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Physically Load Vessel on Rollout #103

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magico13 opened this issue Oct 19, 2015 · 1 comment
Closed

Physically Load Vessel on Rollout #103

magico13 opened this issue Oct 19, 2015 · 1 comment

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@magico13
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Or at least when it's "On the Pad". Might be able to load the ship with Contract Configurator's Spawn Vessel code. Not 100% sure how to keep things synced if the player manually switches to the craft and launches it or if they completely destroy it. Just check if there is still a Vessel landed at the launchpad and assume that's correct? What about if they roll back? Do we try to convert the Vessel to a ShipConstruct and hope that code doesn't fail? Could just store it as a Vessel instead?

Also an issue of how to handle multiple launchpads and what to do about Kerbal Constructs and RSS.

@magico13
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The value added compared to the complexity, especially when considering multiple launchpads and other mods, isn't worth it in my opinion.

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