/
session-xr.mjs
128 lines (123 loc) · 4.37 KB
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session-xr.mjs
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let deviceXR = null;
let sessionXR = null;
let xrImmersiveFrameOfRef = null;
let xrNonImmersiveFrameOfRef = null;
function onSessionEnded(session) {
if (session) {
session.end();
console.log("Session ended");
}
};
function onFrameXR(time, frame) {
sessionXR = frame.session;
sessionXR.depthNear = camera.settings.zNear;
sessionXR.depthFar = camera.settings.zFar;
let frameOfRef = sessionXR.immersive ? xrImmersiveFrameOfRef : xrNonExclusiveFrameOfRef;
sessionXR.requestAnimationFrame(onFrameXR);
let layer = sessionXR.baseLayer;
drawScene(time, frame, frameOfRef, layer);
};
function onSessionStarted(session) {
session.addEventListener("end", onSessionEnded);
let opts = {...RenderingContextOptions};
opts.compatibleXRDevice = session.device;
gl = scene.getContext("webgl2", opts);
gl.enable(gl.CULL_FACE);
gl.cullFace(gl.BACK);
gl.enable(gl.DEPTH_TEST);
gl.depthFunc(gl.LEQUAL);
init();
session.baseLayer = new XRWebGLLayer(session, gl);
session.requestFrameOfReference("eye-level").then(frameOfRef => {
if (session.immersive) {
xrImmersiveFrameOfRef = frameOfRef;
} else {
xrNonImmersiveFrameOfRef = frameOfRef;
}
session.requestAnimationFrame(onFrameXR);
});
};
if (navigator.xr && 0) {
navigator.xr.requestDevice().then(device => {
device.supportsSession({ immersive: true }).then(() => {
deviceXR = device;
});
let output = document.createElement("canvas");
output.id = "output";
let ctx = output.getContext("xrpresent", RenderingContextOptions);
device.supportsSession({ immersive: true }).then(() => {
enterVR.innerHTML = `Enter VR`;
enterVR.onclick = () => {
if (enterVR.innerHTML === `Enter VR`) {
enterVR.innerHTML = `Exit VR`;
deviceXR.requestSession({ immersive: true }).then(onSessionStarted);
} else {
onSessionEnded(sessionXR);
}
};
});
}).catch(() => {
initDesktop();
});
} else {
initDesktop();
}
function drawSceneXR(frameXR, frameRefXR, layerXR) {
leftController.update(frameXR, frameRefXR);
rightController.update(frameXR, frameRefXR);
// attach laser
let mainController = (
leftController.isActive ? leftController :
rightController.isActive ? rightController : null
);
if (mainController && controllerLaser) {
quat.copy(controllerLaser.transforms.rotation, mainController.transforms.rotation);
vec3.copy(controllerLaser.transforms.translation, mainController.transforms.translation);
controllerLaser.transform();
}
let {baseLayer} = sessionXR;
let leftView = frameXR.views.filter(view => view.eye === "left")[0] || null;
let rightView = frameXR.views.filter(view => view.eye === "right")[0] || null;
let devicePose = null;
if (frameXR.getViewerPose) devicePose = frameXR.getViewerPose(frameRefXR);
else if (frameXR.getDevicePose) devicePose = frameXR.getDevicePose(frameRefXR);
if (!devicePose) return;
let modelMatrix = devicePose.poseModelMatrix;
mat4.getTranslation(camera.transforms.translation, modelMatrix);
gl.enable(gl.SCISSOR_TEST);
let vp = baseLayer.getViewport(leftView);
// left
{
let viewMatrix = mat4.clone(devicePose.getViewMatrix(leftView));
let projectionMatrix = mat4.clone(leftView.projectionMatrix);
mat4.copy(camera.getViewMatrix(), viewMatrix);
mat4.copy(camera.getProjectionMatrix(), projectionMatrix);
gl.viewport(vp.x, vp.y, vp.width, vp.height);
gl.scissor(vp.x, vp.y, vp.width, vp.height);
camera.width = vp.width;
camera.height = vp.height;
camera.update(true);
draw(baseLayer.framebuffer);
}
if (mainController) {
let trigger = mainController.getButton(XRViveControllerButton.TRIGGER);
let {x, y} = gui.getRelativeScreenPosition(mainController);
if (trigger.value > 0.0) gui.on("click", { x, y });
gui.on("mousemove", { x, y });
}
// right
{
let vp = baseLayer.getViewport(rightView);
let viewMatrix = mat4.clone(devicePose.getViewMatrix(rightView));
let projectionMatrix = mat4.clone(rightView.projectionMatrix);
mat4.copy(camera.getViewMatrix(), viewMatrix);
mat4.copy(camera.getProjectionMatrix(), projectionMatrix);
gl.viewport(vp.x, vp.y, vp.width, vp.height);
gl.scissor(vp.x, vp.y, vp.width, vp.height);
camera.width = vp.width;
camera.height = vp.height;
camera.update(true);
draw(baseLayer.framebuffer);
}
gl.disable(gl.SCISSOR_TEST);
};