-
Notifications
You must be signed in to change notification settings - Fork 0
/
tmx2lvl.py
165 lines (127 loc) · 5.8 KB
/
tmx2lvl.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
#!/usr/bin/python2
import sys
import os.path
import argparse
import array
import xml.etree.ElementTree as ET
from PIL import Image
from lvl2tmx import parse_defs
parser = argparse.ArgumentParser(description='Process TMX files to bmp level file')
parser.add_argument('file',help='input .tmx filename')
args = parser.parse_args()
PALETTE = os.path.dirname(__file__)+'/pal_micro.png'
DEFS = parse_defs(True)
TRANSP=230
tree = ET.parse(args.file)
root = tree.getroot()
minimap = [[TRANSP]*16 for i in range(16)]
properties=[[TRANSP]*8 for i in range(32)]
# tileset
# -----------------------------------------------------
# open tileset as the basis of the output file.
# tileset must be 256x256. transparent is color 230, #4800da
tileset = root.find('tileset') # only one tileset, 16x16
assert tileset.get("tilewidth")==tileset.get("tileheight")=='16', "tiles must be 16x16"
assert tileset.get("tilecount")=='256',"tileset must be 256x256 (16 by 16 tiles), it has %s tiles"%tileset.get("tilecount")
tileset_imagename = os.path.join(os.path.dirname(os.path.abspath(args.file)),tileset.find("image").get("source"))
tileset_image=Image.open(tileset_imagename)
assert tileset_image.size == (256,256)
assert tileset_image.mode == 'P','image must be 256 colors'
# write tile terrains to minimap
terrain_names = [ter.get('name') for ter in tileset.findall('terraintypes/terrain') ]
terrain_ids = [DEFS['terrains'][tn] for tn in terrain_names]
# tile data
player_tiles=[] # tiles that are marked as tile=player
oid=5 # first object position in properties map
for t in tileset.findall('tile') :
tid = int(t.get('id'))
terrains = t.get('terrain')
if terrains is not None :
terrains = set(terrains.split(','))
assert len(terrains)==1,'different terrains defined for tile %d (%d,%d)'%(tid,tid%16,tid//16)
minimap[tid//16][tid%16]=terrain_ids[int(terrains.pop())]
# if the tile has some properties, it is an object
tile_properties = {p.get("name"):p.get("value") for p in t.findall('properties/property')}
if 'collision' in tile_properties or 'movement' in tile_properties :
movement = tile_properties.get('movement','nomove')
collision = tile_properties.get('collision','none')
spawn = int(tile_properties.get('spawn',230))
properties[oid] = [
tid,
DEFS['movements'][movement],
DEFS['collisions'][collision],
spawn, # by name ??
230,230,230,230, # alt collisions ..
]
print oid,movement,collision
oid += 1 # next property
if movement=='player' :
player_tiles.append(tid)
# make a copy for resulting image
dest_img = tileset_image.copy()
dest_pixels = dest_img.load()
# reserve tileset data in minimap if there is one non-empty pixel originally in tilemap
# export tilemap to image
# -----------------------------------------------------
lvlid=0
for tilemap in root.findall("layer") : # intro,1,2,3,4 - skipping bad ones TODO make a real map
lvlname=tilemap.get('name')
if lvlname.startswith('_') :
continue
elif lvlname=="intro" : # or music
lvlid=None
levelc=255
elif lvlname.startswith('level') :
lvlid = int(lvlname[-1])-1
levelc = [249,7,226,121][lvlid]
properties[lvlid][0]=levelc
else :
RaiseValueError, "layers must be called 'intro', 'level 1' .. 'level 4','music' or start with an underscore(_)"
assert tilemap.get("width") == tilemap.get("height") == '256','tilemap must be 256x256'
data = tilemap.find("data")
if data.get('encoding')=='csv' :
indices = [int(s) for s in data.text.replace("\n",'').split(',')]
elif data.get('encoding')=='base64' and data.get('compression')=='zlib' :
indices = array.array('I',data.text.decode('base64').decode('zlib'))
else :
raise ValueError,'Unsupported layer encoding :'+data.get('encoding')
if lvlid is not None :
layer_properties = {p.get("name"):p.get("value") for p in tilemap.findall('properties/property')}
# level properties
properties[lvlid][2]=DEFS['control types'][layer_properties.get("control","classic")]
properties[lvlid][3] = int(layer_properties.get('accel_x',4))+int(layer_properties.get('accel_y',8))*16
properties[lvlid][4] = int(layer_properties.get('maxspeed_x',8))+int(layer_properties.get('maxspeed_y',8))*16
properties[lvlid][5] = int(layer_properties.get('alt_accel_x',0))+int(layer_properties.get('alt_accel_y',4))*16
properties[lvlid][6] = int(layer_properties.get('alt_maxspeed_x',0))+int(layer_properties.get('alt_maxspeed_y',4))*16
# music instr defs as properties of level
for instr in range(1,5) :
waveform=DEFS['instruments properties'][layer_properties.get('waveform%d'%instr,'square25')]
volume = int(layer_properties.get('volume%d'%instr,'8'))
decay = int(layer_properties.get('decay%d'%instr,'0'))
sustain= int(layer_properties.get('sustain%d'%instr,'4'))
dest_pixels[3*16+0+(instr-1)*4,240+lvlid*4] = waveform + volume*16
dest_pixels[3*16+1+(instr-1)*4,240+lvlid*4] = decay + sustain*16
for n,tile_id in enumerate(indices) :
if tile_id > 0 :
x,y=n%256,n//256
dest_pixels[x,y] = tile_id-1
# reserve/check data in minimap
assert minimap[y//16][x//16] in (TRANSP,levelc),'conflict in minimap for level %s in (%d,%d) : had %d' %(lvlname,x//16,y//16,minimap[y//16][x//16])
minimap[y//16][x//16]=levelc
# if it is a ref to player tile, set this as player ID
if tile_id-1 in player_tiles and lvlid is not None:
properties[lvlid][1]=tile_id-1
# export minimap
# -----------------------------------------------------
for ym,l in enumerate(minimap) :
for xm,c in enumerate(l) :
dest_pixels[xm,240+ym] = c
# export level / object properties
# ----------------------------------------------------
for ym,p in enumerate(properties) :
for xm,c in enumerate(p):
dest_pixels[16+xm+(ym//16)*8,240+ym%16] = c
# finally save it as bmp 256c, non compressed
outfilename = args.file.rsplit('.',1)[0]+'.bmp'
dest_img.save(outfilename)
print "saved to %s"%outfilename