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Fixe occlusion
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makidoll committed Apr 14, 2019
1 parent 2f48dd4 commit 4e4601b
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1 change: 0 additions & 1 deletion shaders/sbsImage.fs
Expand Up @@ -34,7 +34,6 @@ float getProceduralFragment(inout ProceduralFragment frag) {
}

frag.specular = vec3(0);
frag.occlusion = 0;
frag.roughness = 1;

return 0;
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