forked from ory/client-go
/
model_ui_node_text_attributes.go
229 lines (181 loc) · 5.74 KB
/
model_ui_node_text_attributes.go
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/*
Ory APIs
Documentation for all public and administrative Ory APIs. Administrative APIs can only be accessed with a valid Personal Access Token. Public APIs are mostly used in browsers.
API version: v1.5.1
Contact: support@ory.sh
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
"fmt"
)
// checks if the UiNodeTextAttributes type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UiNodeTextAttributes{}
// UiNodeTextAttributes struct for UiNodeTextAttributes
type UiNodeTextAttributes struct {
// A unique identifier
Id string `json:"id"`
// NodeType represents this node's types. It is a mirror of `node.type` and is primarily used to allow compatibility with OpenAPI 3.0. In this struct it technically always is \"text\".
NodeType string `json:"node_type"`
Text UiText `json:"text"`
AdditionalProperties map[string]interface{}
}
type _UiNodeTextAttributes UiNodeTextAttributes
// NewUiNodeTextAttributes instantiates a new UiNodeTextAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUiNodeTextAttributes(id string, nodeType string, text UiText) *UiNodeTextAttributes {
this := UiNodeTextAttributes{}
this.Id = id
this.NodeType = nodeType
this.Text = text
return &this
}
// NewUiNodeTextAttributesWithDefaults instantiates a new UiNodeTextAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUiNodeTextAttributesWithDefaults() *UiNodeTextAttributes {
this := UiNodeTextAttributes{}
return &this
}
// GetId returns the Id field value
func (o *UiNodeTextAttributes) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *UiNodeTextAttributes) SetId(v string) {
o.Id = v
}
// GetNodeType returns the NodeType field value
func (o *UiNodeTextAttributes) GetNodeType() string {
if o == nil {
var ret string
return ret
}
return o.NodeType
}
// GetNodeTypeOk returns a tuple with the NodeType field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetNodeTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.NodeType, true
}
// SetNodeType sets field value
func (o *UiNodeTextAttributes) SetNodeType(v string) {
o.NodeType = v
}
// GetText returns the Text field value
func (o *UiNodeTextAttributes) GetText() UiText {
if o == nil {
var ret UiText
return ret
}
return o.Text
}
// GetTextOk returns a tuple with the Text field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetTextOk() (*UiText, bool) {
if o == nil {
return nil, false
}
return &o.Text, true
}
// SetText sets field value
func (o *UiNodeTextAttributes) SetText(v UiText) {
o.Text = v
}
func (o UiNodeTextAttributes) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UiNodeTextAttributes) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
toSerialize["node_type"] = o.NodeType
toSerialize["text"] = o.Text
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *UiNodeTextAttributes) UnmarshalJSON(bytes []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
"node_type",
"text",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(bytes, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varUiNodeTextAttributes := _UiNodeTextAttributes{}
err = json.Unmarshal(bytes, &varUiNodeTextAttributes)
if err != nil {
return err
}
*o = UiNodeTextAttributes(varUiNodeTextAttributes)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "id")
delete(additionalProperties, "node_type")
delete(additionalProperties, "text")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableUiNodeTextAttributes struct {
value *UiNodeTextAttributes
isSet bool
}
func (v NullableUiNodeTextAttributes) Get() *UiNodeTextAttributes {
return v.value
}
func (v *NullableUiNodeTextAttributes) Set(val *UiNodeTextAttributes) {
v.value = val
v.isSet = true
}
func (v NullableUiNodeTextAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableUiNodeTextAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUiNodeTextAttributes(val *UiNodeTextAttributes) *NullableUiNodeTextAttributes {
return &NullableUiNodeTextAttributes{value: val, isSet: true}
}
func (v NullableUiNodeTextAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUiNodeTextAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}