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BuildHelper.cs
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BuildHelper.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace Baku.VMagicMirror
{
public static class BuildHelper
{
private const string VmmFeatureLockedSymbol = "VMM_FEATURE_LOCKED";
private const string DevEnvSymbol = "DEV_ENV";
private const string SavePathArgPrefix = "-SavePath=";
private const string EnvArgPrefix = "-Env=";
private const string EditionArgPrefix = "-Edition=";
[MenuItem("VMagicMirror/Reset Script Symbols", false, 1)]
public static void ResetScriptSymbols()
{
//NOTE: 通常の開発時の組み合わせはScript Symbolが少ないほうに倒しておく
PrepareScriptDefineSymbol(true, true);
}
[MenuItem("VMagicMirror/Symbols: Dev Standard", false, 11)]
public static void PrepareDevStandardSymbols()
=> PrepareScriptDefineSymbol(false, false);
[MenuItem("VMagicMirror/Symbols: Dev Full", false, 12)]
public static void PrepareDevFullSymbols()
=> PrepareScriptDefineSymbol(true, false);
[MenuItem("VMagicMirror/Symbols: Prod Standard", false, 21)]
public static void PrepareProdStandardSymbols()
=> PrepareScriptDefineSymbol(false, true);
[MenuItem("VMagicMirror/Symbols: Prod Full", false, 22)]
public static void PrepareProdFullSymbols()
=> PrepareScriptDefineSymbol(true, true);
[MenuItem("VMagicMirror/Build", false, 31)]
public static void TryBuild()
{
var folder = EditorUtility.SaveFolderPanel("Build Standard Edition", "", "Bin_Standard");
if (string.IsNullOrEmpty(folder))
{
return;
}
BuildVMagicMirror(folder);
}
//NOTE: コマンドラインから使う用で、ビルドの前に1回これだけ呼んでEditorを終了しておくことにより、Symbol更新のタイミングバグを防ぐ
//"-Env=Prod"
//"-Edition=Full"
public static void DoPrepareScriptDefineSymbol()
{
var isFullEdition = CheckIsFullEditionFromArgs();
var isProd = CheckIsProdFromArgs();
PrepareScriptDefineSymbol(isFullEdition, isProd);
}
//NOTE: コマンドラインから使う用。以下のようなオプションをつけて用いる。
//"-SavePath=C:\Hoge\Fuga"
//"-Env=Prod"
//"-Edition=Full"
public static void DoBuild()
{
var savePath = GetSavePathFromArgs();
var isFullEdition = CheckIsFullEditionFromArgs();
var isProd = CheckIsProdFromArgs();
if (!string.IsNullOrEmpty(savePath))
{
BuildVMagicMirror(savePath);
}
if (isProd)
{
RemoveBurstRelatedFolder(savePath);
}
}
private static void PrepareScriptDefineSymbol(bool isFullEdition, bool isProd)
{
//NOTE: スクリプトシンボルに過不足があれば直す。追加だけでなく削除も含むことに注意
var symbols = PlayerSettings
.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup)
.Split(';')
.ToList();
var isDirty = false;
if (!isFullEdition && !symbols.Contains(VmmFeatureLockedSymbol))
{
symbols.Add(VmmFeatureLockedSymbol);
isDirty = true;
}
if (isFullEdition && symbols.Contains(VmmFeatureLockedSymbol))
{
symbols.Remove(VmmFeatureLockedSymbol);
isDirty = true;
}
if (!isProd && !symbols.Contains(DevEnvSymbol))
{
symbols.Add(DevEnvSymbol);
isDirty = true;
}
if (isProd && symbols.Contains(DevEnvSymbol))
{
symbols.Remove(DevEnvSymbol);
isDirty = true;
}
if (isDirty)
{
PlayerSettings.SetScriptingDefineSymbolsForGroup(
EditorUserBuildSettings.selectedBuildTargetGroup,
symbols.ToArray()
);
}
}
private static void BuildVMagicMirror(string folder)
{
var savePath = Path.Combine(folder, "VMagicMirror.exe");
BuildPipeline.BuildPlayer(
EditorBuildSettings.scenes.Where(s => s.enabled).ToArray(),
savePath,
BuildTarget.StandaloneWindows64,
BuildOptions.None
);
}
[PostProcessBuild(1)]
public static void RemoveUnnecessaryFilesFromStreamingAssets(BuildTarget target, string savePath)
{
if (target != BuildTarget.StandaloneWindows64 && target != BuildTarget.StandaloneWindows)
{
return;
}
var rootFolder = Path.GetDirectoryName(savePath);
string streamingAssetDir = Path.Combine(rootFolder, "VMagicMirror_Data", "StreamingAssets");
if (!Directory.Exists(streamingAssetDir))
{
Debug.LogWarning("Folder was not found: " + streamingAssetDir);
return;
}
//VRMLoaderUI以外のディレクトリは削除
foreach (var dir in Directory.GetDirectories(streamingAssetDir))
{
if (Path.GetFileName(dir) != StreamingAssetFileNames.LoaderUiFolder)
{
Directory.Delete(dir, true);
}
}
//顔トラッキングのモデルファイル以外のファイルも削除
foreach (var file in Directory.GetFiles(streamingAssetDir))
{
string fileName = Path.GetFileName(file);
if (fileName != StreamingAssetFileNames.DnnModelFileName &&
fileName != StreamingAssetFileNames.DlibFaceTrackingDataFileName)
{
File.Delete(file);
}
}
//ついでにログファイルも削除
var logFile = Path.Combine(rootFolder, "log.txt");
if (File.Exists(logFile))
{
File.Delete(logFile);
}
var logConfigFile = Path.Combine(rootFolder, "log_config.txt");
if (File.Exists(logConfigFile))
{
File.Delete(logConfigFile);
}
}
private static void RemoveBurstRelatedFolder(string savePath)
{
var burstDir = Path.Combine(savePath, "VMagicMirror_BurstDebugInformation_DoNotShip");
if (Directory.Exists(burstDir))
{
Directory.Delete(burstDir, true);
}
}
private static string GetSavePathFromArgs()
{
var args = Environment.GetCommandLineArgs();
var pathArg = args.FirstOrDefault(a => a.StartsWith(SavePathArgPrefix));
if (string.IsNullOrEmpty(pathArg))
{
Debug.LogError(
"Save Path is not specified. Set it by arg like '" +
SavePathArgPrefix + "C:\\path_to\\save\\folder'"
);
return "";
}
return pathArg.Substring(SavePathArgPrefix.Length);
}
//prodビルドかどうかをコマンドライン引数から取得します。デフォルトではprod扱いします。
private static bool CheckIsProdFromArgs()
{
var args = Environment.GetCommandLineArgs();
var pathArg = args.FirstOrDefault(a => a.StartsWith(EnvArgPrefix));
if (string.IsNullOrEmpty(pathArg))
{
Debug.LogWarning("Env is not specified, treat as prod build");
return true;
}
var arg = pathArg.Substring(EnvArgPrefix.Length);
return string.Compare(arg, "Prod", StringComparison.OrdinalIgnoreCase) == 0;
}
//Full Editionビルドかどうかをコマンドライン引数から取得します。デフォルトではFull扱いします。
private static bool CheckIsFullEditionFromArgs()
{
var args = Environment.GetCommandLineArgs();
var pathArg = args.FirstOrDefault(a => a.StartsWith(EditionArgPrefix));
if (string.IsNullOrEmpty(pathArg))
{
Debug.LogWarning("Env is not specified, treat as prod build");
return true;
}
var arg = pathArg.Substring(EditionArgPrefix.Length);
return string.Compare(arg, "Full", StringComparison.OrdinalIgnoreCase) == 0;
}
}
}