dt>
<dd>
<p><a href="https://wiki.bitbusters.club/Chip%27s_Workshop">Wiki page</a> | Latest version: 2.0.6 (2011-12-15)
<p>
Chip's Workshop was the first open source level editor. (And now that CCEdit has gone open source, it is no longer the <em>only</em> one.)
Version 1.0 was written in Visual Basic.
Version 2.0 was rewritten in C++ and wxWidgets.
<dt><a href="http://cctools.zrax.net/">CCEdit</a>, created by Michael Hansen</dt>
<dd>
<p><a href="https://wiki.bitbusters.club/CCEdit">Wiki page</a> | <a href="https://github.com/zrax/cctools">Source code</a> | Latest version: 3.0 beta 3 (2020-12-21)
<p>Cross-platform editor. Open source since version 2.0, written in C++. Previous versions were closed source and written in delphi.
<p>Can edit CC1 and CC2 levels, and playtest in Tile World, MSCC, and CC2.
</dd>
<dt><a href="http://www.tasksavvy.com/cc/ccld/">Chip's Challenge Level Designer</a>, created by Yongyi Chen a.k.a. Icy001</dt>
<dd>
<p><a href="https://wiki.bitbusters.club/Chip%27s_Challenge_Level_Designer">Wiki page</a> | <a href="https://github.com/yongyi781/CCTools/">Source code</a> | Latest version: 2.0 (2009-07-07)
<p>
<p>
Requires the .NET framework.
The source code is on Github, although it does not have a license file so I'm not sure if it is open source.
<!--<a href="http://z10.invisionfree.com/CCzone/index.php?showtopic=532">Support</a> and <a href="http://z10.invisionfree.com/CCzone/index.php?showtopic=473">Suggestions</a> are at CCZone.-->
</dd>
<!-- TODO: https://cccreator.bitbusters.club/ -->
<!-- TODO: https://ccwebeditor.netlify.app/ -->
<dt><a href="http://www.muppetlabs.com/~breadbox/pub/software/tworld/c4"><abbr title="Chip's Challenge Combined Converter">c4</abbr></a>, a perl script written by Brian Raiter</dt>
<dd>
<p>A different sort of level editor—c4 is actually a command-line utility that converts levelsets between various formats (Brian wrote it while developing Tile World). It supports a special text-based format which is suitable for creating levels with (especially ones with strange and "illegal" button connections, or duplicate monster list entries).
<p>The only way to edit the levels of the original Lynx version is with c4. You create the levels in a normal editor and use c4 to inject them into the ROM.
<p>c4 can also write a "Universal Dump" file which is suitable for <a href="http://en.wikipedia.org/wiki/Diff">diffing</a>.
</dd>
</dl>
</section>
<section id=managers>
<h3>Level Managers</h3>
<p>These programs help you manage and play custom levelsets in MSCC. (Tile World supports custom levelsets out of the box.)</p>
<dl>
<dt><a href="https://forum.bitbusters.club/thread-803.html">Chip's Controls</a>, created by Mike L.</dt>
<dd>Also includes DacGen, a score editor, and a CCX file editor. Windows only.</dd>
<dt><a href="http://cctools.zrax.net/">CCPlay</a>, created by Michael Hansen</dt>
<dd>Part of CCTools. Cross-platform.
</dl>
</section>
<section id=patches>
<a id="customizers"></a>
<h3>Patches</h3>
<p>There are a few patches that people have produced for the Windows port of Chip's Challenge.</p>
<dl>
<dt><a href="MyChips.zip">MyChips</a>, created by Dale Bryan</dt>
<dd>Creates a modified version of chips.exe which uses different .ini and .dat files. Comes with source code in C.</dd>
<dt><a href="http://www.pvv.org/~spaans/old/download/other.html">T-Chip</a>, created by Ruben Spaans</dt>
<dd><p>Grants 999 seconds on all untimed levels in the original levelset. (Will not work with any other levelset.)</p></dd>
<dt><a href="http://www.muppetlabs.com/~breadbox/pub/software/tworld/chipend">chipend</a>, created by Brian Raiter</dt>
<dd><p>This perl script changes the end level numbers stored in the exe, to avoid the "Corrupt or inaccessible CHIPS.DAT" message. It can also suppress the <a href="https://wiki.bitbusters.club/Decade_message">decade messages</a>.</p></dd>
<dt id=cchack><a href="http://cctools.zrax.net/">CCHack</a>, created by Michael Hansen</dt>
<dd>
<p>
This program allows you to customize nearly everything about chips.exe,
including the program title, the decade messages, the ending level, the death messages, etc.
But most importantly it lets you change the graphics.
<p>Part of CCTools.</p>
</dd>
<dt><a href="http://www.davidstolp.com/old/chips/patches/ccpatch.html">ccpatch</a>, created by ccexplore</dt>
<dd>
<p>
Fixes a bug in MSCC which causes the game to crash when Chip enters a square containing two transparent tiles (monsters, keys and boots) or a transparent tile on a block.
</p>
<p>pieguy explains:</p>
<blockquote>
the rule for
determining if chip can enter a tile is to check the bottom layer only
if the top tile is transparent (which is done recursively). however, if
the bottom layer is also transparent, then it will recursively check the
bottom layer again (it doesn't try to look "below" the bottom layer, it
just rechecks the same layer) until eventually the stack overflows and
the game crashes.
</blockquote>
<p>CC Wiki also has a page about this bug: <a href="https://wiki.bitbusters.club/Transparency_Glitch">Transparency Glitch</a>
</dd>
<dt><a href="http://www.davidstolp.com/old/chips/patches/fullsec.html">fullsec</a>, created by ccexplore</dt>
<dd>
<p>
Fixes a bug in MSCC where the timer fails to fully reset when starting a level.
Also adds the ability to switch the game between <a href="https://wiki.bitbusters.club/Odd_and_even_step">even- and odd-step mode</a>.
<p>
There's a <a href="http://www.pvv.org/~spaans/fullsec32.zip">32-bit build</a> by Ruben Spaans.
</p>
</dd>
<dt id=pgchip><a href="http://www.davidstolp.com/old/chips/patches/pgchip.html">pgchip</a>, created by David "pieguy" Stolp</dt>
<dd>
<p>
Adds ice blocks to MSCC. Ice blocks are a tile from CC2. You can push several ice blocks at once; they turn fire into water and water into ice; they also remove dirt and can be pushed by tanks and teeth.
<p>
I've written a similar patch for Tile World, which you can find in my
<a href="https://github.com/magical/tworld/tree/iceblock">tworld/iceblock</a>
branch on github.
</p>
</dd>
<!--http://www.microstupidity.com/chips/tworld-1.3.0-ruleswitch.patch-->
<!--http://www.microstupidity.com/chips/tworld-1.2.1-ruleswitch.patch-->
</dl>
</section>
<section id=tools>
<h3>Other tools</h3>
<dl>
<dt><a href="#cclpinfo">cclpinfo</a>, created by me, Andrew E. and Madhav Shanbhag</dt>
<dd>(see description <a href="#cclpinfo">above</a>)</dd>
<dt><a href="http://chips.kaseorg.com/solutions/other.php">ChipCap</a>, created by Anders Kaseorg</dt>
<dd>A tool for capturing AVIs of Chip's Challenge.</dd>
<dt><a href="http://www.pvv.org/~spaans/old/download/other.html">Mapmaker</a>, created by Ruben Spaans</dt>
<dd>Creates an image of a selected level from a levelset. Comes with source code in Pascal.</dd>
<dt><a href="https://bitbusters.club/yahoo/MakeMap/">Makemap</a>, created by Johannes Postel</dt>
<dd>Uses Mapmaker to create multiple level maps with one command.</dd>
<dt><a href="https://forum.bitbusters.club/thread-803.html">DacGen</a>, created by Mike L.</dt>
<dd>Creates .dac files for Tile World. Part of Chip's Controls.</dd>
<!-- https://web.archive.org/web/20150511130013/http://www.pillowpc2001.net/controls/dacgen.htm -->
<dt><a href="https://bitbusters.club/yahoo/Keyboard%20Wielder/ccdiff.zip">ccdiff</a>, created by Madhav Shanbhag</dt>
<dd>
<p>Shows the differences between two versions of a levelset.
<p><a href="ccdiff.zip">[mirror]</a>
</dd>
</dl>
</section>
<section id=tilesets>
<a id=graphics></a>
<h2>Tilesets</h2>
<p>Several very talented people have created their own custom tilesets for Chip's Challenge. Tile World makes it very easy for you to use an alternate tileset — it just requires changing a line in the <code>rc</code> file (see the <a href="http://www.muppetlabs.com/~breadbox/software/tworld/tworld.html#4">documentation</a>). To change the tileset in MSCC, you will need to use <a href="#cchack">CCHack</a>.
<p>These days, I tend to use either the <a href="#cc2art">CC2</a> tileset, or <a href="#lexyart">Lexy's</a> tileset.
</p>
<h3>MSCC Artwork by Ed Halley</h3>
<div class="singleimage">
<figure>
<a href="images/mscc.png"><img src="images/mscc.png"></a>
<figcaption>(Pictured: CHIPS.DAT level 1, Lesson 1)</figcaption>
</figure>
</div>
<p>The artwork for the Microsoft version was created by Ed Halley. If you extract the tileset with CCHack, you can use these graphics in Tile World.
<p>
<a href="https://bitbusters.club/yahoo/Architecture/Animated%20MSCC%20Tileset/">Animated CC</a>. The Architect's brother created an animated version of this tileset for Tile World.
</p>
<!-- TODO: MSCC Redux for CC2 -->
<h3 id=lynx>Lynx Artwork by Paul Vernon</h3>
<p>The artwork for the original Lynx version was created by Paul Vernon.
<p>
On the Yahoo! group you can find the
<a href="https://bitbusters.club/yahoo/Lynx%20Tileset%20for%20Tile%20World/">Lynx Tileset for Tile World</a>,
assembled by ultimasonic1.
Now you can experience what it was like to play Chip's Challenge when it was first released in 1989!
</p>
<!-- TODO: CC2 Lynx -->
<div class="twoimages">
<figure>
<a href="images/cclynx.png"><img src="images/cclynx.png"></a>
<figcaption>(Pictured: Lesson 1 from the original set)</figcaption>
</figure>
<figure>
<a href="images/lynxfortw.png"><img src="images/lynxfortw.png"></a>
<figcaption>(Pictured: CHIPS.DAT level 33, On The Rocks)</figcaption>
</figure>
</div>
<h3 id=retroremixcc>DOS Artwork, creator unknown</h3>
<p>
The artwork for the DOS port is credited to Image Software.
The real creator is unknown, but is probably Steve Bedser, who is
credited for similar graphics in other ports.
<p>
Christopher Trumbour created a tileset called
<a href="graphics/retroremixcc.zip">Retro Remix CC</a>
based on this tileset.
<!--Nostalgia! Christopher Trumbour screencapped every animation frame of every tile in the DOS port of Chip's Challenge, resized them, recolored them, and put them into Tile World's tile format to make this awesome tileset.-->
</p>
<div class="twoimages">
<figure>
<a href="images/ccdos.png"><img src="images/ccdos.png"></a>
<figcaption>(Pictured: Lesson 1 in the DOS port)</figcaption>
</figure>
<figure>
<a href="images/retroremixcc.png"><img src="images/retroremixcc.png"></a>
<figcaption>(Pictured: CHIPS.DAT level 3, Lesson 3)</figcaption>
</figure>
</div>
<h3 id=newage><a href="http://chips.kaseorg.com/pub/chips/tiles.zip">Tile World Artwork</a>, created by Anders Kaseorg</h3>
<div class="singleimage">
<figure>
<a href="images/newage.jpg"><img src="images/newage.jpg"></a>
<figcaption>(Pictured: CHIPS.DAT level 5, Lesson 5)</figcaption>
</figure>
</div>
<p>
Anders Kaseorg created this tileset for the 1.0 release of <a href="#tileworld">Tile World</a>
using <a href="http://en.wikipedia.org/wiki/POV-Ray">POV-Ray</a>, a ray-tracing program, which gives it a 3-D look.
Anders has released this tileset to the Public Domain.
<p>
Michael Hansen later used the tileset in a graphical patch for MSCC, dubbed "<a href="graphics/NewAgeCC.zip">New Age CC</a>", to demonstrate CCHack.
<p>
<a href="https://forum.bitbusters.club/thread-694.html">Deanimated</a>.
Simon L has created a version of this tileset without animations for any of the static tiles (the monsters are still animated), if you're the sort that finds that distracting.
</p>
<h3 id=naturalcc><a href="https://bitbusters.club/yahoo/Keyboard%20Wielder/">Natural CC</a>, created by Madhav Shanbhag</h3>
<p>
Natural CC takes place in a sprawling field, where Chip runs around collecting (potato) chips, and avoiding quick-sand and lava.
<p>
Madhav created a program, patchbmp, so he could distribute this tileset without including the original tileset (and also to keep the file size down).
It doesn't seem to have caught on (I haven't seen any other tilesets using patchbmp) but then again, most other tilesets are complete makeovers, rather than a partial change like Natural CC.
<ul>
<li>Download <a href="https://bitbusters.club/yahoo/Keyboard%20Wielder/natural-TW.zip">Natural CC for Tile World</a>
<li>Download the <a href="https://bitbusters.club/yahoo/Keyboard%20Wielder/natural-MSCC-patch.zip">Natural CC patch for MSCC</a>
and <a href="https://bitbusters.club/yahoo/Keyboard%20Wielder/patchbmp.zip">patchbmp</a>
(or the <a href="https://bitbusters.club/yahoo/Keyboard%20Wielder/patchbmp-src.zip">source code</a>)
</ul>
<p>
Natural CC can be pretty fun—it really changes the feel of the game. Try playing On The Rocks with Natural CC to see for yourself.
</p>
<div class="twoimages">
<figure>
<a href="images/naturalcc2.png"><img src="images/naturalcc2.png"></a>
<figcaption>Natural CC in MSCC. (Pictured: CHIPS.DAT level 100, Colony)</figcaption>
</figure>
<figure>
<a href="images/naturaltw.png"><img src="images/naturaltw.png"></a>
<figcaption>Natural CC in Tile World. (Pictured: CCLP2 level 72, Checkerboard I)</figcaption>
</figure>
</div>
<h3 id=kayu><a href="https://bitbusters.club/yahoo/Enhanced%20Interface/kayu_interface_v2_2.zip">Enhanced Interface</a>, created by Kayu</h3>
<div class="singleimage">
<figure>
<a href="images/kayu.jpg"><img src="images/kayu.jpg"></a>
<figcaption>(Pictured: CHIPS.DAT level 99, Catacombs)</figcaption>
</figure>
</div>
<p>
Kayu's Enhanced Interface gives the Chip's Challenge graphics a plastic-coated upgrade, with shinier tiles and a softer, calmer feel overall.
<p>
<a href="graphics/kayu_interface_v2_2.zip">[mirror]</a></p>
<!-- TODO: fixed Kayu -->
<h3 id=sillyworld>Tile World Beta, created by Brian Raiter</h3>
<div class="singleimage">
<figure>
<a href="images/sillyworld.png"><img src="images/sillyworld.png"></a>
<figcaption>(Pictured: CHIPS.DAT level 46, Three Doors)</figcaption>
</figure>
</div>
<p>
While developing Tile World, Brian needed a tileset to test it with, so he quickly drew this one up.
It was later replaced by <a href="#newage">Anders's 3-D tileset</a>, but the beta tileset can still be found on the Tile World website, if you know where to look.
<a href="http://www.muppetlabs.com/~breadbox/pub/software/tworld/tiles-48x48-4bpp.zip">[download]</a>
<a href="graphics/sillyworld-orig.zip">[mirror]</a>
<p>The beta tileset is too large to use in MSCC as-is, so I resized it and converted it to MSCC's "masked" format.
I call my version <a href="sillyworld.zip">Silly World</a>.</p>
<h3>Drawn Tiles, created by Nicholas Morales a.k.a The Brood</h3>
<div class="singleimage">
<figure>
<a href="images/drawntiles2.png"><img src="images/drawntiles2.png"></a>
<figcaption>(Pictured: CHIPS.DAT Level 1, Lesson 1)</figcaption>
</figure>
</div>
<p>
Nicholas Morales hand-drew this awesome tileset on graph paper with colored pencils.
<p>
<a href="https://bitbusters.club/yahoo/Drawntiles_v4.bmp">[download]</a>
</p>
<h3>Chip World Artwork by Daniel Kvarfordt</h3>
<div class="singleimage">
<figure>
<a href="images/chipworld.png"><img src="images/chipworld.png"></a>
<figcaption>(Pictured: Lesson 1 from the original set)</figcaption>
</figure>
</div>
<p>
<a href="http://www.harteex.com/?page=chipworld">Chip World</a> is a Chip's Challenge clone written for the Dingoo portable gaming system. It has a pretty awesome looking (though small) tileset.
<p>
<a href="https://web.archive.org/web/20161231195411/https://code.google.com/archive/p/chipworld/">Archived Google Code page for Chip World.</a>
<p>
I've assembled the tiles into the format that Tile World expects: <a href="graphics/chipworld.zip">[download]</a>.
</p>
<h3>NES Artwork by Steve Bedser</h3>
<p>
Chip's Challenge had an <a href="https://tcrf.net/Chip's_Challenge_(NES)">unreleased NES port</a>.
The artwork is similar to the Amiga and Atari ST ports, but is simplified to fit
into the NES's extremely limited color palette.
<p>
One unique aspect of the NES port is that the viewport is much larger than
the original game — 15x13 instead of 9x9 (plus half a tile on the edges).
<p>
Some of the levels are in a different order. For example, Strange Maze is level 9 instead of 57.
</p>
<div class="twoimages">
<figure>
<a href="images/ccnes strange maze title.png"><img src="images/ccnes strange maze title.png"></a>
<figcaption>Level intro in the NES port</figcaption>
</figure>
<figure>
<a href="images/ccnes strange maze.png"><img src="images/ccnes strange maze.png"></a>
<figcaption>(Pictured: level 9, Strange Maze)</figcaption>
</figure>
</div>
<p>
I created an <a href="https://tilde.town/~magical/blog/images/nes%20tiles%20for%20mscc%2032x32.png">MSCC-compatible NES tileset</a>.
<p>
There is a <a href="https://www.romhacking.net/hacks/3383/">ROM hack</a> that allows you to play all the levels and fixes a crash at the end of the game.
</p>
<h3 id=cc2art>Chip's Challenge 2 artwork by Mike Hales</h3>
<p>
The long-awaited sequel includes new artwork by Mike Hales. It manages to blend the MSCC and Lynx graphics, while also introducing many new elements that are unique to CC2.
Like in MSCC, all the tools are now boots; the floor tile is almost exactly the same, and the force floors have been lifted verbatim.
Chip keeps his red shirt & green pants outfit from the Lynx, and monsters are closer to their Lynx counterparts than MSCC (ants instead of bees, fire boxes instead of fireballs).
<!-- Doors are the same too -->
<p>
Some element appear to be inspired by Anders' Tile World art — thin walls are purple, and the trap tile is a distinctive jagged maw — but actually the reverse is true.
Images of CC2 were already circulating online in 2001 when TW's art was created, even though the game wouldn't end of getting released for another decade and a half.
<p>
<a href="https://bitbusters.club/yahoo/Chip%27s%20Challenge%202%20Graphics%20for%20Tile%20World/">Chip's Challenge 2 Graphics for Tile World</a>.
Aidan Richards (125scratch) assembled it into TW's animated format and uploaded it to the Yahoo group.
</p>
<div class="twoimages">
<figure>
<a href="images/cc2_trinity.png"><img src="images/cc2_trinity.png"></a>
<figcaption>(Pictured: CC1 level 11, Trinity, played in CC2)</figcaption>
</figure>
<figure>
<!--a href="http://www.chipschallenge2.com/Images/Press/Chip's%20Challenge%202%20-%20DLC%20Editor%2003.jpg"><img src="http://www.chipschallenge2.com/Images/Press/Chip's%20Challenge%202%20-%20DLC%20Editor%2003.jpg"></a-->
<a href="images/cc2_editor003.jpg"><img src="images/cc2_editor003.jpg"></a>
<figcaption>CC2's built-in editor showing off all the tiles</figcaption>
</figure>
</div>
<h3 id=lexyart>Lexy's Labyrinth artwork, created by Evelyn Woods</h3>
<div class="singleimage">
<figure>
<a href="images/lexy.png"><img src="images/lexy.png"></a>
<figcaption>(Pictured: Lesson 1, played in Lexy's Labyrinth)</figcaption>
</figure>
</div>
<p>Play as the puzzle-loving fox Lexy and her girlfriend Cerise. Collect hearts, eat candy, and find the exit.
Eevee made this tileset for her CC2 clone, <a href="https://eevee.itch.io/lexys-labyrinth">Lexy's Labyrinth</a>.
<p>Colorblind friendly.
</p>
<ul>
<li><a href="https://github.com/eevee/lexys-labyrinth/raw/master/tileset-lexy-tw-static.png">Download Lexy tileset for Tile World</a>
<li><a href="https://github.com/eevee/lexys-labyrinth/raw/master/tileset-lexy-cc2.png">Download Lexy tileset for CC2</a>
</ul>
<h3 id=felix>Felix Challenge by FelixNemis</h3>
<div class="singleimage">
<figure>
<a href="images/felix.png"><img src="images/felix.png"></a>
<figcaption>(Pictured: Lesson 3)</figcaption>
</figure>
</div>
<p>
Felix's redraw of the MSCC tileset. Also compatible with CC2.
"Some of the tiles are heavily based off the CC2 or MS versions of the graphics, with my own twist, others are redrawn completely."
<p>The CC2 version is colorblind friendly.
</p>
<ul>
<li><a href="https://forum.bitbusters.club/thread-805.html">Download Felix Challenge for Tile World</a></li>
<li><a href="https://forum.bitbusters.club/thread-642.html">Download Felix Challenge for CC2</a></li>
<!--https://steamcommunity.com/app/346850/discussions/0/530645446324771610/-->
<!--https://steamcommunity.com/app/348300/discussions/0/523890528708670470/-->
</ul>
<h3 id=stadia>Stadia Tileset by StadiaJack</h3>
<div class="singleimage">
<figure>
<a href="images/stadia.png"><img src="images/stadia.png"></a>
<figcaption>(Pictured: Lesson 1)</figcaption>
</figure>
</div>
<p>
Originally created for <a href="https://wiki.bitbusters.club/Will%27s_World">Will's World</a>
(a CC clone for iPhones) and later ported to Tile World.
Also includes sound effects.
<p>
The POV-Ray source code for the tile set is available on
<a href="https://github.com/grundy88/cc-tileset/">Github</a>.
</p>
<ul>
<li><a href="https://bitbusters.club/yahoo/stadia-tileworld.zip">Download Stadia for Tile World</a></li>
</ul>
<h3 id=cga><a href="https://forum.bitbusters.club/thread-2799.html">CGA Tileset</a> by A Sickly Silver Moon</h3>
<div class="singleimage">
<figure>
<a href="images/cga-tw.png"><img src="images/cga-tw.png"></a>
<figcaption>(Pictured: Lesson 1)</figcaption>
</figure>
</div>
<p>
A tileset inspired by the iconic CGA palette.
The player bears a striking resemblance to the protaganist from <a href="https://piratehearts.itch.io/you-have-to-win-the-game">You Have to Win the Game</a>.
<p>
<a href="graphics/CCCGA.zip">[mirror]</a>
</p>
<!--
- Amiga?
- ZX Spectrum?
- Commadore 64?
The Amiga and Atari ST have pretty much the same artwork.
Both are credited to Steven Bedser.
-->
<h3>More</h3>
<ul>
<li><a href="https://forum.bitbusters.club/thread-589.html">Boulder Dash Tileset</a> by BD54. Based on Boulder Dash for the Atari.</li>
<li><a href="https://bitbusters.club/yahoo/tileset%20jetpack.bmp">Jetpack Tileset</a> by starfishgurl1984. Based on the DOS game Jetpack.</li>
<!-- For fans of the game jetpack this is a tileset using those graphics! *note: original was the wrong size and the second had color issues, this is the final corrected version* starfishgurl1984 -->
</ul>
<h3>Other lists</h3>
<ul>
<li>Bit Busters Club has a <a href="https://forum.bitbusters.club/forum-40.html">tileset section</a>.</li>
<li>Tyler Sontag kept a <a href="https://web.archive.org/web/20130722182337/www.freewebs.com/geochip/graphics.htm">list of tilesets</a> on his site.</li>
</ul>
<!--
Template for program info:
<dt><a href=""></a>, created by </dt>
<dd>
Template for graphics:
<h3><a href=""></a>, created by </h3>
<div class="singleimage">
<figure>
<a href=""><img src=""></a>
<figcaption>(Pictured: )</figcaption>
</figure>
</div>
<p>
</p>
-->
</section>
</section>
<section id=mechanics>
<h2>Mechanics</h2>
<!-- Still need a better name -->
<ul>
<li><a href="http://www.seasip.info/ccfile.html">CHIPS.DAT file format</a></li>
<li><a href="http://www.seasip.info/ccdos.html">DOS level format</a></li>
<li><a href="http://www.muppetlabs.com/~breadbox/software/tworld/cc2mfmt.html">CC2M file format</a></li>
<li><a href="http://www.muppetlabs.com/~breadbox/software/tworld/rulecomp.html">Differences between the MS and Lynx versions</a></li>
<li><a href="offsets.html"><code>CHIPS.EXE</code> offset information</a>, from the <a href="http://cctools.zrax.net/">CCHack</a> help file</li>
<li><a href="http://www.davidstolp.com/old/chips/slidedelay/">dr. pieguy explains slide delay</a></li>
<li>Explanation of the <a href="http://jkeweb.net/chipedit/repairs.txt">strange Clone Machine and Trap behavior</a> in the MS version of the game
<li><a href="mscc-rng.txt">MSCC RNG Notes</a>
<li>Ruben's <a href="docs/cc2rng.txt">CC2 RNG</a> notes
<li><a href="https://gist.github.com/magical/c28c026cf542bc2f7ffba1a334e13f8b">Notes on CC2's checksum scheme</a>
<li><a href="https://bjoern.spruck.net/lynx/blog/chips.xhtml">Hidden Chips</a>, an article which investigates how level passwords are stored in the Lynx ROM
</ul>
</section>
<section id=links>
<h2>Links</h2>
<section>
<dl>
<dt><a href="http://store.steampowered.com/app/346850/Chips_Challenge_1/">Chip's Challenge 1 on Steam</a>
<dt><a href="http://store.steampowered.com/app/348300/Chips_Challenge_2/">Chip's Challenge 2 on Steam</a>
<dd></dd>
<dt><a href="http://www.davidstolp.com/old/chips/">pieguy's levelset scoreboards</a>
<dd>The first public scoreboard for user-created levelsets.</dd>
<dt><a href="https://bitbusters.club/">Bit Busters Club</a>
<dd><p>The fan-driven hub for the Chip's Challenge community. Hosts the high score boards, a levelset repository, forums, and the wiki.</p></dd>
<dt><a href="https://discord.gg/Xd4dUY9">Bit Busters Discord</a>
<dd>The main hub for discussion these days.</dd>
<dt>The <a href="https://wiki.bitbusters.club/Main_Page">Chip's Challenge Wiki</a> at Bit Busters Club
<dd>Everything you ever wanted to know about the game, the players, the levels, the terminology, whatever.
Previously hosted at <a href="http://chipschallenge.wikia.com/wiki/Chip%27s_Challenge_Wiki">Wikia</a>.
</dd>
</dl>
</section>
<section><h3>Obsolete sites</h3>
<dl>
<dt><u>The Chip's Challenge Yahoo group</u> (https://groups.yahoo.com/group/chips_challenge/)
<dd>The former central repository for levelsets. Febuary 28th, 2000 – December 14th, 2019.
Shut down in 2019 when Yahoo! removed all user content from groups.
<a href="https://bitbusters.club/yahoo/">[mirror]</a>
<dt><!--a href="news://news.annexcafe.com/annexcafe.chips.challenge">The official Chip's Challenge newsgroup</a-->
<u>The Official Chip's Challenge newsgroup</u> - annexcafe.chips.challenge
<dd>
The newsgroup was the main forum for CC discussion and score reports.
Not sure when it was created, but it has existed since at least March 1st, 2000
<!-- <a href="https://groups.yahoo.com/neo/groups/chips_challenge/conversations/messages/14">[1]</a>. -->
It was active from 2000 to around 2012, when usage started to taper off in favor of CC Zone.
It shut down in 2015(?) due to the host, annexcafe, shutting down their news server.
</dd>
<dt><u>CC Zone: The Next Level</u> (http://cczone.invisionzone.com/)
<dd>
<p>A forum dedicated to Chip's Challenge. CCZone was created in 2012 as an alternative to the newsgroup.
It slowly gained popularity as the main place for discussion, replacing the newsgroup, which became mainly used for score reports.
CCZone also hosted files — levelsets, solution files, tilesets, and level editors & other programs.
</p>
<p>
In early 2020, CCZone <a href="https://forum.bitbusters.club/thread-1002.html">shut</a> <a href="https://forum.bitbusters.club/thread-2599.html">down</a>
and all its content <a href="https://forum.bitbusters.club/thread-2592.html">moved</a> to Bit Busters Club.
</p>
</dd>
<!--
<dt><a href="http://www.pillowpc2001.net/">Mike L's Chip's Challenge Site</a>
<dd><p>An index of almost every Chip's-Challenge-related thing on the internet, including a massive index to almost every levelset in existence.
Mike <a href="https://forum.bitbusters.club/thread-1039.html">retired</a> in 2018 and shut down his website. Most of the content was migrated to bitbusters.club</p>
-->
<dt><a href="http://chips.kaseorg.com/faq/">The Chip's Challenge FAQ</a>
<dd>Anders Kaseorg's Chip's Challenge FAQ. Still online, but hasn't been updated in years.</dd>
</dl>
</section>
<section id=fansites>
<h3>Fansites</h3>
<!-- By author name. -->
<!-- TODO: move some of the dead links to a historical sites section -->
<ul>
<li>Alice Voith - <a href="http://www.mywingsbooks.com/chips/">Chip's Plus</a></li>
<li>Anders Kaseorg - <a href="http://chips.kaseorg.com/">The Chip's Challenge Corridor</a></li>
<!--<li>Andrew Gapic - <a href="http://freewebs.com/chipshome/">Chip's Home</a></li>-->
<!--<li>Anne Olsen - <a href="http://home22.inet.tele.dk/a-olsen/">Chip's Challenge Homepage Denmark</a></li>-->
<!--<li>Anne Olsen - <a href="http://chips-challenge.dk/">Chip's Challenge Homepage Denmark</a></li>-->
<li>Brian P. - <a href="https://web.archive.org/web/20091025214931/http://geocities.com/snowvale/index3.html">Chip's Challenge CyberCafé</a> [archived]</li>
<li>Christopher Elsby - <a href="http://www.microstupidity.com/chips/">Microstupity - Chip's Challenge</a></li>
<li>Craig Vilbig's <a href="http://www.tasksavvy.com/cc/">Chip's Challenge Website</a></li>
<!--<li>Dan Miller's <a href="http://www.jsreed5.com/chipchallenge/">Chip's Challenge Notes</a></li>-->
<li>Dan Padgett - <a href="http://www.angelfire.com/weird/alpha4907zeta00946bt/">Chip's Challenge Info</a></li>
<li>David "pieguy" Stolp - <a href="http://www.davidstolp.com/old/chips/">pieguy's homepage</a></li>
<!--<li>Evan Dummit - <a href="http://www.its.caltech.edu/~edummit/">Chips Stuff</a>-->
<li>Graue - <a href="http://oceanbase.org/graue/tw.html">Graue's levels for Tile World and Chip's Challenge</a>
<!--<li>James Anderson - <a href="http://www.jamesa7171.net/">Chip's Challenge High Scores</a></li>-->
<li>Jimmy Vermeer - <a href="http://www.geocities.ws/purpletentacle1977ca/">Chip's Challenge High Scores by Level</a></li>
<li>Kathy LaPier - <a href="https://web.archive.org/web/20091022061728/http://www.geocities.com/heartland/ridge/4964/chips_page.html">The MSN Charter Chipsters</a> [archived]</li>
<li>Mike L's <a href="https://web.archive.org/web/20160109164408/http://pillowpc2001.net/">Chip's Challenge Site</a> [archived]</li>
<li>Norman De Forest - <a href="http://www.chebucto.ns.ca/~af380/games.html#Chip">The Flashing Cursor Plays Games</a></li>
<li>Richard Field's <a href="https://web.archive.org/web/20181115102029/http://www.telusplanet.net/public/nfield/ChipChallenge/chip.htm">Chip's Challenge page</a> [archived]</li>
<!--This was probably the first page many chipsters stubled upon.--> <!-- also agt.net, www3.telus.net --> <!-- 1995-2018? -->
<li>Ruben Spaans - <a href="http://www.pvv.org/~spaans/old/chip/">Ruben's Chip's Challenge page</a></li>
<!--<li>Theodor Lauppert - <a href="http://members.chello.at/theodor.lauppert/games/chip.htm">Chip's Challenge (1989)</a></li>-->
<!--<li>Theodor Lauppert - <a href="http://theodor.lauppert.ws/games/chip.htm">Chip's Challenge (1989)</a></li>-->
<!--<li>Tyler Sontag - <a href="http://www.freewebs.com/geochip/">Chip's Challenge Downloads</a></li>-->
</ul>
</section>
<!--
<h2 id="fansites">Chip's Challenge Fansites</h2>
<ul>
<li><a href="http://www.telusplanet.net/public/nfield/ChipChallenge/chip.htm">Richard Field's Chip's Challenge page</a>. This was probably the first page many chipsters stubled upon.</li>
<li><a href="http://www.geocities.com/fishofgold/">Chips Plus</a>. Hasn't been updated in <em>years</em>, but contains many solution maps.</li>
<li><a href="news://news.annexcafe.com/annexcafe.chips.challenge">The Official Chip's Challenge Newsgroup</a></li>
<li><a href="http://chips.kaseorg.com/">The Chip's Challenge Corridor</a>. Anders Kaseorg's website.
Contains <a href="http://chips.kaseorg.com/solutions/">AVIs</a> for every level in CC1 and CCLP2,
plus <a href="http://chips.kaseorg.com/faq/">The Chip's Challenge FAQ</a>,
and a <a href="http://chips.kaseorg.com/newsgroup/frameset.php?group=annexcafe.chips.challenge">web interface for the newsgroup</a>.</li>
<li><a href="http://groups.yahoo.com/group/chips_challenge/files/">The chips_challenge yahoo group</a>. A repository for custom levelsets.</li>
<li><a href="http://www.geocities.com/purpletentacle1977ca/">Jimmy Verneer's website</a>. Contains an "Official" scoreboard for CC1 and CCLP2, and links to many chipsters' sites.</li>
<!-+-li><a href="http://www.metawire.org/~chrise/chip.php">Chris E.'s Chip's Challenge page</a>.</li-+->
<!-+-li><a href="http://ca.geocities.com/andy_tek/cc_portal">Chip's Challenge Portal</a>. Andrew R.'s site. Contains his levelset, and his two CC programs</li-+->
<!-+-li><a href="http://ccreloaded.ifastnet.com/">ccreloaded</a-+->
<li><a href="http://www.davidstolp.com/old/main.html">pieguy's website</a>. Contains scoreboards for his two levelsets, pi.dat and pi^2.dat.</li>
<li><a href="http://www.geocities.com/snowvale/">Chip's Challenge CyberCafé</a>
</ul>
-->
</section>
<footer>
<p>This page was last updated on 2022-08-08. Created and maintained by Andrew E.</p>
</footer>
<script src="chip.js"></script>
</body>
<!-- links to add
http://en.wikipedia.org/wiki/Chip%27s_Challenge
http://www.scuzzstuff.org/chipschallenge/
http://www.svatopluk.com/chip/
http://tav.kiev.ua/games/chips.shtml - says they helped with CC2 developent
-->
<!--
Changelog:
2021-07-02
Corrected authorship of the animated MSCC tileset
2021-06-05
Corrected chronology of the CC2 tileet
2021-06-02
Added CGA tileset
2021-05-30
Added Stadia tileset
2021-05-29
Added CC2 tileset
Added Lexy's tileset
Added Felix's tileset
Updated Natural CC link
2021-05-13
Added NES romhack
Added NES tileset link
2021-04-30
Added Ruben's CC2 RNG notes
Added link to Hidden Chips
Added rootbeer1 to my levels
CCLP5 submissions opened
2020-04-06
Added the NES tileset
2020-02-07
CC Zone has shut down
Updated CCZone links to the Bit Busters Club forum