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I forgot i had a scale value to set. if you leave scale to 0 it auto detects the scale. Once I set all the pieces to the same scale value. They all had the same size borders and bg. Then I needed to check for textures going out of the desired dst rectangle or not filling it.
I did just see a small defect on the top right corner of one of the boxes. Might be a rounding error from converting from float to int without round. I'll check it out.
The larger windows will have thicker borders and extra stretched out background.
Smaller windows will have thin borders and extra squished out background.
wip
https://cdn.discordapp.com/attachments/552838120895283210/570316400732668027/unknown.png
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