/
client.go
executable file
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/
client.go
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package udp
import (
"fmt"
"net"
"os"
"os/signal"
"strconv"
"strings"
"syscall"
"time"
)
type Client struct {
ServersHost string // serversIP:port
Conn *net.UDPConn // 连接对象
SConn *net.UDPAddr // s端连接信息
name string // client的名称
connectCode string // 连接code 是静态的由server端配发
state int // 0:未连接 1:连接成功 2:server端丢失
sign string // 签名
secretKey string // 数据传输加密解密秘钥
GetHandle ClientGetFunc // get方法
NoticeHandle ClientNoticeFunc // 接收通知的方法
}
type ClientConf struct {
Name string
ConnectCode string
SecretKey string // 数据传输加密解密秘钥
}
func SetClientConf(clientName, connectCode, secretKey string) ClientConf {
return ClientConf{
Name: clientName,
ConnectCode: connectCode,
SecretKey: secretKey,
}
}
func NewClient(host string, conf ...ClientConf) (*Client, error) {
c := &Client{
ServersHost: host,
state: 0,
GetHandle: make(ClientGetFunc),
NoticeHandle: make(ClientNoticeFunc),
}
if len(conf) >= 1 {
if len(conf[0].ConnectCode) > 0 {
c.connectCode = conf[0].ConnectCode
}
if strings.IndexAny(conf[0].Name, "@") != -1 {
return nil, ErrClientNameErr
}
if len(conf[0].Name) > 7 {
return nil, ErrNmeLengthAbove
}
if len(conf[0].Name) > 0 && len(conf[0].Name) <= 7 {
c.name = conf[0].Name
}
if len(conf[0].SecretKey) != 8 {
return nil, fmt.Errorf("秘钥的长度只能为8,并且与Servers端统一")
} else if len(conf[0].SecretKey) == 0 {
c.secretKey = DefaultSecretKey
} else {
c.secretKey = conf[0].SecretKey
}
} else {
c.DefaultClientName()
c.DefaultConnectCode()
c.DefaultSecretKey()
}
sHost := strings.Split(c.ServersHost, ":")
sip := net.ParseIP(sHost[0])
sport, err := strconv.Atoi(sHost[1])
srcAddr := &net.UDPAddr{IP: net.IPv4zero, Port: 0}
dstAddr := &net.UDPAddr{IP: sip, Port: sport}
c.Conn, err = net.DialUDP("udp", srcAddr, dstAddr)
if err != nil {
Error(err)
}
// 连接服务器
c.ConnectServers()
return c, nil
}
func (c *Client) SetClientName(name string) error {
if strings.IndexAny(name, "@") != -1 {
return ErrClientNameErr
}
if len(name) > 0 && len(name) <= 7 {
c.name = name
return nil
}
return ErrNmeLengthAbove
}
func (c *Client) SetConnectCode(code string) {
c.connectCode = code
}
func (c *Client) SetSecretKey(key string) error {
if len(key) != 8 {
return ErrClientSecretKey
}
c.secretKey = key
return nil
}
func (c *Client) Run() {
// 时间轮,心跳维护,动态刷新签名
c.timeWheel()
ch := make(chan os.Signal, 1)
signal.Notify(ch, syscall.SIGTERM, syscall.SIGINT, syscall.SIGKILL, syscall.SIGHUP, syscall.SIGQUIT)
go func() {
select {
case s := <-ch:
Info("Client退出....")
toUdb() // 将积压的数据持久化
if i, ok := s.(syscall.Signal); ok {
os.Exit(int(i))
} else {
os.Exit(0)
}
}
}()
// 启动与servers进行交互
data := make([]byte, 1024)
for {
n, remoteAddr, err := c.Conn.ReadFromUDP(data)
if err != nil {
Error(err)
c.state = 0 // 连接有异常更新连接状态
continue
}
c.SConn = remoteAddr
// Info("解包....size = ", n)
packet, err := PacketDecrypt(c.secretKey, data, n)
if err != nil {
Error("错误的包 err:", err)
continue
}
go func() {
switch packet.Command {
// 来自server端的通知消息
case CommandNotice:
notice := &NoticeData{}
bErr := ByteToObj(packet.Data, ¬ice)
if bErr != nil {
Error("返回的包解析失败, err = ", err)
}
// 异步应答这个通知,然后处理执行通知
go func() {
notice.Response = []byte("ok")
b, e := ObjToByte(notice)
if e != nil {
Error("ObjToByte err = ", e)
}
pack, pErr := PacketEncoder(CommandNotice, c.name, c.sign, c.secretKey, b)
if pErr != nil {
Error(pErr)
}
c.Write(pack)
}()
if fn, ok := c.NoticeHandle[notice.Label]; ok {
fn(c, notice.Data)
}
// 来自server端的get请求
case CommandGet:
if c.sign != packet.Sign {
Info("未知主机认证!")
return
}
getData := &GetData{}
bErr := ByteToObj(packet.Data, &getData)
if bErr != nil {
Error("解析put err :", bErr)
}
if fn, ok := c.GetHandle[getData.Label]; ok {
code, rse := fn(c, getData.Param)
getData.Response = rse
gb, gbErr := ObjToByte(getData)
if gbErr != nil {
Error("对象转字节错误...")
}
c.ReplyGet(getData.Id, code, gb)
}
case CommandReply:
reply := &Reply{}
bErr := ByteToObj(packet.Data, &reply)
if bErr != nil {
Error("返回的包解析失败, err = ", bErr)
}
switch CommandCode(reply.Type) {
case CommandConnect: // 连接包与心跳包的反馈会触发
// 存储签名
c.sign = string(reply.Data)
c.state = 1
// 将积压的数据进行发送
c.SendBacklog()
case CommandPut:
if c.sign != packet.Sign {
Error("未知主机认证!")
return
}
if reply.StateCode != 0 {
// 签名错误
Error("签名错误")
break
}
// 服务端以确认收到删除对应的数据
backlogDel(reply.CtxId)
case CommandGet:
if c.sign != packet.Sign {
Error("未知主机认证!")
return
}
getData := &GetData{}
boErr := ByteToObj(reply.Data, &getData)
if boErr != nil {
Error("解析put err :", boErr)
}
getF, _ := GetDataMap.Load(getData.Id)
if getF != nil {
getF.(*GetData).Response = getData.Response
getF.(*GetData).ctxChan <- true
}
}
}
}()
}
}
func (c *Client) Close() {
if c.Conn == nil {
return
}
err := c.Conn.Close()
if err != nil {
Error(err.Error())
}
}
func (c *Client) Write(data []byte) {
_, err := c.Conn.Write(data)
if err != nil {
ErrorF("error write: %s", err.Error())
}
}
// Put client put
// 向服务端发送数据,如果服务端未在线数据会被积压,等服务器恢复后积压数据会一并发送
func (c *Client) Put(funcLabel string, data []byte) {
putData := PutData{
Label: funcLabel,
Id: id(),
Body: data,
}
// 数据被积压,占时保存
backlogAdd(putData.Id, putData)
// 未与servers端确认连接,不发送数据
if c.state != 1 {
return
}
b, err := ObjToByte(putData)
if err != nil {
Error("ObjToByte err = ", err)
}
packet, err := PacketEncoder(CommandPut, c.name, c.sign, c.secretKey, b)
if err != nil {
Error(err)
}
c.Write(packet)
}
// 向服务端获取数据,指定一个超时时间,未应答就超时
func (c *Client) get(timeOut int, funcLabel string, param []byte) ([]byte, error) {
getData := &GetData{
Label: funcLabel,
Id: id(),
Param: param,
ctxChan: make(chan bool),
Response: make([]byte, 0),
}
GetDataMap.Store(getData.Id, getData)
b, err := ObjToByte(getData)
if err != nil {
Error("ObjToByte err = ", err)
}
packet, err := PacketEncoder(CommandGet, c.name, c.sign, c.secretKey, b)
if err != nil {
Error(err)
}
c.Write(packet)
select {
case <-getData.ctxChan:
res := getData.Response
GetDataMap.Delete(getData.Id)
return res, nil
case <-time.After(time.Millisecond * time.Duration(timeOut)):
GetDataMap.Delete(getData.Id)
return nil, ErrSGetTimeOut(funcLabel, "servers", c.SConn.String())
}
}
// ReplyGet 返回put state:0x0 成功 state:0x1 签名失败 state:2 业务层面的失败
func (c *Client) ReplyGet(id int64, state int, data []byte) {
reply := &Reply{
Type: int(CommandGet),
CtxId: id,
Data: data,
StateCode: state,
}
b, e := ObjToByte(reply)
if e != nil {
Error("打包数据失败, e= ", e)
}
data, err := PacketEncoder(CommandReply, c.name, c.sign, c.secretKey, b)
if err != nil {
Error(err)
}
c.Write(data)
}
func (c *Client) Get(funcLabel string, param []byte) ([]byte, error) {
return c.get(1000, funcLabel, param)
}
func (c *Client) GetTimeOut(funcLabel string, param []byte, timeOut int) ([]byte, error) {
return c.get(timeOut, funcLabel, param)
}
func (c *Client) GetHandleFunc(label string, f func(c *Client, param []byte) (int, []byte)) {
c.GetHandle[label] = f
}
func (c *Client) NoticeHandleFunc(label string, f func(c *Client, data []byte)) {
c.NoticeHandle[label] = f
}
// ConnectServers 请求连接服务器,获取签名
// 内容是发送 Connect code
func (c *Client) ConnectServers() {
data, err := PacketEncoder(CommandConnect, c.name, c.sign, c.secretKey, []byte(c.connectCode))
if err != nil {
Error(err)
}
c.Write(data)
}
func (c *Client) GetName() string {
return c.name
}
func (c *Client) DefaultClientName() {
c.name = DefaultClientName
}
func (c *Client) DefaultConnectCode() {
c.connectCode = DefaultConnectCode
}
func (c *Client) DefaultSecretKey() {
c.secretKey = DefaultSecretKey
}
// 时间轮,持续制定时间发送心跳包
func (c *Client) timeWheel() {
go func() {
tTime := time.Duration(HeartbeatTime) // 时间轮5秒
for {
// 5s维护一个心跳,s端收到心跳会返回新的签名
timer := time.NewTimer(tTime * time.Second)
select {
case <-timer.C:
// 这个时候表示连接不存在
c.state = 0
data, err := PacketEncoder(CommandHeartbeat, c.name, c.sign, c.secretKey, []byte(c.connectCode))
if err != nil {
Error(err)
}
c.Write(data)
}
}
}()
}
// SendBacklog 发送积压的数据,
func (c *Client) SendBacklog() {
backlog.Range(func(key, value any) bool {
if value == nil {
return true
}
b, err := ObjToByte(value.(PutData))
if err != nil {
Error("ObjToByte err = ", err)
}
packet, err := PacketEncoder(CommandPut, c.name, c.sign, c.secretKey, b)
if err != nil {
Error(err)
}
c.Write(packet)
return true
})
// 如果存在持久化积压数据则进行发送
BacklogLoad()
}