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README.md

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Minesweeper SFML

Info

  • Using SFML v2.4.2
  • Resizable window (when user resize window, map change its size too)
  • Double mouse button pressed support
  • All square textures are rendered once at runtime thus performance is fair due to use sf::VertexArray (even with 500^2 tiles)
  • No recursion when reveal many empty tiles (stack overflow impossible on huge maps)
  • MVC
  • Ini file

Controlls

Space - generate map

Mouse wheel - change next generated map mine number

CTRL + Mouse wheel - change next generated map mine number by 25

CTRL + 1 - predefinied "Easy" difficulty

CTRL + 2 - predefined "Medium" difficulty

CTRL + 3 - predefined "Hard" difficulty

Project is still incomplete. All todos can be found here.

License: MIT License