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DBCStores.cpp
1034 lines (864 loc) · 48.3 KB
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DBCStores.cpp
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "DBCStores.h"
#include "Policies/SingletonImp.h"
#include "Log.h"
#include "ProgressBar.h"
#include "SharedDefines.h"
#include "ObjectGuid.h"
#include "DBCfmt.h"
#include <map>
typedef std::map<uint16,uint32> AreaFlagByAreaID;
typedef std::map<uint32,uint32> AreaFlagByMapID;
struct WMOAreaTableTripple
{
WMOAreaTableTripple(int32 r, int32 a, int32 g) : groupId(g), rootId(r), adtId(a)
{
}
bool operator <(const WMOAreaTableTripple& b) const
{
return memcmp(this, &b, sizeof(WMOAreaTableTripple))<0;
}
// ordered by entropy; that way memcmp will have a minimal medium runtime
int32 groupId;
int32 rootId;
int32 adtId;
};
typedef std::map<WMOAreaTableTripple, WMOAreaTableEntry const *> WMOAreaInfoByTripple;
DBCStorage <AreaTableEntry> sAreaStore(AreaTableEntryfmt);
DBCStorage <AreaGroupEntry> sAreaGroupStore(AreaGroupEntryfmt);
static AreaFlagByAreaID sAreaFlagByAreaID;
static AreaFlagByMapID sAreaFlagByMapID; // for instances without generated *.map files
static WMOAreaInfoByTripple sWMOAreaInfoByTripple;
DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
DBCStorage <ArmorLocationEntry> sArmorLocationStore(ArmorLocationfmt);
DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore(BarberShopStyleEntryfmt);
DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore(CharStartOutfitEntryfmt);
DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
DBCStorage <CreatureSpellDataEntry> sCreatureSpellDataStore(CreatureSpellDatafmt);
DBCStorage <CreatureTypeEntry> sCreatureTypeStore(CreatureTypefmt);
//DBCStorage <CurrencyTypesEntry> sCurrencyTypesStore(CurrencyTypesfmt);
DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore(DurabilityQualityfmt);
DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt);
DBCStorage <EmotesEntry> sEmotesStore(EmotesEntryfmt);
DBCStorage <EmotesTextEntry> sEmotesTextStore(EmotesTextEntryfmt);
typedef std::map<uint32,SimpleFactionsList> FactionTeamMap;
static FactionTeamMap sFactionTeamMap;
DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore(GameObjectDisplayInfofmt);
DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt);
DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt);
DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt);
DBCStorage <GtBarberShopCostBaseEntry> sGtBarberShopCostBaseStore(GtBarberShopCostBasefmt);
DBCStorage <GtCombatRatingsEntry> sGtCombatRatingsStore(GtCombatRatingsfmt);
DBCStorage <GtChanceToMeleeCritBaseEntry> sGtChanceToMeleeCritBaseStore(GtChanceToMeleeCritBasefmt);
DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore(GtChanceToMeleeCritfmt);
DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore(GtChanceToSpellCritBasefmt);
DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore(GtChanceToSpellCritfmt);
//DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
//DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt);
DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
//DBCStorage <ItemEntry> sItemStore(Itemfmt);
DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore(ItemArmorQualityfmt);
DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore(ItemArmorShieldfmt);
DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore(ItemArmorTotalfmt);
DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
DBCStorage <ItemDamageEntry> sItemDamageAmmoStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageOneHandStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageRangedStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageThrownStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore(ItemDamagefmt);
DBCStorage <ItemDamageEntry> sItemDamageWandStore(ItemDamagefmt);
//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently
DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt);
DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt);
DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
DBCStorage <ItemSetEntry> sItemSetStore(ItemSetEntryfmt);
DBCStorage <LockEntry> sLockStore(LockEntryfmt);
DBCStorage <MailTemplateEntry> sMailTemplateStore(MailTemplateEntryfmt);
DBCStorage <MapEntry> sMapStore(MapEntryfmt);
// DBC used only for initialization sMapDifficultyMap at startup.
DBCStorage <MapDifficultyEntry> sMapDifficultyStore(MapDifficultyEntryfmt); // only for loading
MapDifficultyMap sMapDifficultyMap;
DBCStorage <MovieEntry> sMovieStore(MovieEntryfmt);
DBCStorage <QuestFactionRewardEntry> sQuestFactionRewardStore(QuestFactionRewardfmt);
DBCStorage <QuestSortEntry> sQuestSortStore(QuestSortEntryfmt);
DBCStorage <QuestXPLevel> sQuestXPLevelStore(QuestXPLevelfmt);
DBCStorage <PvPDifficultyEntry> sPvPDifficultyStore(PvPDifficultyfmt);
DBCStorage <RandomPropertiesPointsEntry> sRandomPropertiesPointsStore(RandomPropertiesPointsfmt);
DBCStorage <ScalingStatDistributionEntry> sScalingStatDistributionStore(ScalingStatDistributionfmt);
DBCStorage <ScalingStatValuesEntry> sScalingStatValuesStore(ScalingStatValuesfmt);
DBCStorage <SkillLineEntry> sSkillLineStore(SkillLinefmt);
DBCStorage <SkillLineAbilityEntry> sSkillLineAbilityStore(SkillLineAbilityfmt);
DBCStorage <SoundEntriesEntry> sSoundEntriesStore(SoundEntriesfmt);
DBCStorage <SpellItemEnchantmentEntry> sSpellItemEnchantmentStore(SpellItemEnchantmentfmt);
DBCStorage <SpellItemEnchantmentConditionEntry> sSpellItemEnchantmentConditionStore(SpellItemEnchantmentConditionfmt);
DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt);
SpellCategoryStore sSpellCategoryStore;
PetFamilySpellsStore sPetFamilySpellsStore;
DBCStorage <SpellAuraOptionsEntry> sSpellAuraOptionsStore(SpellAuraOptionsEntryfmt);
DBCStorage <SpellAuraRestrictionsEntry> sSpellAuraRestrictionsStore(SpellAuraRestrictionsEntryfmt);
DBCStorage <SpellCastingRequirementsEntry> sSpellCastingRequirementsStore(SpellCastingRequirementsEntryfmt);
DBCStorage <SpellCategoriesEntry> sSpellCategoriesStore(SpellCategoriesEntryfmt);
DBCStorage <SpellClassOptionsEntry> sSpellClassOptionsStore(SpellClassOptionsEntryfmt);
DBCStorage <SpellCooldownsEntry> sSpellCooldownsStore(SpellCooldownsEntryfmt);
DBCStorage <SpellEffectEntry> sSpellEffectStore(SpellEffectEntryfmt);
DBCStorage <SpellEquippedItemsEntry> sSpellEquippedItemsStore(SpellEquippedItemsEntryfmt);
DBCStorage <SpellInterruptsEntry> sSpellInterruptsStore(SpellInterruptsEntryfmt);
DBCStorage <SpellLevelsEntry> sSpellLevelsStore(SpellLevelsEntryfmt);
DBCStorage <SpellPowerEntry> sSpellPowerStore(SpellPowerEntryfmt);
DBCStorage <SpellReagentsEntry> sSpellReagentsStore(SpellReagentsEntryfmt);
DBCStorage <SpellScalingEntry> sSpellScalingStore(SpellScalingEntryfmt);
DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftEntryfmt);
DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore(SpellTargetRestrictionsEntryfmt);
DBCStorage <SpellTotemsEntry> sSpellTotemsStore(SpellTotemsEntryfmt);
SpellEffectMap sSpellEffectMap;
DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt);
DBCStorage <SpellDifficultyEntry> sSpellDifficultyStore(SpellDifficultyfmt);
DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt);
DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt);
DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt);
DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
DBCStorage <SpellShapeshiftFormEntry> sSpellShapeshiftFormStore(SpellShapeshiftFormfmt);
//DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
TalentSpellPosMap sTalentSpellPosMap;
DBCStorage <TalentTabEntry> sTalentTabStore(TalentTabEntryfmt);
// store absolute bit position for first rank for talent inspect
static uint32 sTalentTabPages[MAX_CLASSES][3];
DBCStorage <TaxiNodesEntry> sTaxiNodesStore(TaxiNodesEntryfmt);
TaxiMask sTaxiNodesMask;
TaxiMask sOldContinentsNodesMask;
// DBC used only for initialization sTaxiPathSetBySource at startup.
TaxiPathSetBySource sTaxiPathSetBySource;
DBCStorage <TaxiPathEntry> sTaxiPathStore(TaxiPathEntryfmt);
// DBC store data but sTaxiPathNodesByPath used for fast access to entries (it's not owner pointed data).
TaxiPathNodesByPath sTaxiPathNodesByPath;
static DBCStorage <TaxiPathNodeEntry> sTaxiPathNodeStore(TaxiPathNodeEntryfmt);
DBCStorage <TeamContributionPoints> sTeamContributionPoints(TeamContributionPointsfmt);
DBCStorage <TotemCategoryEntry> sTotemCategoryStore(TotemCategoryEntryfmt);
DBCStorage <VehicleEntry> sVehicleStore(VehicleEntryfmt);
DBCStorage <VehicleSeatEntry> sVehicleSeatStore(VehicleSeatEntryfmt);
DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore(WMOAreaTableEntryfmt);
DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
typedef std::list<std::string> StoreProblemList;
bool IsAcceptableClientBuild(uint32 build)
{
int accepted_versions[] = EXPECTED_MANGOSD_CLIENT_BUILD;
for(int i = 0; accepted_versions[i]; ++i)
if(int(build) == accepted_versions[i])
return true;
return false;
}
std::string AcceptableClientBuildsListStr()
{
std::ostringstream data;
int accepted_versions[] = EXPECTED_MANGOSD_CLIENT_BUILD;
for(int i = 0; accepted_versions[i]; ++i)
data << accepted_versions[i] << " ";
return data.str();
}
static bool ReadDBCBuildFileText(const std::string& dbc_path, char const* localeName, std::string& text)
{
std::string filename = dbc_path + "component.wow-" + localeName + ".txt";
if(FILE* file = fopen(filename.c_str(),"rb"))
{
char buf[100];
fread(buf,1,100-1,file);
fclose(file);
text = &buf[0];
return true;
}
else
return false;
}
static uint32 ReadDBCBuild(const std::string& dbc_path, LocaleNameStr const*&localeNameStr)
{
std::string text;
if (!localeNameStr)
{
for(LocaleNameStr const* itr = &fullLocaleNameList[0]; itr->name; ++itr)
{
if (ReadDBCBuildFileText(dbc_path,itr->name,text))
{
localeNameStr = itr;
break;
}
}
}
else
ReadDBCBuildFileText(dbc_path,localeNameStr->name,text);
if (text.empty())
return 0;
size_t pos = text.find("version=\"");
size_t pos1 = pos + strlen("version=\"");
size_t pos2 = text.find("\"",pos1);
if (pos == text.npos || pos2 == text.npos || pos1 >= pos2)
return 0;
std::string build_str = text.substr(pos1,pos2-pos1);
int build = atoi(build_str.c_str());
if (build <= 0)
return 0;
return build;
}
static bool LoadDBC_assert_print(uint32 fsize,uint32 rsize, const std::string& filename)
{
sLog.outError("Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).",filename.c_str(),fsize,rsize);
// ASSERT must fail after function call
return false;
}
struct LocalData
{
LocalData(uint32 build, LocaleConstant loc)
: main_build(build), defaultLocale(loc), availableDbcLocales(0xFFFFFFFF),checkedDbcLocaleBuilds(0) {}
uint32 main_build;
LocaleConstant defaultLocale;
// bitmasks for index of fullLocaleNameList
uint32 availableDbcLocales;
uint32 checkedDbcLocaleBuilds;
};
template<class T>
inline void LoadDBC(LocalData& localeData,barGoLink& bar, StoreProblemList& errlist, DBCStorage<T>& storage, const std::string& dbc_path, const std::string& filename)
{
// compatibility format and C++ structure sizes
MANGOS_ASSERT(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDBC_assert_print(DBCFileLoader::GetFormatRecordSize(storage.GetFormat()),sizeof(T),filename));
std::string dbc_filename = dbc_path + filename;
if(storage.Load(dbc_filename.c_str(),localeData.defaultLocale))
{
bar.step();
for(uint8 i = 0; fullLocaleNameList[i].name; ++i)
{
if (!(localeData.availableDbcLocales & (1 << i)))
continue;
LocaleNameStr const* localStr = &fullLocaleNameList[i];
std::string dbc_dir_loc = dbc_path + localStr->name + "/";
if (!(localeData.checkedDbcLocaleBuilds & (1 << i)))
{
localeData.checkedDbcLocaleBuilds |= (1<<i);// mark as checked for speedup next checks
uint32 build_loc = ReadDBCBuild(dbc_dir_loc,localStr);
if(localeData.main_build != build_loc)
{
localeData.availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks
// exist but wrong build
if (build_loc)
{
std::string dbc_filename_loc = dbc_path + localStr->name + "/" + filename;
char buf[200];
snprintf(buf,200," (exist, but DBC locale subdir %s have DBCs for build %u instead expected build %u, it and other DBC from subdir skipped)",localStr->name,build_loc,localeData.main_build);
errlist.push_back(dbc_filename_loc + buf);
}
continue;
}
}
std::string dbc_filename_loc = dbc_path + localStr->name + "/" + filename;
if(!storage.LoadStringsFrom(dbc_filename_loc.c_str(),localStr->locale))
localeData.availableDbcLocales &= ~(1<<i); // mark as not available for speedup next checks
}
}
else
{
// sort problematic dbc to (1) non compatible and (2) nonexistent
FILE * f=fopen(dbc_filename.c_str(),"rb");
if(f)
{
char buf[100];
snprintf(buf,100," (exist, but have %d fields instead " SIZEFMTD ") Wrong client version DBC file?",storage.GetFieldCount(),strlen(storage.GetFormat()));
errlist.push_back(dbc_filename + buf);
fclose(f);
}
else
errlist.push_back(dbc_filename);
}
}
void LoadDBCStores(const std::string& dataPath)
{
std::string dbcPath = dataPath+"dbc/";
LocaleNameStr const* defaultLocaleNameStr = NULL;
uint32 build = ReadDBCBuild(dbcPath,defaultLocaleNameStr);
// Check the expected DBC version
if (!IsAcceptableClientBuild(build))
{
if (build)
sLog.outError("Found DBC files for build %u but mangosd expected DBC for one from builds: %s Please extract correct DBC files.", build, AcceptableClientBuildsListStr().c_str());
else
sLog.outError("Incorrect DataDir value in mangosd.conf or not found build info (outdated DBC files). Required one from builds: %s Please extract correct DBC files.",AcceptableClientBuildsListStr().c_str());
Log::WaitBeforeContinueIfNeed();
exit(1);
}
const uint32 DBCFilesCount = 88;
barGoLink bar( (int)DBCFilesCount );
StoreProblemList bad_dbc_files;
LocalData availableDbcLocales(build,defaultLocaleNameStr->locale);
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore, dbcPath,"AreaTable.dbc");
// must be after sAreaStore loading
for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i) // areaflag numbered from 0
{
if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
{
// fill AreaId->DBC records
sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));
// fill MapId->DBC records ( skip sub zones and continents )
if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore, dbcPath,"Achievement.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore, dbcPath,"AreaTrigger.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore, dbcPath,"AreaGroup.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore, dbcPath,"AuctionHouse.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore, dbcPath,"BankBagSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore, dbcPath,"BattlemasterList.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore, dbcPath,"BarberShopStyle.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore, dbcPath,"CharStartOutfit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore, dbcPath,"CharTitles.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore, dbcPath,"ChatChannels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore, dbcPath,"ChrClasses.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore, dbcPath,"ChrRaces.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore, dbcPath,"CinematicSequences.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore, dbcPath,"CreatureFamily.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore, dbcPath,"CreatureSpellData.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore, dbcPath,"CreatureType.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore, dbcPath,"CurrencyTypes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore, dbcPath,"DurabilityCosts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore, dbcPath,"DurabilityQuality.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore, dbcPath,"Emotes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore, dbcPath,"EmotesText.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore, dbcPath,"Faction.dbc");
for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const * faction = sFactionStore.LookupEntry(i);
if (faction && faction->team)
{
SimpleFactionsList &flist = sFactionTeamMap[faction->team];
flist.push_back(i);
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore, dbcPath,"gtCombatRatings.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore, dbcPath,"gtOCTRegenHP.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore, dbcPath,"gtOCTRegenMP.dbc"); -- not used currently
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore, dbcPath,"gtRegenHPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore, dbcPath,"gtRegenMPPerSpt.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore, dbcPath,"Holidays.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore, dbcPath,"Item.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore, dbcPath,"ItemBagFamily.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore, dbcPath,"ItemDisplayInfo.dbc"); -- not used currently
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore, dbcPath,"ItemCondExtCosts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore, dbcPath,"ItemExtendedCost.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore, dbcPath,"ItemLimitCategory.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore, dbcPath,"ItemRandomSuffix.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore, dbcPath,"ItemSet.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore, dbcPath,"Lock.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore, dbcPath,"MailTemplate.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore, dbcPath,"Map.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore, dbcPath,"MapDifficulty.dbc");
// fill data
for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
sMapDifficultyStore.Clear();
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore, dbcPath,"Movie.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore, dbcPath,"QuestFactionReward.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore, dbcPath,"QuestSort.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPLevelStore, dbcPath,"QuestXP.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore, dbcPath,"PvpDifficulty.dbc");
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
MANGOS_ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore, dbcPath,"ScalingStatValues.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore, dbcPath,"SkillLine.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore, dbcPath,"SkillLineAbility.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore, dbcPath,"SoundEntries.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore, dbcPath,"Spell.dbc");
for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
if(SpellEntry const * spell = sSpellStore.LookupEntry(i))
{
if(SpellCategoriesEntry const* category = spell->GetSpellCategories())
if(uint32 cat = category->Category)
sSpellCategoryStore[cat].insert(i);
// DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
// uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
#if MANGOS_ENDIAN == MANGOS_BIGENDIAN
std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
#endif
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellAuraOptionsStore, dbcPath,"SpellAuraOptions.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellClassOptionsStore, dbcPath,"SpellClassOptions.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCooldownsStore, dbcPath,"SpellCooldowns.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellEffectStore, dbcPath,"SpellEffect.dbc");
for(uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
{
if(SpellEffectEntry const *spellEffect = sSpellEffectStore.LookupEntry(i))
sSpellEffectMap[spellEffect->EffectSpellId].effects[spellEffect->EffectIndex] = spellEffect;
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellEquippedItemsStore, dbcPath,"SpellEquippedItems.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellInterruptsStore, dbcPath,"SpellInterrupts.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellLevelsStore, dbcPath,"SpellLevels.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellPowerStore, dbcPath,"SpellPower.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellReagentsStore, dbcPath,"SpellReagents.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellScalingStore, dbcPath,"SpellScaling.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshift.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellTargetRestrictionsStore, dbcPath,"SpellTargetRestrictions.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellTotemsStore, dbcPath,"SpellTotems.dbc");
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if(!skillLine)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
{
for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
if(!cFamily)
continue;
if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
continue;
sPetFamilySpellsStore[i].insert(spellInfo->Id);
}
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore, dbcPath,"SpellCastTimes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore, dbcPath,"SpellDuration.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDifficultyStore, dbcPath,"SpellDifficulty.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore, dbcPath,"SpellFocusObject.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore, dbcPath,"SpellRadius.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore, dbcPath,"SpellRange.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore, dbcPath,"SpellRuneCost.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore, dbcPath,"SpellShapeshiftForm.dbc");
//LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore, dbcPath,"StableSlotPrices.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore, dbcPath,"SummonProperties.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore, dbcPath,"Talent.dbc");
// create talent spells set
for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
{
TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
if (!talentInfo) continue;
for (int j = 0; j < MAX_TALENT_RANK; j++)
if(talentInfo->RankID[j])
sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore, dbcPath,"TalentTab.dbc");
// prepare fast data access to bit pos of talent ranks for use at inspecting
{
// now have all max ranks (and then bit amount used for store talent ranks in inspect)
for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
{
TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
if(!talentTabInfo)
continue;
// prevent memory corruption; otherwise cls will become 12 below
if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
continue;
// store class talent tab pages
uint32 cls = 1;
for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}
sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore, dbcPath,"TaxiNodes.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore, dbcPath,"TaxiPath.dbc");
for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
uint32 pathCount = sTaxiPathStore.GetNumRows();
//## TaxiPathNode.dbc ## Loaded only for initialization different structures
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore, dbcPath,"TaxiPathNode.dbc");
// Calculate path nodes count
std::vector<uint32> pathLength;
pathLength.resize(pathCount); // 0 and some other indexes not used
for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
{
if (pathLength[entry->path] < entry->index + 1)
pathLength[entry->path] = entry->index + 1;
}
// Set path length
sTaxiPathNodesByPath.resize(pathCount); // 0 and some other indexes not used
for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
sTaxiPathNodesByPath[i].resize(pathLength[i]);
// fill data (pointers to sTaxiPathNodeStore elements
for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
sTaxiPathNodesByPath[entry->path].set(entry->index, entry);
// Initialize global taxinodes mask
// include existing nodes that have at least single not spell base (scripted) path
{
std::set<uint32> spellPaths;
for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
for(int j=0; j < MAX_EFFECT_INDEX; ++j)
if(SpellEffectEntry const* effect = sInfo->GetSpellEffect(SpellEffectIndex(j)))
if(effect->Effect==123 /*SPELL_EFFECT_SEND_TAXI*/)
spellPaths.insert(effect->EffectMiscValue);
memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
{
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
if(!node)
continue;
TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
{
bool ok = false;
for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
{
// not spell path
if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
{
ok = true;
break;
}
}
if(!ok)
continue;
}
// valid taxi network node
uint8 field = (uint8)((i - 1) / 32);
uint32 submask = 1<<((i-1)%32);
sTaxiNodesMask[field] |= submask;
// old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
sOldContinentsNodesMask[field] |= submask;
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTeamContributionPoints, dbcPath,"TeamContributionPoints.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore, dbcPath,"TotemCategory.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore, dbcPath,"Vehicle.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore, dbcPath,"VehicleSeat.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore, dbcPath,"WorldMapArea.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWMOAreaTableStore, dbcPath,"WMOAreaTable.dbc");
for(uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
{
if(WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
{
sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
}
}
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore, dbcPath,"WorldMapOverlay.dbc");
LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore, dbcPath,"WorldSafeLocs.dbc");
// error checks
if (bad_dbc_files.size() >= DBCFilesCount )
{
sLog.outError("\nIncorrect DataDir value in mangosd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
Log::WaitBeforeContinueIfNeed();
exit(1);
}
else if (!bad_dbc_files.empty() )
{
std::string str;
for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
str += *i + "\n";
sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
Log::WaitBeforeContinueIfNeed();
exit(1);
}
// Check loaded DBC files proper version
if (!sAreaStore.LookupEntry(3617) || // last area (areaflag) added in 3.3.5a
!sCharTitlesStore.LookupEntry(177) || // last char title added in 3.3.5a
!sGemPropertiesStore.LookupEntry(1629) || // last gem property added in 3.3.5a
//!sItemStore.LookupEntry(56806) || // last client known item added in 3.3.5a
!sItemExtendedCostStore.LookupEntry(2997) || // last item extended cost added in 3.3.5a
!sMapStore.LookupEntry(724) || // last map added in 3.3.5a
!sSpellStore.LookupEntry(80864) ) // last added spell in 3.3.5a
{
sLog.outError("\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: %s",AcceptableClientBuildsListStr().c_str());
Log::WaitBeforeContinueIfNeed();
exit(1);
}
sLog.outString();
sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
SimpleFactionsList const* GetFactionTeamList(uint32 faction)
{
FactionTeamMap::const_iterator itr = sFactionTeamMap.find(faction);
if(itr==sFactionTeamMap.end())
return NULL;
return &itr->second;
}
char const* GetPetName(uint32 petfamily, uint32 dbclang)
{
if(!petfamily)
return NULL;
CreatureFamilyEntry const *pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
if(!pet_family)
return NULL;
return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
}
TalentSpellPos const* GetTalentSpellPos(uint32 spellId)
{
TalentSpellPosMap::const_iterator itr = sTalentSpellPosMap.find(spellId);
if(itr==sTalentSpellPosMap.end())
return NULL;
return &itr->second;
}
SpellEffectEntry const* GetSpellEffectEntry(uint32 spellId, SpellEffectIndex effect)
{
SpellEffectMap::const_iterator itr = sSpellEffectMap.find(spellId);
if(itr == sSpellEffectMap.end())
return NULL;
return itr->second.effects[effect];
}
uint32 GetTalentSpellCost(TalentSpellPos const* pos)
{
if (pos)
return pos->rank+1;
return 0;
}
uint32 GetTalentSpellCost(uint32 spellId)
{
return GetTalentSpellCost(GetTalentSpellPos(spellId));
}
int32 GetAreaFlagByAreaID(uint32 area_id)
{
AreaFlagByAreaID::iterator i = sAreaFlagByAreaID.find(area_id);
if(i == sAreaFlagByAreaID.end())
return -1;
return i->second;
}
WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid)
{
WMOAreaInfoByTripple::iterator i = sWMOAreaInfoByTripple.find(WMOAreaTableTripple(rootid, adtid, groupid));
if(i == sWMOAreaInfoByTripple.end())
return NULL;
return i->second;
}
AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id)
{
int32 areaflag = GetAreaFlagByAreaID(area_id);
if(areaflag < 0)
return NULL;
return sAreaStore.LookupEntry(areaflag );
}
AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag,uint32 map_id)
{
if(area_flag)
return sAreaStore.LookupEntry(area_flag);
if(MapEntry const* mapEntry = sMapStore.LookupEntry(map_id))
return GetAreaEntryByAreaID(mapEntry->linked_zone);
return NULL;
}
uint32 GetAreaFlagByMapId(uint32 mapid)
{
AreaFlagByMapID::iterator i = sAreaFlagByMapID.find(mapid);
if(i == sAreaFlagByMapID.end())
return 0;
else
return i->second;
}
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId)
{
if(mapid != 530 && mapid != 571) // speed for most cases
return mapid;
if(WorldMapAreaEntry const* wma = sWorldMapAreaStore.LookupEntry(zoneId))
return wma->virtual_map_id >= 0 ? wma->virtual_map_id : wma->map_id;
return mapid;
}
ContentLevels GetContentLevelsForMapAndZone(uint32 mapid, uint32 zoneId)
{
mapid = GetVirtualMapForMapAndZone(mapid,zoneId);
if(mapid < 2)
return CONTENT_1_60;
MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
if(!mapEntry)
return CONTENT_1_60;
switch(mapEntry->Expansion())
{
default: return CONTENT_1_60;
case 1: return CONTENT_61_70;
case 2: return CONTENT_71_80;
}
}
ChatChannelsEntry const* GetChannelEntryFor(uint32 channel_id)
{
// not sorted, numbering index from 0
for(uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
{
ChatChannelsEntry const* ch = sChatChannelsStore.LookupEntry(i);
if(ch && ch->ChannelID == channel_id)
return ch;
}
return NULL;
}
bool IsTotemCategoryCompatiableWith(uint32 itemTotemCategoryId, uint32 requiredTotemCategoryId)
{
if(requiredTotemCategoryId==0)
return true;
if(itemTotemCategoryId==0)
return false;
TotemCategoryEntry const* itemEntry = sTotemCategoryStore.LookupEntry(itemTotemCategoryId);
if(!itemEntry)
return false;
TotemCategoryEntry const* reqEntry = sTotemCategoryStore.LookupEntry(requiredTotemCategoryId);
if(!reqEntry)
return false;
if(itemEntry->categoryType!=reqEntry->categoryType)
return false;
return (itemEntry->categoryMask & reqEntry->categoryMask)==reqEntry->categoryMask;
}
bool Zone2MapCoordinates(float& x,float& y,uint32 zone)
{
WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
// if not listed then map coordinates (instance)
if (!maEntry || maEntry->x2 == maEntry->x1 || maEntry->y2 == maEntry->y1)
return false;
std::swap(x,y); // at client map coords swapped
x = x*((maEntry->x2-maEntry->x1)/100)+maEntry->x1;
y = y*((maEntry->y2-maEntry->y1)/100)+maEntry->y1; // client y coord from top to down
return true;
}
bool Map2ZoneCoordinates(float& x,float& y,uint32 zone)
{
WorldMapAreaEntry const* maEntry = sWorldMapAreaStore.LookupEntry(zone);
// if not listed then map coordinates (instance)
if (!maEntry || maEntry->x2 == maEntry->x1 || maEntry->y2 == maEntry->y1)
return false;
x = (x-maEntry->x1)/((maEntry->x2-maEntry->x1)/100);
y = (y-maEntry->y1)/((maEntry->y2-maEntry->y1)/100); // client y coord from top to down
std::swap(x,y); // client have map coords swapped
return true;
}
MapDifficulty const* GetMapDifficultyData(uint32 mapId, Difficulty difficulty)
{
MapDifficultyMap::const_iterator itr = sMapDifficultyMap.find(MAKE_PAIR32(mapId,difficulty));
return itr != sMapDifficultyMap.end() ? &itr->second : NULL;
}
PvPDifficultyEntry const* GetBattlegroundBracketByLevel( uint32 mapid, uint32 level )
{
PvPDifficultyEntry const* maxEntry = NULL; // used for level > max listed level case
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
{
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
{
// skip unrelated and too-high brackets
if (entry->mapId != mapid || entry->minLevel > level)
continue;
// exactly fit
if (entry->maxLevel >= level)
return entry;
// remember for possible out-of-range case (search higher from existed)
if (!maxEntry || maxEntry->maxLevel < entry->maxLevel)
maxEntry = entry;
}
}
return maxEntry;
}
PvPDifficultyEntry const* GetBattlegroundBracketById(uint32 mapid, BattleGroundBracketId id)
{
for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
if (entry->mapId == mapid && entry->GetBracketId() == id)
return entry;
return NULL;
}
uint32 const* GetTalentTabPages(uint32 cls)
{
return sTalentTabPages[cls];
}
bool IsPointInAreaTriggerZone(AreaTriggerEntry const* atEntry, uint32 mapid, float x, float y, float z, float delta)
{
if (mapid != atEntry->mapid)
return false;
if (atEntry->radius > 0)
{
// if we have radius check it
float dist2 = (x-atEntry->x)*(x-atEntry->x) + (y-atEntry->y)*(y-atEntry->y) + (z-atEntry->z)*(z-atEntry->z);
if(dist2 > (atEntry->radius + delta)*(atEntry->radius + delta))
return false;
}
else
{
// we have only extent
// rotate the players position instead of rotating the whole cube, that way we can make a simplified
// is-in-cube check and we have to calculate only one point instead of 4
// 2PI = 360 , keep in mind that ingame orientation is counter-clockwise