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The example of geo raster not work any more.
It broke at here:
BeautifulMakie/examples/geo/rasters.jl
Lines 157 to 164 in da50ba5
[c9ce4bd3] ArchGDAL v0.10.1 [82cc6244] DataInterpolations v4.4.0 [e9467ef8] GLMakie v0.8.11 [ee78f7c6] Makie v0.19.11 [3cb90ccd] RasterDataSources v0.5.7 [a3a2b9e3] Rasters v0.9.0
using Rasters using RasterDataSources using ArchGDAL using GLMakie using Makie.GeometryBasics using Makie.GeometryBasics: Tesselation, uv_normal_mesh # using DataInterpolations, Printf m = Makie.GeometryBasics.uv_normal_mesh( Makie.GeometryBasics.Tesselation( Makie.GeometryBasics.Sphere( Point3f(0), 1.0f0 ), 200 ) ); p = decompose(Point3f0, m) uv = decompose_uv(m) norms = decompose_normals(m); cmap = [:darkblue, :deepskyblue2, :deepskyblue, :gold, :tomato3, :red, :darkred] ENV["RASTERDATASOURCES_PATH"] = "data" worldclim_stacks = [RasterStack(WorldClim{Climate}, month=i) for i in 1:12] ra = worldclim_stacks[10].tmax fig = Figure(resolution=(1600, 1600), backgroundcolor=:snow2) # 地图 ax, plt_obj = mesh(fig[1, 1], uv_normal_mesh(Tesselation(Makie.GeometryBasics.Sphere(Point3f(0), 0.99), 128)); color=(:white, 0.1), transparency=true, axis=(type=LScene, show_axis=false) ) temperature_plot = mesh!(fig[1, 1], m; color=Makie.convert_arguments(Makie.ContinuousSurface(), ra)[3]', # colorrange=(-0.1, 0.1), colormap=:tableau_temperature, #cmap, shading=true, transparency=false ) fig
ERROR: MethodError: no method matching GLMakie.GLAbstraction.GLBuffer(::LinearAlgebra.Adjoint{Float32, Matrix{Float32}}) Closest candidates are: (::Type{GPUArrayType})(::Observable; kw...) where GPUArrayType<:GLMakie.GLAbstraction.GPUArray @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\AbstractGPUArray.jl:193 GLMakie.GLAbstraction.GLBuffer(::Type{T}, ::Int64; buffertype, usage) where T<:Union{Real, ColorTypes.Colorant, StaticArraysCore.StaticArray{Tuple{N}, T, 1} where {N, T}} @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\GLBuffer.jl:96 GLMakie.GLAbstraction.GLBuffer(::GLMakie.GLAbstraction.GLBuffer) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\GLBuffer.jl:79 ... Stacktrace: [1] GLMakie.GLAbstraction.GLBuffer(data::Observable{LinearAlgebra.Adjoint{Float32, Matrix{Float32}}}; kw::Base.Pairs{Symbol, Union{}, Tuple{}, NamedTuple{(), Tuple{}}}) @ GLMakie.GLAbstraction C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\AbstractGPUArray.jl:194 [2] GLMakie.GLAbstraction.GLBuffer(data::Observable{LinearAlgebra.Adjoint{Float32, Matrix{Float32}}}) @ GLMakie.GLAbstraction C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\AbstractGPUArray.jl:193 [3] gl_convert(::Type{GLMakie.GLAbstraction.GLBuffer}, a::Observable{LinearAlgebra.Adjoint{Float32, Matrix{Float32}}}; kw_args::Base.Pairs{Symbol, Union{}, Tuple{}, NamedTuple{(), Tuple{}}}) @ GLMakie.GLAbstraction C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\GLUniforms.jl:261 [4] gl_convert(::Type{GLMakie.GLAbstraction.GLBuffer}, a::Observable{LinearAlgebra.Adjoint{Float32, Matrix{Float32}}}) @ GLMakie.GLAbstraction C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\GLUniforms.jl:258 [5] GLMakie.GLAbstraction.RenderObject(data::Dict{Symbol, Any}, program::GLMakie.GLVisualizeShader, pre::GLMakie.GLAbstraction.StandardPrerender, post::GLFW.Window, context::GLFW.Window) @ GLMakie.GLAbstraction C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\GLTypes.jl:431 [6] GLMakie.GLAbstraction.RenderObject(data::Dict{Symbol, Any}, program::GLMakie.GLVisualizeShader, pre::GLMakie.GLAbstraction.StandardPrerender, post::GLFW.Window) @ GLMakie.GLAbstraction C:\Users\kong\.julia\packages\GLMakie\wkomB\src\GLAbstraction\GLTypes.jl:404 [7] assemble_shader(data::Dict{Symbol, Any}) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\glshaders\visualize_interface.jl:108 [8] draw_mesh(screen::GLMakie.Screen{GLFW.Window}, data::Dict{Symbol, Any}) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\glshaders\mesh.jl:64 [9] mesh_inner(screen::GLMakie.Screen{GLFW.Window}, mesh::Observable{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}, transfunc::Observable{Any}, gl_attributes::Dict{Symbol, Any}, space::Observable{Any}) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\drawing_primitives.jl:534 [10] (::GLMakie.var"#255#256"{GLMakie.Screen{GLFW.Window}, MakieCore.Mesh{Tuple{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}}})(gl_attributes::Dict{Symbol, Any}) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\drawing_primitives.jl:541 [11] (::GLMakie.var"#177#180"{GLMakie.var"#255#256"{GLMakie.Screen{GLFW.Window}, MakieCore.Mesh{Tuple{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}}}, GLMakie.Screen{GLFW.Window}, Scene, MakieCore.Mesh{Tuple{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}}})() @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\drawing_primitives.jl:135 [12] get!(default::GLMakie.var"#177#180"{GLMakie.var"#255#256"{GLMakie.Screen{GLFW.Window}, MakieCore.Mesh{Tuple{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}}}, GLMakie.Screen{GLFW.Window}, Scene, MakieCore.Mesh{Tuple{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}}}, h::Dict{UInt64, GLMakie.GLAbstraction.RenderObject}, key::UInt64) @ Base .\dict.jl:468 [13] cached_robj!(robj_func::GLMakie.var"#255#256"{GLMakie.Screen{GLFW.Window}, MakieCore.Mesh{Tuple{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}}}, screen::GLMakie.Screen{GLFW.Window}, scene::Scene, x::MakieCore.Mesh{Tuple{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}}) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\drawing_primitives.jl:103 [14] draw_atomic @ C:\Users\kong\.julia\packages\GLMakie\wkomB\src\drawing_primitives.jl:538 [inlined] [15] insert!(screen::GLMakie.Screen{GLFW.Window}, scene::Scene, x::MakieCore.Mesh{Tuple{GeometryBasics.Mesh{3, Float32, TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, FaceView{TriangleP{3, Float32, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}}, PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NgonFace{3, OffsetInteger{-1, UInt32}}, StructArrays.StructVector{PointMeta{3, Float32, Point{3, Float32}, (:uv, :normals), Tuple{Vec{2, Float32}, Vec{3, Float32}}}, NamedTuple{(:position, :uv, :normals), Tuple{Vector{Point{3, Float32}}, Vector{Vec{2, Float32}}, Vector{Vec{3, Float32}}}}, Int64}, Vector{NgonFace{3, OffsetInteger{-1, UInt32}}}}}}}) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\drawing_primitives.jl:151 [16] insertplots!(screen::GLMakie.Screen{GLFW.Window}, scene::Scene) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\screen.jl:447 [17] insertplots!(screen::GLMakie.Screen{GLFW.Window}, scene::Scene) (repeats 2 times) @ GLMakie C:\Users\kong\.julia\packages\GLMakie\wkomB\src\screen.jl:450 [18] display_scene!(screen::GLMakie.Screen{GLFW.Window}, scene::Scene)
The text was updated successfully, but these errors were encountered:
it works on the latest upload: https://beautiful.makie.org/examples/geo/rasters
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The example of geo raster not work any more.
It broke at here:
BeautifulMakie/examples/geo/rasters.jl
Lines 157 to 164 in da50ba5
VersionInfo
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Bugs
The text was updated successfully, but these errors were encountered: