/
input.py
79 lines (65 loc) · 3.4 KB
/
input.py
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import pygame
class Input:
def __init__(self):
self.pressed = pygame.key.get_pressed()
self.mouse = pygame.mouse.get_pressed()
self.keys = {
"UP":pygame.K_UP, "DOWN":pygame.K_DOWN,
"LEFT":pygame.K_LEFT, "RIGHT":pygame.K_RIGHT,
"A":pygame.K_a, "B":pygame.K_b, "C":pygame.K_c,
"D":pygame.K_d, "E":pygame.K_e, "F":pygame.K_f,
"G":pygame.K_g, "H":pygame.K_h, "I":pygame.K_i,
"J":pygame.K_j, "K":pygame.K_k, "L":pygame.K_l,
"M":pygame.K_m, "N":pygame.K_n, "O":pygame.K_o,
"P":pygame.K_p, "Q":pygame.K_q, "R":pygame.K_r,
"S":pygame.K_s, "T":pygame.K_t, "U":pygame.K_u,
"V":pygame.K_v, "W":pygame.K_w, "X":pygame.K_x,
"Y":pygame.K_y, "Z":pygame.K_z,
"0":pygame.K_0, "1":pygame.K_1,"2":pygame.K_2,
"3":pygame.K_3, "4":pygame.K_4, "5":pygame.K_5,
"6":pygame.K_6, "7":pygame.K_7, "8":pygame.K_8,
"9":pygame.K_9,
"F1":pygame.K_F1, "F2":pygame.K_F2, "F3":pygame.K_F3,
"F4":pygame.K_F4, "F5":pygame.K_F5, "F6":pygame.K_F6,
"F7":pygame.K_F7, "F8":pygame.K_F8, "F9":pygame.K_F9,
"F10":pygame.K_F10, "F11":pygame.K_F11, "F12":pygame.K_F12,
"F13":pygame.K_F13, "F14":pygame.K_F14, "F15":pygame.K_F15,
"SCAN_F1":pygame.KSCAN_F1, "SCAN_F2":pygame.KSCAN_F2,
"SCAN_F3":pygame.KSCAN_F3, "SCAN_F4":pygame.KSCAN_F4,
"SCAN_F5":pygame.KSCAN_F5, "SCAN_F6":pygame.KSCAN_F6,
"SCAN_F7":pygame.KSCAN_F7, "SCAN_F8":pygame.KSCAN_F8,
"SCAN_F9":pygame.KSCAN_F9, "SCAN_F10":pygame.KSCAN_F10,
"SCAN_F11":pygame.KSCAN_F11, "SCAN_F12":pygame.KSCAN_F12,
"SCAN_F13":pygame.KSCAN_F13, "SCAN_F14":pygame.KSCAN_F14,
"SCAN_F15":pygame.KSCAN_F15,
"LCTRL":pygame.K_LCTRL, "RCTRL":pygame.K_RCTRL,
"LSHIFT":pygame.K_LSHIFT, "RSHIFT":pygame.K_RSHIFT,
"LALT":pygame.K_LALT, "RALT":pygame.K_RALT,
"LSUPER":pygame.K_LSUPER, "RSUPER":pygame.K_RSUPER,
"MOD_CTRL":pygame.KMOD_CTRL, "MOD_ALT":pygame.KMOD_ALT,
"MOD_CAPS":pygame.KMOD_CAPS, "MOD_GUI":pygame.KMOD_GUI,
"MOD_LALT":pygame.KMOD_LALT, "MOD_LCTRL":pygame.KMOD_LCTRL,
"MOD_LGUI":pygame.KMOD_LGUI, "MOD_LMETA":pygame.KMOD_LMETA,
"MOD_LSHIFT":pygame.KMOD_LSHIFT, "MOD_META":pygame.KMOD_META,
"MOD_NONE":pygame.KMOD_NONE, "MOD_MODE":pygame.KMOD_MODE,
"MOD_NUM":pygame.KMOD_NUM, "MOD_RALT":pygame.KMOD_RALT,
"MOD_RSHIFT":pygame.KMOD_RSHIFT, "MOD_RCTRL":pygame.KMOD_RCTRL,
"MOD_RMETA":pygame.KMOD_RMETA, "MOD_RGUI":pygame.KMOD_RGUI,
"MOD_SHIFT":pygame.KMOD_SHIFT, "MODE":pygame.K_MODE,
"SCAN_MODE":pygame.KSCAN_MODE,
"HOME":pygame.K_HOME, "INSERT":pygame.K_INSERT,
"DELETE":pygame.K_DELETE, "RETURN":pygame.K_RETURN,
"SPACE":pygame.K_SPACE, "PLUS":pygame.K_PLUS,
}
self.mouse_buttons = {
"LEFT":0, "MIDDLE":1, "RIGHT":2,
}
def update(self):
self.pressed = pygame.key.get_pressed()
self.mouse = pygame.mouse.get_pressed()
def get_key_pressed(self, key):
return self.pressed[key]
def get_mouse_button(self, button):
return self.mouse[button]
def get_mouse_pos(self):
return pygame.mouse.get_pos()