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Currently the renderer is set to show only the constant specified monsters (three). Change that so the monsters are actually grabbed from encounter data; utilize monsterPos array from Memory.Encounter
The text was updated successfully, but these errors were encountered:
Currently the renderer is set to show only the constant specified monsters (three). Change that so the monsters are actually grabbed from encounter data; utilize monsterPos array from Memory.Encounter
The text was updated successfully, but these errors were encountered: