/
WorldSession.h
856 lines (729 loc) · 39 KB
/
WorldSession.h
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/*
* Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/// \addtogroup u2w
/// @{
/// \file
#ifndef __WORLDSESSION_H
#define __WORLDSESSION_H
#include "Common.h"
#include "SharedDefines.h"
#include "ObjectGuid.h"
struct ItemPrototype;
struct AuctionEntry;
struct AuctionHouseEntry;
struct DeclinedName;
class ObjectGuid;
class Creature;
class Item;
class Object;
class Player;
class Unit;
class WorldPacket;
class WorldSocket;
class QueryResult;
class LoginQueryHolder;
class CharacterHandler;
class GMTicket;
class MovementInfo;
class WorldSession;
struct OpcodeHandler;
enum AccountDataType
{
GLOBAL_CONFIG_CACHE = 0, // 0x01 g
PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
GLOBAL_MACROS_CACHE = 4, // 0x10 g
PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
PER_CHARACTER_CHAT_CACHE = 7, // 0x80 p
NUM_ACCOUNT_DATA_TYPES = 8
};
#define GLOBAL_CACHE_MASK 0x15
#define PER_CHARACTER_CACHE_MASK 0xEA
struct AccountData
{
AccountData() : Time(0), Data("") {}
time_t Time;
std::string Data;
};
struct AddonInfo
{
AddonInfo(const std::string& name, uint8 enabled, uint32 crc)
{
Name = name;
Enabled = enabled;
CRC = crc;
}
std::string Name;
uint8 Enabled;
uint32 CRC;
};
typedef std::list<AddonInfo> AddonsList;
enum PartyOperation
{
PARTY_OP_INVITE = 0,
PARTY_OP_LEAVE = 2,
PARTY_OP_SWAP = 4
};
enum PartyResult
{
ERR_PARTY_RESULT_OK = 0,
ERR_BAD_PLAYER_NAME_S = 1,
ERR_TARGET_NOT_IN_GROUP_S = 2,
ERR_TARGET_NOT_IN_INSTANCE_S = 3,
ERR_GROUP_FULL = 4,
ERR_ALREADY_IN_GROUP_S = 5,
ERR_NOT_IN_GROUP = 6,
ERR_NOT_LEADER = 7,
ERR_PLAYER_WRONG_FACTION = 8,
ERR_IGNORING_YOU_S = 9,
ERR_LFG_PENDING = 12,
ERR_INVITE_RESTRICTED = 13,
ERR_GROUP_SWAP_FAILED = 14, // if (PartyOperation == PARTY_OP_SWAP) ERR_GROUP_SWAP_FAILED else ERR_INVITE_IN_COMBAT
ERR_INVITE_UNKNOWN_REALM = 15,
ERR_INVITE_NO_PARTY_SERVER = 16,
ERR_INVITE_PARTY_BUSY = 17,
ERR_PARTY_TARGET_AMBIGUOUS = 18,
ERR_PARTY_LFG_INVITE_RAID_LOCKED = 19,
ERR_PARTY_LFG_BOOT_LIMIT = 20,
ERR_PARTY_LFG_BOOT_COOLDOWN_S = 21,
ERR_PARTY_LFG_BOOT_IN_PROGRESS = 22,
ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS = 23,
ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S = 24,
ERR_RAID_DISALLOWED_BY_LEVEL = 25,
ERR_PARTY_LFG_BOOT_IN_COMBAT = 26,
ERR_VOTE_KICK_REASON_NEEDED = 27,
ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE = 28,
ERR_PARTY_LFG_BOOT_LOOT_ROLLS = 29,
ERR_PARTY_LFG_TELEPORT_IN_COMBAT = 30
};
enum ChatRestrictionType
{
ERR_CHAT_RESTRICTED = 0,
ERR_CHAT_THROTTLED = 1,
ERR_USER_SQUELCHED = 2,
ERR_YELL_RESTRICTED = 3
};
enum TutorialDataState
{
TUTORIALDATA_UNCHANGED = 0,
TUTORIALDATA_CHANGED = 1,
TUTORIALDATA_NEW = 2
};
//class to deal with packet processing
//allows to determine if next packet is safe to be processed
class PacketFilter
{
public:
explicit PacketFilter(WorldSession * pSession) : m_pSession(pSession) {}
virtual ~PacketFilter() {}
virtual bool Process(WorldPacket * packet) { return true; }
virtual bool ProcessLogout() const { return true; }
protected:
WorldSession * const m_pSession;
};
//process only thread-safe packets in Map::Update()
class MapSessionFilter : public PacketFilter
{
public:
explicit MapSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {}
~MapSessionFilter() {}
virtual bool Process(WorldPacket * packet);
//in Map::Update() we do not process player logout!
virtual bool ProcessLogout() const { return false; }
};
//class used to filer only thread-unsafe packets from queue
//in order to update only be used in World::UpdateSessions()
class WorldSessionFilter : public PacketFilter
{
public:
explicit WorldSessionFilter(WorldSession * pSession) : PacketFilter(pSession) {}
~WorldSessionFilter() {}
virtual bool Process(WorldPacket* packet);
};
/// Player session in the World
class MANGOS_DLL_SPEC WorldSession
{
friend class CharacterHandler;
public:
WorldSession(uint32 id, WorldSocket *sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale);
~WorldSession();
bool PlayerLoading() const { return m_playerLoading; }
bool PlayerLogout() const { return m_playerLogout; }
bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; }
void SizeError(WorldPacket const& packet, uint32 size) const;
void ReadAddonsInfo(WorldPacket &data);
void SendAddonsInfo();
void SendPacket(WorldPacket const* packet);
void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
void SendNotification(int32 string_id,...);
void SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName);
void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type);
void SendLfgUpdate(uint8 unk1, uint8 unk2, uint8 unk3);
void SendPartyResult(PartyOperation operation, const std::string& member, PartyResult res);
void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);
void SendSetPhaseShift(uint32 phaseShift);
void SendQueryTimeResponse();
void SendRedirectClient(std::string& ip, uint16 port);
AccountTypes GetSecurity() const { return _security; }
uint32 GetAccountId() const { return _accountId; }
Player* GetPlayer() const { return _player; }
char const* GetPlayerName() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() { return m_Address; }
void SetPlayer(Player *plr);
uint8 Expansion() const { return m_expansion; }
/// Session in auth.queue currently
void SetInQueue(bool state) { m_inQueue = state; }
/// Is the user engaged in a log out process?
bool isLogingOut() const { return _logoutTime || m_playerLogout; }
/// Engage the logout process for the user
void LogoutRequest(time_t requestTime)
{
_logoutTime = requestTime;
}
/// Is logout cooldown expired?
bool ShouldLogOut(time_t currTime) const
{
return (_logoutTime > 0 && currTime >= _logoutTime + 20);
}
void LogoutPlayer(bool Save);
void KickPlayer();
void QueuePacket(WorldPacket* new_packet);
bool Update(uint32 diff, PacketFilter& updater);
/// Handle the authentication waiting queue (to be completed)
void SendAuthWaitQue(uint32 position);
void SendNameQueryOpcode(Player* p);
void SendNameQueryOpcodeFromDB(ObjectGuid guid);
static void SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId);
void SendTrainerList(ObjectGuid guid);
void SendTrainerList(ObjectGuid guid, const std::string& strTitle );
void SendListInventory(ObjectGuid guid);
bool CheckBanker(ObjectGuid guid);
void SendShowBank(ObjectGuid guid);
void SendTabardVendorActivate(ObjectGuid guid);
void SendSpiritResurrect();
void SendBindPoint(Creature* npc);
void SendGMTicketGetTicket(uint32 status, GMTicket *ticket = NULL);
void SendGMResponse(GMTicket *ticket);
void SendAttackStop(Unit const* enemy);
void SendBattlegGroundList(ObjectGuid guid, BattleGroundTypeId bgTypeId);
void SendTradeStatus(TradeStatus status);
void SendUpdateTrade(bool trader_state = true);
void SendCancelTrade();
void SendPetitionQueryOpcode(ObjectGuid petitionguid);
//pet
void SendPetNameQuery(uint64 guid, uint32 petnumber);
void SendStablePet(ObjectGuid guid);
void SendStableResult(uint8 res);
bool CheckStableMaster(ObjectGuid guid);
// Account Data
AccountData *GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t time_, std::string data);
void SendAccountDataTimes(uint32 mask);
void LoadGlobalAccountData();
void LoadAccountData(QueryResult* result, uint32 mask);
void LoadTutorialsData();
void SendTutorialsData();
void SaveTutorialsData();
uint32 GetTutorialInt(uint32 intId )
{
return m_Tutorials[intId];
}
void SetTutorialInt(uint32 intId, uint32 value)
{
if(m_Tutorials[intId] != value)
{
m_Tutorials[intId] = value;
if(m_tutorialState == TUTORIALDATA_UNCHANGED)
m_tutorialState = TUTORIALDATA_CHANGED;
}
}
//used with item_page table
bool SendItemInfo( uint32 itemid, WorldPacket data );
//auction
void SendAuctionHello(Unit * unit);
void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
void SendAuctionBidderNotification( uint32 location, uint32 auctionId, ObjectGuid bidderGuid, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification( AuctionEntry * auction );
void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
void SendAuctionCancelledToBidderMail( AuctionEntry* auction );
AuctionHouseEntry const* GetCheckedAuctionHouseForAuctioneer(ObjectGuid guid);
//Item Enchantment
void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);
//Taxi
void SendTaxiStatus(ObjectGuid guid);
void SendTaxiMenu( Creature* unit );
void SendDoFlight( uint32 mountDisplayId, uint32 path, uint32 pathNode = 0 );
bool SendLearnNewTaxiNode( Creature* unit );
// Guild/Arena Team
void SendGuildCommandResult(uint32 typecmd, const std::string& str, uint32 cmdresult);
void SendArenaTeamCommandResult(uint32 team_action, const std::string& team, const std::string& player, uint32 error_id);
void SendNotInArenaTeamPacket(uint8 type);
void SendPetitionShowList(ObjectGuid guid);
void SendSaveGuildEmblem( uint32 msg );
// Looking For Group
// TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
bool LookingForGroup_auto_join;
bool LookingForGroup_auto_add;
void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);
void DoLootRelease(ObjectGuid lguid);
// Account mute time
time_t m_muteTime;
// Locales
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
int GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
const char *GetMangosString(int32 entry) const;
uint32 GetLatency() const { return m_latency; }
void SetLatency(uint32 latency) { m_latency = latency; }
uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);
public: // opcodes handlers
void Handle_NULL(WorldPacket& recvPacket); // not used
void Handle_EarlyProccess( WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client
void HandleCharEnumOpcode(WorldPacket& recvPacket);
void HandleCharDeleteOpcode(WorldPacket& recvPacket);
void HandleCharCreateOpcode(WorldPacket& recvPacket);
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
void HandleCharEnum(QueryResult * result);
void HandlePlayerLogin(LoginQueryHolder * holder);
// played time
void HandlePlayedTime(WorldPacket& recvPacket);
// new
void HandleMoveUnRootAck(WorldPacket& recvPacket);
void HandleMoveRootAck(WorldPacket& recvPacket);
void HandleLookingForGroup(WorldPacket& recvPacket);
// new inspect
void HandleInspectOpcode(WorldPacket& recvPacket);
// new party stats
void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
void HandleFeatherFallAck(WorldPacket &recv_data);
void HandleMoveHoverAck( WorldPacket & recv_data );
void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);
// character view
void HandleShowingHelmOpcode(WorldPacket& recv_data);
void HandleShowingCloakOpcode(WorldPacket& recv_data);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
// Knockback
void HandleMoveKnockBackAck(WorldPacket& recvPacket);
void HandleMoveTeleportAckOpcode(WorldPacket& recvPacket);
void HandleForceSpeedChangeAckOpcodes( WorldPacket & recv_data );
void HandlePingOpcode(WorldPacket& recvPacket);
void HandleAuthSessionOpcode(WorldPacket& recvPacket);
void HandleRepopRequestOpcode(WorldPacket& recvPacket);
void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
void HandleLootOpcode(WorldPacket& recvPacket);
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
void HandleWhoOpcode(WorldPacket& recvPacket);
void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
void HandleGMTicketDeleteTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketUpdateTextOpcode(WorldPacket& recvPacket);
void HandleGMSurveySubmitOpcode(WorldPacket& recvPacket);
void HandleGMResponseResolveOpcode(WorldPacket& recv_data);
void HandleTogglePvP(WorldPacket& recvPacket);
void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
void HandleSetTargetOpcode(WorldPacket& recvPacket);
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
void HandleEmoteOpcode(WorldPacket& recvPacket);
void HandleContactListOpcode(WorldPacket& recvPacket);
void HandleAddFriendOpcode(WorldPacket& recvPacket);
static void HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 accountId, std::string friendNote);
void HandleDelFriendOpcode(WorldPacket& recvPacket);
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
static void HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 accountId);
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
void HandleSetFactionAtWarOpcode( WorldPacket & recv_data );
void HandleSetWatchedFactionOpcode(WorldPacket & recv_data);
void HandleSetFactionInactiveOpcode(WorldPacket & recv_data);
void HandleUpdateAccountData(WorldPacket& recvPacket);
void HandleRequestAccountData(WorldPacket& recvPacket);
void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
void HandleGameObjectUseOpcode(WorldPacket& recPacket);
void HandleMeetingStoneInfoOpcode(WorldPacket& recPacket);
void HandleGameobjectReportUse(WorldPacket& recvPacket);
void HandleNameQueryOpcode(WorldPacket& recvPacket);
void HandleQueryTimeOpcode(WorldPacket& recvPacket);
void HandleCreatureQueryOpcode(WorldPacket& recvPacket);
void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAckOpcode(); // for server-side calls
void HandleMovementOpcodes(WorldPacket& recvPacket);
void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
void HandleMoveNotActiveMoverOpcode(WorldPacket &recv_data);
void HandleDismissControlledVehicle(WorldPacket &recv_data);
void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);
void HandleRequestRaidInfoOpcode( WorldPacket & recv_data );
void HandleGroupInviteOpcode(WorldPacket& recvPacket);
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
void HandleOptOutOfLootOpcode( WorldPacket &recv_data );
void HandleSetAllowLowLevelRaidOpcode( WorldPacket & recv_data );
void HandleLootMethodOpcode(WorldPacket& recvPacket);
void HandleLootRoll( WorldPacket &recv_data );
void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data );
void HandleRaidTargetUpdateOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckOpcode( WorldPacket & recv_data );
void HandleRaidReadyCheckFinishedOpcode( WorldPacket & recv_data );
void HandleGroupRaidConvertOpcode( WorldPacket & recv_data );
void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data );
void HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data );
void HandlePartyAssignmentOpcode( WorldPacket & recv_data );
void HandlePetitionBuyOpcode(WorldPacket& recv_data);
void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
void HandlePetitionQueryOpcode(WorldPacket& recv_data);
void HandlePetitionRenameOpcode(WorldPacket& recv_data);
void HandlePetitionSignOpcode(WorldPacket& recv_data);
void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
void HandleOfferPetitionOpcode(WorldPacket& recv_data);
void HandleTurnInPetitionOpcode(WorldPacket& recv_data);
void HandleGuildQueryOpcode(WorldPacket& recvPacket);
void HandleGuildCreateOpcode(WorldPacket& recvPacket);
void HandleGuildInviteOpcode(WorldPacket& recvPacket);
void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
void HandleGuildInfoOpcode(WorldPacket& recvPacket);
void HandleGuildEventLogQueryOpcode(WorldPacket& recvPacket);
void HandleGuildRosterOpcode(WorldPacket& recvPacket);
void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
void HandleGuildRankOpcode(WorldPacket& recvPacket);
void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
void HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket);
void HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket);
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
void HandleBankerActivateOpcode(WorldPacket& recvPacket);
void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
void HandleTrainerListOpcode(WorldPacket& recvPacket);
void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
void HandleStablePet(WorldPacket& recvPacket);
void HandleUnstablePet(WorldPacket& recvPacket);
void HandleBuyStableSlot(WorldPacket& recvPacket);
void HandleStableRevivePet(WorldPacket& recvPacket);
void HandleStableSwapPet(WorldPacket& recvPacket);
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
void HandleAuctionListItems( WorldPacket & recv_data );
void HandleAuctionListBidderItems( WorldPacket & recv_data );
void HandleAuctionSellItem( WorldPacket & recv_data );
void HandleAuctionRemoveItem( WorldPacket & recv_data );
void HandleAuctionListOwnerItems( WorldPacket & recv_data );
void HandleAuctionPlaceBid( WorldPacket & recv_data );
void HandleAuctionListPendingSales( WorldPacket & recv_data );
void HandleGetMailList( WorldPacket & recv_data );
void HandleSendMail( WorldPacket & recv_data );
void HandleMailTakeMoney( WorldPacket & recv_data );
void HandleMailTakeItem( WorldPacket & recv_data );
void HandleMailMarkAsRead( WorldPacket & recv_data );
void HandleMailReturnToSender( WorldPacket & recv_data );
void HandleMailDelete( WorldPacket & recv_data );
void HandleItemTextQuery( WorldPacket & recv_data);
void HandleMailCreateTextItem(WorldPacket & recv_data );
void HandleQueryNextMailTime(WorldPacket & recv_data );
void HandleCancelChanneling(WorldPacket & recv_data );
void SendItemPageInfo( ItemPrototype *itemProto );
void HandleSplitItemOpcode(WorldPacket& recvPacket);
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
void HandleSellItemOpcode(WorldPacket& recvPacket);
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
void HandleBuyItemOpcode(WorldPacket& recvPacket);
void HandleListInventoryOpcode(WorldPacket& recvPacket);
void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
void HandleReadItemOpcode(WorldPacket& recvPacket);
void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
void HandleSwapItem( WorldPacket & recvPacket);
void HandleBuybackItem(WorldPacket & recvPacket);
void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
void HandleWrapItemOpcode(WorldPacket& recvPacket);
void HandleAttackSwingOpcode(WorldPacket& recvPacket);
void HandleAttackStopOpcode(WorldPacket& recvPacket);
void HandleSetSheathedOpcode(WorldPacket& recvPacket);
void HandleUseItemOpcode(WorldPacket& recvPacket);
void HandleOpenItemOpcode(WorldPacket& recvPacket);
void HandleCastSpellOpcode(WorldPacket& recvPacket);
void HandleCancelCastOpcode(WorldPacket& recvPacket);
void HandleCancelAuraOpcode(WorldPacket& recvPacket);
void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
void HandleLearnPreviewTalents(WorldPacket& recvPacket);
void HandleTalentWipeConfirmOpcode(WorldPacket& recvPacket);
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
void HandleQuestQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverCancel(WorldPacket& recv_data );
void HandleQuestLogSwapQuest(WorldPacket& recv_data );
void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
void HandleQuestConfirmAccept(WorldPacket& recv_data);
void HandleQuestgiverCompleteQuest(WorldPacket& recv_data);
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
void HandlePushQuestToParty(WorldPacket& recvPacket);
void HandleQuestPushResult(WorldPacket& recvPacket);
bool processChatmessageFurtherAfterSecurityChecks(std::string&, uint32);
void SendPlayerNotFoundNotice(std::string name);
void SendPlayerAmbiguousNotice(std::string name);
void SendWrongFactionNotice();
void SendChatRestrictedNotice(ChatRestrictionType restriction);
void HandleMessagechatOpcode(WorldPacket& recvPacket);
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
void HandleReclaimCorpseOpcode( WorldPacket& recvPacket );
void HandleCorpseQueryOpcode( WorldPacket& recvPacket );
void HandleCorpseMapPositionQueryOpcode( WorldPacket& recvPacket );
void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
void HandleSummonResponseOpcode(WorldPacket& recv_data);
void HandleJoinChannelOpcode(WorldPacket& recvPacket);
void HandleLeaveChannelOpcode(WorldPacket& recvPacket);
void HandleChannelListOpcode(WorldPacket& recvPacket);
void HandleChannelPasswordOpcode(WorldPacket& recvPacket);
void HandleChannelSetOwnerOpcode(WorldPacket& recvPacket);
void HandleChannelOwnerOpcode(WorldPacket& recvPacket);
void HandleChannelModeratorOpcode(WorldPacket& recvPacket);
void HandleChannelUnmoderatorOpcode(WorldPacket& recvPacket);
void HandleChannelMuteOpcode(WorldPacket& recvPacket);
void HandleChannelUnmuteOpcode(WorldPacket& recvPacket);
void HandleChannelInviteOpcode(WorldPacket& recvPacket);
void HandleChannelKickOpcode(WorldPacket& recvPacket);
void HandleChannelBanOpcode(WorldPacket& recvPacket);
void HandleChannelUnbanOpcode(WorldPacket& recvPacket);
void HandleChannelAnnouncementsOpcode(WorldPacket& recvPacket);
void HandleChannelModerateOpcode(WorldPacket& recvPacket);
void HandleChannelDisplayListQueryOpcode(WorldPacket& recvPacket);
void HandleGetChannelMemberCountOpcode(WorldPacket& recvPacket);
void HandleSetChannelWatchOpcode(WorldPacket& recvPacket);
void HandleCompleteCinematic(WorldPacket& recvPacket);
void HandleNextCinematicCamera(WorldPacket& recvPacket);
void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
void HandlePageTextQueryOpcode(WorldPacket& recvPacket);
void HandleTutorialFlagOpcode ( WorldPacket & recv_data );
void HandleTutorialClearOpcode( WorldPacket & recv_data );
void HandleTutorialResetOpcode( WorldPacket & recv_data );
//Pet
void HandlePetAction( WorldPacket & recv_data );
void HandlePetStopAttack(WorldPacket& recv_data);
void HandlePetNameQueryOpcode( WorldPacket & recv_data );
void HandlePetSetAction( WorldPacket & recv_data );
void HandlePetAbandon( WorldPacket & recv_data );
void HandlePetRename( WorldPacket & recv_data );
void HandlePetCancelAuraOpcode( WorldPacket& recvPacket );
void HandlePetUnlearnOpcode( WorldPacket& recvPacket );
void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket );
void HandlePetCastSpellOpcode( WorldPacket& recvPacket );
void HandlePetLearnTalent( WorldPacket& recvPacket );
void HandleLearnPreviewTalentsPet( WorldPacket& recvPacket );
void HandleSetActionBarTogglesOpcode(WorldPacket& recv_data);
void HandleCharRenameOpcode(WorldPacket& recv_data);
static void HandleChangePlayerNameOpcodeCallBack(QueryResult *result, uint32 accountId, std::string newname);
void HandleSetPlayerDeclinedNamesOpcode(WorldPacket& recv_data);
void HandleTotemDestroyed(WorldPacket& recv_data);
//BattleGround
void HandleBattlemasterHelloOpcode(WorldPacket &recv_data);
void HandleBattlemasterJoinOpcode(WorldPacket &recv_data);
void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
void HandlePVPLogDataOpcode( WorldPacket &recv_data );
void HandleBattlefieldStatusOpcode(WorldPacket &recv_data);
void HandleBattleFieldPortOpcode( WorldPacket &recv_data );
void HandleBattlefieldListOpcode( WorldPacket &recv_data );
void HandleLeaveBattlefieldOpcode( WorldPacket &recv_data );
void HandleBattlemasterJoinArena( WorldPacket &recv_data );
void HandleReportPvPAFK( WorldPacket &recv_data );
void HandleWardenDataOpcode(WorldPacket& recv_data);
void HandleWorldTeleportOpcode(WorldPacket& recv_data);
void HandleMinimapPingOpcode(WorldPacket& recv_data);
void HandleRandomRollOpcode(WorldPacket& recv_data);
void HandleFarSightOpcode(WorldPacket& recv_data);
void HandleSetLfgOpcode(WorldPacket& recv_data);
void HandleSetDungeonDifficultyOpcode(WorldPacket& recv_data);
void HandleSetRaidDifficultyOpcode(WorldPacket& recv_data);
void HandleMoveSetCanFlyAckOpcode(WorldPacket& recv_data);
void HandleLfgJoinOpcode(WorldPacket& recv_data);
void HandleLfgLeaveOpcode(WorldPacket& recv_data);
void HandleSearchLfgJoinOpcode(WorldPacket& recv_data);
void HandleSearchLfgLeaveOpcode(WorldPacket& recv_data);
void HandleLfgClearOpcode(WorldPacket& recv_data);
void HandleLfmClearOpcode(WorldPacket& recv_data);
void HandleSetLfmOpcode(WorldPacket& recv_data);
void HandleSetLfgCommentOpcode(WorldPacket& recv_data);
void HandleLfgSetRoles(WorldPacket& recv_data);
void HandleSetTitleOpcode(WorldPacket& recv_data);
void HandleRealmSplitOpcode(WorldPacket& recv_data);
void HandleTimeSyncResp(WorldPacket& recv_data);
void HandleWhoisOpcode(WorldPacket& recv_data);
void HandleResetInstancesOpcode(WorldPacket& recv_data);
void HandleHearthandResurrect(WorldPacket & recv_data);
// Arena Team
void HandleInspectArenaTeamsOpcode(WorldPacket& recv_data);
void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
void HandleArenaTeamInviteOpcode(WorldPacket& recv_data);
void HandleArenaTeamAcceptOpcode(WorldPacket& recv_data);
void HandleArenaTeamDeclineOpcode(WorldPacket& recv_data);
void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
void HandleArenaTeamRemoveOpcode(WorldPacket& recv_data);
void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
void HandleArenaTeamLeaderOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
void HandleCancelMountAuraOpcode(WorldPacket& recv_data);
void HandleSelfResOpcode(WorldPacket& recv_data);
void HandleComplainOpcode(WorldPacket& recv_data);
void HandleRequestPetInfoOpcode(WorldPacket& recv_data);
// Socket gem
void HandleSocketOpcode(WorldPacket& recv_data);
void HandleCancelTempEnchantmentOpcode(WorldPacket& recv_data);
void HandleItemRefundInfoRequest(WorldPacket& recv_data);
void HandleChannelVoiceOnOpcode(WorldPacket & recv_data);
void HandleVoiceSessionEnableOpcode(WorldPacket& recv_data);
void HandleSetActiveVoiceChannel(WorldPacket& recv_data);
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);
// Guild Bank
void HandleGuildPermissions(WorldPacket& recv_data);
void HandleGuildBankMoneyWithdrawn(WorldPacket& recv_data);
void HandleGuildBankerActivate(WorldPacket& recv_data);
void HandleGuildBankQueryTab(WorldPacket& recv_data);
void HandleGuildBankLogQuery(WorldPacket& recv_data);
void HandleGuildBankDepositMoney(WorldPacket& recv_data);
void HandleGuildBankWithdrawMoney(WorldPacket& recv_data);
void HandleGuildBankSwapItems(WorldPacket& recv_data);
void HandleGuildBankUpdateTab(WorldPacket& recv_data);
void HandleGuildBankBuyTab(WorldPacket& recv_data);
void HandleQueryGuildBankTabText(WorldPacket& recv_data);
void HandleSetGuildBankTabText(WorldPacket& recv_data);
// Calendar
void HandleCalendarGetCalendar(WorldPacket& recv_data);
void HandleCalendarGetEvent(WorldPacket& recv_data);
void HandleCalendarGuildFilter(WorldPacket& recv_data);
void HandleCalendarArenaTeam(WorldPacket& recv_data);
void HandleCalendarAddEvent(WorldPacket& recv_data);
void HandleCalendarUpdateEvent(WorldPacket& recv_data);
void HandleCalendarRemoveEvent(WorldPacket& recv_data);
void HandleCalendarCopyEvent(WorldPacket& recv_data);
void HandleCalendarEventInvite(WorldPacket& recv_data);
void HandleCalendarEventRsvp(WorldPacket& recv_data);
void HandleCalendarEventRemoveInvite(WorldPacket& recv_data);
void HandleCalendarEventStatus(WorldPacket& recv_data);
void HandleCalendarEventModeratorStatus(WorldPacket& recv_data);
void HandleCalendarComplain(WorldPacket& recv_data);
void HandleCalendarGetNumPending(WorldPacket& recv_data);
void HandleSpellClick(WorldPacket& recv_data);
void HandleAlterAppearanceOpcode(WorldPacket& recv_data);
void HandleRemoveGlyphOpcode(WorldPacket& recv_data);
void HandleCharCustomizeOpcode(WorldPacket& recv_data);
void HandleQueryInspectAchievementsOpcode(WorldPacket& recv_data);
void HandleEquipmentSetSaveOpcode(WorldPacket& recv_data);
void HandleEquipmentSetDeleteOpcode(WorldPacket& recv_data);
void HandleEquipmentSetUseOpcode(WorldPacket& recv_data);
void HandleWorldStateUITimerUpdateOpcode(WorldPacket& recv_data);
void HandleReadyForAccountDataTimesOpcode(WorldPacket& recv_data);
void HandleQueryQuestsCompletedOpcode(WorldPacket& recv_data);
void HandleQuestPOIQueryOpcode(WorldPacket& recv_data);
private:
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
bool VerifyMovementInfo(MovementInfo const& movementInfo, ObjectGuid const& guid) const;
void HandleMoverRelocation(MovementInfo& movementInfo);
void ExecuteOpcode( OpcodeHandler const& opHandle, WorldPacket* packet );
// logging helper
void LogUnexpectedOpcode(WorldPacket *packet, const char * reason);
void LogUnprocessedTail(WorldPacket *packet);
uint32 m_GUIDLow; // set logged or recently logout player (while m_playerRecentlyLogout set)
Player *_player;
WorldSocket *m_Socket;
std::string m_Address;
AccountTypes _security;
uint32 _accountId;
uint8 m_expansion;
time_t _logoutTime;
bool m_inQueue; // session wait in auth.queue
bool m_playerLoading; // code processed in LoginPlayer
bool m_playerLogout; // code processed in LogoutPlayer
bool m_playerRecentlyLogout;
bool m_playerSave; // code processed in LogoutPlayer with save request
LocaleConstant m_sessionDbcLocale;
int m_sessionDbLocaleIndex;
uint32 m_latency;
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
uint32 m_Tutorials[8];
TutorialDataState m_tutorialState;
AddonsList m_addonsList;
ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue;
};
#endif
/// @}