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SharedDefines.h
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SharedDefines.h
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_SHAREDDEFINES_H
#define MANGOS_SHAREDDEFINES_H
#include "Platform/Define.h"
#include <cassert>
enum Gender
{
GENDER_MALE = 0,
GENDER_FEMALE = 1,
GENDER_NONE = 2
};
#define MAX_GENDER 3
// Race value is index in ChrRaces.dbc
enum Races
{
RACE_HUMAN = 1,
RACE_ORC = 2,
RACE_DWARF = 3,
RACE_NIGHTELF = 4,
RACE_UNDEAD_PLAYER = 5,
RACE_TAUREN = 6,
RACE_GNOME = 7,
RACE_TROLL = 8,
//RACE_GOBLIN = 9,
RACE_BLOODELF = 10,
RACE_DRAENEI = 11,
//RACE_FEL_ORC = 12,
//RACE_NAGA = 13,
//RACE_BROKEN = 14,
//RACE_SKELETON = 15,
//RACE_VRYKUL = 16,
//RACE_TUSKARR = 17,
//RACE_FOREST_TROLL = 18,
//RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
//RACE_ICE_TROLL = 21
};
// max+1 for player race
#define MAX_RACES 12
#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
(1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
(1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
(1<<(RACE_DRAENEI-1)) )
// Class value is index in ChrClasses.dbc
enum Classes
{
CLASS_WARRIOR = 1,
CLASS_PALADIN = 2,
CLASS_HUNTER = 3,
CLASS_ROGUE = 4,
CLASS_PRIEST = 5,
CLASS_DEATH_KNIGHT = 6,
CLASS_SHAMAN = 7,
CLASS_MAGE = 8,
CLASS_WARLOCK = 9,
// CLASS_UNK2 = 10,unused
CLASS_DRUID = 11,
};
// max+1 for player class
#define MAX_CLASSES 12
#define CLASSMASK_ALL_PLAYABLE \
((1<<(CLASS_WARRIOR-1))|(1<<(CLASS_PALADIN-1))|(1<<(CLASS_HUNTER-1))| \
(1<<(CLASS_ROGUE-1)) |(1<<(CLASS_PRIEST-1)) |(1<<(CLASS_SHAMAN-1))| \
(1<<(CLASS_MAGE-1)) |(1<<(CLASS_WARLOCK-1))|(1<<(CLASS_DRUID-1)) | \
(1<<(CLASS_DEATH_KNIGHT-1)) )
#define CLASSMASK_ALL_CREATURES ((1<<(CLASS_WARRIOR-1)) | (1<<(CLASS_PALADIN-1)) | (1<<(CLASS_ROGUE-1)) | (1<<(CLASS_MAGE-1)) )
#define CLASSMASK_WAND_USERS ((1<<(CLASS_PRIEST-1))|(1<<(CLASS_MAGE-1))|(1<<(CLASS_WARLOCK-1)))
#define PLAYER_MAX_BATTLEGROUND_QUEUES 2
enum ReputationRank
{
REP_HATED = 0,
REP_HOSTILE = 1,
REP_UNFRIENDLY = 2,
REP_NEUTRAL = 3,
REP_FRIENDLY = 4,
REP_HONORED = 5,
REP_REVERED = 6,
REP_EXALTED = 7
};
#define MIN_REPUTATION_RANK (REP_HATED)
#define MAX_REPUTATION_RANK 8
#define MAX_SPILLOVER_FACTIONS 4
enum MoneyConstants
{
COPPER = 1,
SILVER = COPPER*100,
GOLD = SILVER*100
};
enum Stats
{
STAT_STRENGTH = 0,
STAT_AGILITY = 1,
STAT_STAMINA = 2,
STAT_INTELLECT = 3,
STAT_SPIRIT = 4
};
#define MAX_STATS 5
enum Powers
{
POWER_MANA = 0,
POWER_RAGE = 1,
POWER_FOCUS = 2,
POWER_ENERGY = 3,
POWER_HAPPINESS = 4,
POWER_RUNE = 5,
POWER_RUNIC_POWER = 6,
POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
};
#define MAX_POWERS 7
enum SpellSchools
{
SPELL_SCHOOL_NORMAL = 0,
SPELL_SCHOOL_HOLY = 1,
SPELL_SCHOOL_FIRE = 2,
SPELL_SCHOOL_NATURE = 3,
SPELL_SCHOOL_FROST = 4,
SPELL_SCHOOL_SHADOW = 5,
SPELL_SCHOOL_ARCANE = 6
};
#define MAX_SPELL_SCHOOL 7
enum SpellSchoolMask
{
SPELL_SCHOOL_MASK_NONE = 0x00, // not exist
SPELL_SCHOOL_MASK_NORMAL = (1 << SPELL_SCHOOL_NORMAL), // PHYSICAL (Armor)
SPELL_SCHOOL_MASK_HOLY = (1 << SPELL_SCHOOL_HOLY ),
SPELL_SCHOOL_MASK_FIRE = (1 << SPELL_SCHOOL_FIRE ),
SPELL_SCHOOL_MASK_NATURE = (1 << SPELL_SCHOOL_NATURE),
SPELL_SCHOOL_MASK_FROST = (1 << SPELL_SCHOOL_FROST ),
SPELL_SCHOOL_MASK_SHADOW = (1 << SPELL_SCHOOL_SHADOW),
SPELL_SCHOOL_MASK_ARCANE = (1 << SPELL_SCHOOL_ARCANE),
// unions
// 124, not include normal and holy damage
SPELL_SCHOOL_MASK_SPELL = ( SPELL_SCHOOL_MASK_FIRE |
SPELL_SCHOOL_MASK_NATURE | SPELL_SCHOOL_MASK_FROST |
SPELL_SCHOOL_MASK_SHADOW | SPELL_SCHOOL_MASK_ARCANE ),
// 126
SPELL_SCHOOL_MASK_MAGIC = ( SPELL_SCHOOL_MASK_HOLY | SPELL_SCHOOL_MASK_SPELL ),
// 127
SPELL_SCHOOL_MASK_ALL = ( SPELL_SCHOOL_MASK_NORMAL | SPELL_SCHOOL_MASK_MAGIC )
};
inline SpellSchools GetFirstSchoolInMask(SpellSchoolMask mask)
{
for(int i = 0; i < MAX_SPELL_SCHOOL; ++i)
if(mask & (1 << i))
return SpellSchools(i);
return SPELL_SCHOOL_NORMAL;
}
enum ItemQualities
{
ITEM_QUALITY_POOR = 0, //GREY
ITEM_QUALITY_NORMAL = 1, //WHITE
ITEM_QUALITY_UNCOMMON = 2, //GREEN
ITEM_QUALITY_RARE = 3, //BLUE
ITEM_QUALITY_EPIC = 4, //PURPLE
ITEM_QUALITY_LEGENDARY = 5, //ORANGE
ITEM_QUALITY_ARTIFACT = 6, //LIGHT YELLOW
ITEM_QUALITY_HEIRLOOM = 7
};
#define MAX_ITEM_QUALITY 8
const uint32 ItemQualityColors[MAX_ITEM_QUALITY] = {
0xff9d9d9d, //GREY
0xffffffff, //WHITE
0xff1eff00, //GREEN
0xff0070dd, //BLUE
0xffa335ee, //PURPLE
0xffff8000, //ORANGE
0xffe6cc80, //LIGHT YELLOW
0xffe6cc80 //LIGHT YELLOW
};
// ***********************************
// Spell Attributes definitions
// ***********************************
#define SPELL_ATTR_UNK0 0x00000001 // 0
#define SPELL_ATTR_RANGED 0x00000002 // 1 All ranged abilites have this flag
#define SPELL_ATTR_ON_NEXT_SWING_1 0x00000004 // 2 on next swing
#define SPELL_ATTR_UNK3 0x00000008 // 3 not set in 3.0.3
#define SPELL_ATTR_UNK4 0x00000010 // 4 isAbility
#define SPELL_ATTR_TRADESPELL 0x00000020 // 5 trade spells, will be added by client to a sublist of profession spell
#define SPELL_ATTR_PASSIVE 0x00000040 // 6 Passive spell
#define SPELL_ATTR_UNK7 0x00000080 // 7 can't be linked in chat?
#define SPELL_ATTR_UNK8 0x00000100 // 8 hide created item in tooltip (for effect=24)
#define SPELL_ATTR_UNK9 0x00000200 // 9
#define SPELL_ATTR_ON_NEXT_SWING_2 0x00000400 // 10 on next swing 2
#define SPELL_ATTR_UNK11 0x00000800 // 11
#define SPELL_ATTR_DAYTIME_ONLY 0x00001000 // 12 only useable at daytime, not set in 2.4.2
#define SPELL_ATTR_NIGHT_ONLY 0x00002000 // 13 only useable at night, not set in 2.4.2
#define SPELL_ATTR_INDOORS_ONLY 0x00004000 // 14 only useable indoors, not set in 2.4.2
#define SPELL_ATTR_OUTDOORS_ONLY 0x00008000 // 15 Only useable outdoors.
#define SPELL_ATTR_NOT_SHAPESHIFT 0x00010000 // 16 Not while shapeshifted
#define SPELL_ATTR_ONLY_STEALTHED 0x00020000 // 17 Must be in stealth
#define SPELL_ATTR_UNK18 0x00040000 // 18
#define SPELL_ATTR_LEVEL_DAMAGE_CALCULATION 0x00080000 // 19 spelldamage depends on caster level
#define SPELL_ATTR_STOP_ATTACK_TARGET 0x00100000 // 20 Stop attack after use this spell (and not begin attack if use)
#define SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK 0x00200000 // 21 Cannot be dodged/parried/blocked
#define SPELL_ATTR_UNK22 0x00400000 // 22
#define SPELL_ATTR_UNK23 0x00800000 // 23 castable while dead?
#define SPELL_ATTR_CASTABLE_WHILE_MOUNTED 0x01000000 // 24 castable while mounted
#define SPELL_ATTR_DISABLED_WHILE_ACTIVE 0x02000000 // 25 Activate and start cooldown after aura fade or remove summoned creature or go
#define SPELL_ATTR_UNK26 0x04000000 // 26
#define SPELL_ATTR_CASTABLE_WHILE_SITTING 0x08000000 // 27 castable while sitting
#define SPELL_ATTR_CANT_USED_IN_COMBAT 0x10000000 // 28 Cannot be used in combat
#define SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY 0x20000000 // 29 unaffected by invulnerability (hmm possible not...)
#define SPELL_ATTR_UNK30 0x40000000 // 30 breakable by damage?
#define SPELL_ATTR_CANT_CANCEL 0x80000000 // 31 positive aura can't be canceled
#define SPELL_ATTR_EX_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX_DRAIN_ALL_POWER 0x00000002 // 1 use all power (Only paladin Lay of Hands and Bunyanize)
#define SPELL_ATTR_EX_CHANNELED_1 0x00000004 // 2 channeled 1
#define SPELL_ATTR_EX_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX_NOT_BREAK_STEALTH 0x00000020 // 5 Not break stealth
#define SPELL_ATTR_EX_CHANNELED_2 0x00000040 // 6 channeled 2
#define SPELL_ATTR_EX_NEGATIVE 0x00000080 // 7
#define SPELL_ATTR_EX_NOT_IN_COMBAT_TARGET 0x00000100 // 8 Spell req target not to be in combat state
#define SPELL_ATTR_EX_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX_NO_INITIAL_AGGRO 0x00000400 // 10 no generates threat on cast 100%
#define SPELL_ATTR_EX_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity
#define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity
#define SPELL_ATTR_EX_UNK17 0x00020000 // 17 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
#define SPELL_ATTR_EX_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX_REQ_TARGET_COMBO_POINTS 0x00100000 // 20 Req combo points on target
#define SPELL_ATTR_EX_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX_REQ_COMBO_POINTS 0x00400000 // 22 Use combo points (in 4.x not required combo point target selected)
#define SPELL_ATTR_EX_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX_UNK24 0x01000000 // 24 Req fishing pole??
#define SPELL_ATTR_EX_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX_UNK30 0x40000000 // 30 overpower
#define SPELL_ATTR_EX_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX2_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX2_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX2_CANT_REFLECTED 0x00000004 // 2 ? used for detect can or not spell reflected // do not need LOS (e.g. 18220 since 3.3.3)
#define SPELL_ATTR_EX2_UNK3 0x00000008 // 3 auto targeting? (e.g. fishing skill enhancement items since 3.3.3)
#define SPELL_ATTR_EX2_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX2_AUTOREPEAT_FLAG 0x00000020 // 5
#define SPELL_ATTR_EX2_UNK6 0x00000040 // 6 only usable on tabbed by yourself
#define SPELL_ATTR_EX2_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX2_UNK8 0x00000100 // 8 not set in 3.0.3
#define SPELL_ATTR_EX2_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX2_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX2_HEALTH_FUNNEL 0x00000800 // 11
#define SPELL_ATTR_EX2_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX2_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX2_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX2_UNK15 0x00008000 // 15 not set in 3.0.3
#define SPELL_ATTR_EX2_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX2_UNK17 0x00020000 // 17 suspend weapon timer instead of resetting it, (?Hunters Shot and Stings only have this flag?)
#define SPELL_ATTR_EX2_UNK18 0x00040000 // 18 Only Revive pet - possible req dead pet
#define SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT 0x00080000 // 19 does not necessarly need shapeshift
#define SPELL_ATTR_EX2_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX2_DAMAGE_REDUCED_SHIELD 0x00200000 // 21 for ice blocks, pala immunity buffs, priest absorb shields, but used also for other spells -> not sure!
#define SPELL_ATTR_EX2_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX2_UNK23 0x00800000 // 23 Only mage Arcane Concentration have this flag
#define SPELL_ATTR_EX2_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX2_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX2_UNK26 0x04000000 // 26 unaffected by school immunity
#define SPELL_ATTR_EX2_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX2_UNK28 0x10000000 // 28 no breaks stealth if it fails??
#define SPELL_ATTR_EX2_CANT_CRIT 0x20000000 // 29 Spell can't crit
#define SPELL_ATTR_EX2_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX2_FOOD_BUFF 0x80000000 // 31 Food or Drink Buff (like Well Fed)
#define SPELL_ATTR_EX3_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX3_UNK1 0x00000002 // 1
#define SPELL_ATTR_EX3_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX3_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX3_UNK4 0x00000010 // 4 Druid Rebirth only this spell have this flag
#define SPELL_ATTR_EX3_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX3_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX3_UNK7 0x00000080 // 7 create a separate (de)buff stack for each caster
#define SPELL_ATTR_EX3_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX3_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX3_MAIN_HAND 0x00000400 // 10 Main hand weapon required
#define SPELL_ATTR_EX3_BATTLEGROUND 0x00000800 // 11 Can casted only on battleground
#define SPELL_ATTR_EX3_CAST_ON_DEAD 0x00001000 // 12 target is a dead player (not every spell has this flag)
#define SPELL_ATTR_EX3_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX3_UNK14 0x00004000 // 14 "Honorless Target" only this spells have this flag
#define SPELL_ATTR_EX3_UNK15 0x00008000 // 15 Auto Shoot, Shoot, Throw, - this is autoshot flag
#define SPELL_ATTR_EX3_UNK16 0x00010000 // 16 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_UNK17 0x00020000 // 17 no triggers effects that trigger on casting a spell??
#define SPELL_ATTR_EX3_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX3_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX3_DEATH_PERSISTENT 0x00100000 // 20 Death persistent spells
#define SPELL_ATTR_EX3_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX3_REQ_WAND 0x00400000 // 22 Req wand
#define SPELL_ATTR_EX3_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX3_REQ_OFFHAND 0x01000000 // 24 Req offhand weapon
#define SPELL_ATTR_EX3_UNK25 0x02000000 // 25 no cause spell pushback ?
#define SPELL_ATTR_EX3_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX3_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX3_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX3_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX3_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX3_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX4_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX4_UNK1 0x00000002 // 1 proc on finishing move?
#define SPELL_ATTR_EX4_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX4_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX4_UNK4 0x00000010 // 4 This will no longer cause guards to attack on use??
#define SPELL_ATTR_EX4_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX4_NOT_STEALABLE 0x00000040 // 6 although such auras might be dispellable, they cannot be stolen
#define SPELL_ATTR_EX4_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX4_STACK_DOT_MODIFIER 0x00000100 // 8 no effect on non DoTs?
#define SPELL_ATTR_EX4_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX4_SPELL_VS_EXTEND_COST 0x00000400 // 10 Rogue Shiv have this flag
#define SPELL_ATTR_EX4_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX4_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX4_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX4_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX4_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX4_NOT_USABLE_IN_ARENA 0x00010000 // 16 not usable in arena
#define SPELL_ATTR_EX4_USABLE_IN_ARENA 0x00020000 // 17 usable in arena
#define SPELL_ATTR_EX4_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX4_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX4_UNK20 0x00100000 // 20 do not give "more powerful spell" error message
#define SPELL_ATTR_EX4_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX4_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX4_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX4_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX4_UNK25 0x02000000 // 25 pet scaling auras
#define SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND 0x04000000 // 26 Can only be used in Outland.
#define SPELL_ATTR_EX4_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX4_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX4_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX4_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX4_UNK31 0x80000000 // 31
#define SPELL_ATTR_EX5_UNK0 0x00000001 // 0
#define SPELL_ATTR_EX5_NO_REAGENT_WHILE_PREP 0x00000002 // 1 not need reagents if UNIT_FLAG_PREPARATION
#define SPELL_ATTR_EX5_UNK2 0x00000004 // 2 removed at enter arena (e.g. 31850 since 3.3.3)
#define SPELL_ATTR_EX5_USABLE_WHILE_STUNNED 0x00000008 // 3 usable while stunned
#define SPELL_ATTR_EX5_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX5_SINGLE_TARGET_SPELL 0x00000020 // 5 Only one target can be apply at a time
#define SPELL_ATTR_EX5_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX5_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX5_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX5_START_PERIODIC_AT_APPLY 0x00000200 // 9 begin periodic tick at aura apply
#define SPELL_ATTR_EX5_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX5_UNK11 0x00000800 // 11
#define SPELL_ATTR_EX5_UNK12 0x00001000 // 12
#define SPELL_ATTR_EX5_UNK13 0x00002000 // 13 haste affects duration (e.g. 8050 since 3.3.3)
#define SPELL_ATTR_EX5_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX5_UNK15 0x00008000 // 15
#define SPELL_ATTR_EX5_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX5_USABLE_WHILE_FEARED 0x00020000 // 17 usable while feared
#define SPELL_ATTR_EX5_USABLE_WHILE_CONFUSED 0x00040000 // 18 usable while confused
#define SPELL_ATTR_EX5_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX5_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX5_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX5_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX5_UNK23 0x00800000 // 23
#define SPELL_ATTR_EX5_UNK24 0x01000000 // 24
#define SPELL_ATTR_EX5_UNK25 0x02000000 // 25
#define SPELL_ATTR_EX5_UNK26 0x04000000 // 26
#define SPELL_ATTR_EX5_UNK27 0x08000000 // 27
#define SPELL_ATTR_EX5_UNK28 0x10000000 // 28
#define SPELL_ATTR_EX5_UNK29 0x20000000 // 29
#define SPELL_ATTR_EX5_UNK30 0x40000000 // 30
#define SPELL_ATTR_EX5_UNK31 0x80000000 // 31 Forces all nearby enemies to focus attacks caster
#define SPELL_ATTR_EX6_UNK0 0x00000001 // 0 Only Move spell have this flag
#define SPELL_ATTR_EX6_ONLY_IN_ARENA 0x00000002 // 1 only usable in arena, not used in 3.2.0a and early
#define SPELL_ATTR_EX6_UNK2 0x00000004 // 2
#define SPELL_ATTR_EX6_UNK3 0x00000008 // 3
#define SPELL_ATTR_EX6_UNK4 0x00000010 // 4
#define SPELL_ATTR_EX6_UNK5 0x00000020 // 5
#define SPELL_ATTR_EX6_UNK6 0x00000040 // 6
#define SPELL_ATTR_EX6_UNK7 0x00000080 // 7
#define SPELL_ATTR_EX6_UNK8 0x00000100 // 8
#define SPELL_ATTR_EX6_UNK9 0x00000200 // 9
#define SPELL_ATTR_EX6_UNK10 0x00000400 // 10
#define SPELL_ATTR_EX6_NOT_IN_RAID_INSTANCE 0x00000800 // 11 not usable in raid instance
#define SPELL_ATTR_EX6_UNK12 0x00001000 // 12 for auras SPELL_AURA_TRACK_CREATURES, SPELL_AURA_TRACK_RESOURCES and SPELL_AURA_TRACK_STEALTHED select non-stacking tracking spells
#define SPELL_ATTR_EX6_UNK13 0x00002000 // 13
#define SPELL_ATTR_EX6_UNK14 0x00004000 // 14
#define SPELL_ATTR_EX6_UNK15 0x00008000 // 15 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK16 0x00010000 // 16
#define SPELL_ATTR_EX6_UNK17 0x00020000 // 17
#define SPELL_ATTR_EX6_UNK18 0x00040000 // 18
#define SPELL_ATTR_EX6_UNK19 0x00080000 // 19
#define SPELL_ATTR_EX6_UNK20 0x00100000 // 20
#define SPELL_ATTR_EX6_UNK21 0x00200000 // 21
#define SPELL_ATTR_EX6_UNK22 0x00400000 // 22
#define SPELL_ATTR_EX6_UNK23 0x00800000 // 23 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK24 0x01000000 // 24 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK25 0x02000000 // 25 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK26 0x04000000 // 26 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK27 0x08000000 // 27 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK28 0x10000000 // 28 not set in 3.0.3
#define SPELL_ATTR_EX6_NO_DMG_MODS 0x20000000 // 29 do not apply damage mods (usually in cases where it has already been applied)
#define SPELL_ATTR_EX6_UNK30 0x40000000 // 30 not set in 3.0.3
#define SPELL_ATTR_EX6_UNK31 0x80000000 // 31 not set in 3.0.3
#define MAX_TALENT_SPEC_COUNT 2
#define MAX_GLYPH_SLOT_INDEX 6
enum SheathTypes
{
SHEATHETYPE_NONE = 0,
SHEATHETYPE_MAINHAND = 1,
SHEATHETYPE_OFFHAND = 2,
SHEATHETYPE_LARGEWEAPONLEFT = 3,
SHEATHETYPE_LARGEWEAPONRIGHT = 4,
SHEATHETYPE_HIPWEAPONLEFT = 5,
SHEATHETYPE_HIPWEAPONRIGHT = 6,
SHEATHETYPE_SHIELD = 7
};
#define MAX_SHEATHETYPE 8
enum CharacterSlot
{
SLOT_HEAD = 0,
SLOT_NECK = 1,
SLOT_SHOULDERS = 2,
SLOT_SHIRT = 3,
SLOT_CHEST = 4,
SLOT_WAIST = 5,
SLOT_LEGS = 6,
SLOT_FEET = 7,
SLOT_WRISTS = 8,
SLOT_HANDS = 9,
SLOT_FINGER1 = 10,
SLOT_FINGER2 = 11,
SLOT_TRINKET1 = 12,
SLOT_TRINKET2 = 13,
SLOT_BACK = 14,
SLOT_MAIN_HAND = 15,
SLOT_OFF_HAND = 16,
SLOT_RANGED = 17,
SLOT_TABARD = 18,
SLOT_EMPTY = 19
};
enum Language
{
LANG_UNIVERSAL = 0,
LANG_ORCISH = 1,
LANG_DARNASSIAN = 2,
LANG_TAURAHE = 3,
LANG_DWARVISH = 6,
LANG_COMMON = 7,
LANG_DEMONIC = 8,
LANG_TITAN = 9,
LANG_THALASSIAN = 10,
LANG_DRACONIC = 11,
LANG_KALIMAG = 12,
LANG_GNOMISH = 13,
LANG_TROLL = 14,
LANG_GUTTERSPEAK = 33,
LANG_DRAENEI = 35,
LANG_ZOMBIE = 36,
LANG_GNOMISH_BINARY = 37,
LANG_GOBLIN_BINARY = 38,
LANG_ADDON = 0xFFFFFFFF // used by addons, in 2.4.0 not exit, replaced by messagetype?
};
#define LANGUAGES_COUNT 19
// In fact !=0 values is alliance/horde root faction ids
enum Team
{
TEAM_NONE = 0, // used when team value unknown or not set, 0 is also meaning that can be used !team check
HORDE = 67,
ALLIANCE = 469,
};
enum SpellEffects
{
SPELL_EFFECT_NONE = 0,
SPELL_EFFECT_INSTAKILL = 1,
SPELL_EFFECT_SCHOOL_DAMAGE = 2,
SPELL_EFFECT_DUMMY = 3,
SPELL_EFFECT_PORTAL_TELEPORT = 4,
SPELL_EFFECT_TELEPORT_UNITS = 5,
SPELL_EFFECT_APPLY_AURA = 6,
SPELL_EFFECT_ENVIRONMENTAL_DAMAGE = 7,
SPELL_EFFECT_POWER_DRAIN = 8,
SPELL_EFFECT_HEALTH_LEECH = 9,
SPELL_EFFECT_HEAL = 10,
SPELL_EFFECT_BIND = 11,
SPELL_EFFECT_PORTAL = 12,
SPELL_EFFECT_RITUAL_BASE = 13,
SPELL_EFFECT_RITUAL_SPECIALIZE = 14,
SPELL_EFFECT_RITUAL_ACTIVATE_PORTAL = 15,
SPELL_EFFECT_QUEST_COMPLETE = 16,
SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL = 17,
SPELL_EFFECT_RESURRECT = 18,
SPELL_EFFECT_ADD_EXTRA_ATTACKS = 19,
SPELL_EFFECT_DODGE = 20,
SPELL_EFFECT_EVADE = 21,
SPELL_EFFECT_PARRY = 22,
SPELL_EFFECT_BLOCK = 23,
SPELL_EFFECT_CREATE_ITEM = 24,
SPELL_EFFECT_WEAPON = 25,
SPELL_EFFECT_DEFENSE = 26,
SPELL_EFFECT_PERSISTENT_AREA_AURA = 27,
SPELL_EFFECT_SUMMON = 28,
SPELL_EFFECT_LEAP = 29,
SPELL_EFFECT_ENERGIZE = 30,
SPELL_EFFECT_WEAPON_PERCENT_DAMAGE = 31,
SPELL_EFFECT_TRIGGER_MISSILE = 32,
SPELL_EFFECT_OPEN_LOCK = 33,
SPELL_EFFECT_SUMMON_CHANGE_ITEM = 34,
SPELL_EFFECT_APPLY_AREA_AURA_PARTY = 35,
SPELL_EFFECT_LEARN_SPELL = 36,
SPELL_EFFECT_SPELL_DEFENSE = 37,
SPELL_EFFECT_DISPEL = 38,
SPELL_EFFECT_LANGUAGE = 39,
SPELL_EFFECT_DUAL_WIELD = 40,
SPELL_EFFECT_JUMP = 41,
SPELL_EFFECT_JUMP2 = 42,
SPELL_EFFECT_TELEPORT_UNITS_FACE_CASTER= 43,
SPELL_EFFECT_SKILL_STEP = 44,
SPELL_EFFECT_ADD_HONOR = 45,
SPELL_EFFECT_SPAWN = 46,
SPELL_EFFECT_TRADE_SKILL = 47,
SPELL_EFFECT_STEALTH = 48,
SPELL_EFFECT_DETECT = 49,
SPELL_EFFECT_TRANS_DOOR = 50,
SPELL_EFFECT_FORCE_CRITICAL_HIT = 51,
SPELL_EFFECT_GUARANTEE_HIT = 52,
SPELL_EFFECT_ENCHANT_ITEM = 53,
SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY = 54,
SPELL_EFFECT_TAMECREATURE = 55,
SPELL_EFFECT_SUMMON_PET = 56,
SPELL_EFFECT_LEARN_PET_SPELL = 57,
SPELL_EFFECT_WEAPON_DAMAGE = 58,
SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
SPELL_EFFECT_PROFICIENCY = 60,
SPELL_EFFECT_SEND_EVENT = 61,
SPELL_EFFECT_POWER_BURN = 62,
SPELL_EFFECT_THREAT = 63,
SPELL_EFFECT_TRIGGER_SPELL = 64,
SPELL_EFFECT_APPLY_AREA_AURA_RAID = 65,
SPELL_EFFECT_RESTORE_ITEM_CHARGES = 66,
SPELL_EFFECT_HEAL_MAX_HEALTH = 67,
SPELL_EFFECT_INTERRUPT_CAST = 68,
SPELL_EFFECT_DISTRACT = 69,
SPELL_EFFECT_PULL = 70,
SPELL_EFFECT_PICKPOCKET = 71,
SPELL_EFFECT_ADD_FARSIGHT = 72,
SPELL_EFFECT_UNTRAIN_TALENTS = 73,
SPELL_EFFECT_APPLY_GLYPH = 74,
SPELL_EFFECT_HEAL_MECHANICAL = 75,
SPELL_EFFECT_SUMMON_OBJECT_WILD = 76,
SPELL_EFFECT_SCRIPT_EFFECT = 77,
SPELL_EFFECT_ATTACK = 78,
SPELL_EFFECT_SANCTUARY = 79,
SPELL_EFFECT_ADD_COMBO_POINTS = 80,
SPELL_EFFECT_CREATE_HOUSE = 81,
SPELL_EFFECT_BIND_SIGHT = 82,
SPELL_EFFECT_DUEL = 83,
SPELL_EFFECT_STUCK = 84,
SPELL_EFFECT_SUMMON_PLAYER = 85,
SPELL_EFFECT_ACTIVATE_OBJECT = 86,
SPELL_EFFECT_WMO_DAMAGE = 87,
SPELL_EFFECT_WMO_REPAIR = 88,
SPELL_EFFECT_WMO_CHANGE = 89,
SPELL_EFFECT_KILL_CREDIT_PERSONAL = 90,
SPELL_EFFECT_THREAT_ALL = 91,
SPELL_EFFECT_ENCHANT_HELD_ITEM = 92,
SPELL_EFFECT_BREAK_PLAYER_TARGETING = 93,
SPELL_EFFECT_SELF_RESURRECT = 94,
SPELL_EFFECT_SKINNING = 95,
SPELL_EFFECT_CHARGE = 96,
SPELL_EFFECT_SUMMON_ALL_TOTEMS = 97,
SPELL_EFFECT_KNOCK_BACK = 98,
SPELL_EFFECT_DISENCHANT = 99,
SPELL_EFFECT_INEBRIATE = 100,
SPELL_EFFECT_FEED_PET = 101,
SPELL_EFFECT_DISMISS_PET = 102,
SPELL_EFFECT_REPUTATION = 103,
SPELL_EFFECT_SUMMON_OBJECT_SLOT1 = 104,
SPELL_EFFECT_SUMMON_OBJECT_SLOT2 = 105,
SPELL_EFFECT_SUMMON_OBJECT_SLOT3 = 106,
SPELL_EFFECT_SUMMON_OBJECT_SLOT4 = 107,
SPELL_EFFECT_DISPEL_MECHANIC = 108,
SPELL_EFFECT_SUMMON_DEAD_PET = 109,
SPELL_EFFECT_DESTROY_ALL_TOTEMS = 110,
SPELL_EFFECT_DURABILITY_DAMAGE = 111,
SPELL_EFFECT_112 = 112, // old SPELL_EFFECT_SUMMON_DEMON
SPELL_EFFECT_RESURRECT_NEW = 113,
SPELL_EFFECT_ATTACK_ME = 114,
SPELL_EFFECT_DURABILITY_DAMAGE_PCT = 115,
SPELL_EFFECT_SKIN_PLAYER_CORPSE = 116,
SPELL_EFFECT_SPIRIT_HEAL = 117,
SPELL_EFFECT_SKILL = 118,
SPELL_EFFECT_APPLY_AREA_AURA_PET = 119,
SPELL_EFFECT_TELEPORT_GRAVEYARD = 120,
SPELL_EFFECT_NORMALIZED_WEAPON_DMG = 121,
SPELL_EFFECT_122 = 122,
SPELL_EFFECT_SEND_TAXI = 123,
SPELL_EFFECT_PLAYER_PULL = 124,
SPELL_EFFECT_MODIFY_THREAT_PERCENT = 125,
SPELL_EFFECT_STEAL_BENEFICIAL_BUFF = 126,
SPELL_EFFECT_PROSPECTING = 127,
SPELL_EFFECT_APPLY_AREA_AURA_FRIEND = 128,
SPELL_EFFECT_APPLY_AREA_AURA_ENEMY = 129,
SPELL_EFFECT_REDIRECT_THREAT = 130,
SPELL_EFFECT_131 = 131,
SPELL_EFFECT_PLAY_MUSIC = 132,
SPELL_EFFECT_UNLEARN_SPECIALIZATION = 133,
SPELL_EFFECT_KILL_CREDIT_GROUP = 134,
SPELL_EFFECT_CALL_PET = 135,
SPELL_EFFECT_HEAL_PCT = 136,
SPELL_EFFECT_ENERGIZE_PCT = 137,
SPELL_EFFECT_LEAP_BACK = 138,
SPELL_EFFECT_CLEAR_QUEST = 139,
SPELL_EFFECT_FORCE_CAST = 140,
SPELL_EFFECT_141 = 141,
SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE = 142,
SPELL_EFFECT_APPLY_AREA_AURA_OWNER = 143,
SPELL_EFFECT_144 = 144,
SPELL_EFFECT_145 = 145,
SPELL_EFFECT_ACTIVATE_RUNE = 146,
SPELL_EFFECT_QUEST_FAIL = 147,
SPELL_EFFECT_148 = 148,
SPELL_EFFECT_CHARGE2 = 149,
SPELL_EFFECT_150 = 150,
SPELL_EFFECT_TRIGGER_SPELL_2 = 151,
SPELL_EFFECT_152 = 152,
SPELL_EFFECT_CREATE_PET = 153,
SPELL_EFFECT_TEACH_TAXI_NODE = 154,
SPELL_EFFECT_TITAN_GRIP = 155,
SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC = 156,
SPELL_EFFECT_CREATE_ITEM_2 = 157,
SPELL_EFFECT_MILLING = 158,
SPELL_EFFECT_ALLOW_RENAME_PET = 159,
SPELL_EFFECT_160 = 160,
SPELL_EFFECT_TALENT_SPEC_COUNT = 161,
SPELL_EFFECT_TALENT_SPEC_SELECT = 162,
SPELL_EFFECT_163 = 163,
SPELL_EFFECT_164 = 164,
TOTAL_SPELL_EFFECTS = 165
};
enum SpellCastResult
{
SPELL_FAILED_SUCCESS = 0,
SPELL_FAILED_AFFECTING_COMBAT = 1,
SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 2,
SPELL_FAILED_ALREADY_AT_FULL_MANA = 3,
SPELL_FAILED_ALREADY_AT_FULL_POWER = 4,
SPELL_FAILED_ALREADY_BEING_TAMED = 5,
SPELL_FAILED_ALREADY_HAVE_CHARM = 6,
SPELL_FAILED_ALREADY_HAVE_SUMMON = 7,
SPELL_FAILED_ALREADY_OPEN = 8,
SPELL_FAILED_AURA_BOUNCED = 9,
SPELL_FAILED_AUTOTRACK_INTERRUPTED = 10,
SPELL_FAILED_BAD_IMPLICIT_TARGETS = 11,
SPELL_FAILED_BAD_TARGETS = 12,
SPELL_FAILED_CANT_BE_CHARMED = 13,
SPELL_FAILED_CANT_BE_DISENCHANTED = 14,
SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 15,
SPELL_FAILED_CANT_BE_MILLED = 16,
SPELL_FAILED_CANT_BE_PROSPECTED = 17,
SPELL_FAILED_CANT_CAST_ON_TAPPED = 18,
SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 19,
SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 20,
SPELL_FAILED_CANT_STEALTH = 21,
SPELL_FAILED_CASTER_AURASTATE = 22,
SPELL_FAILED_CASTER_DEAD = 23,
SPELL_FAILED_CHARMED = 24,
SPELL_FAILED_CHEST_IN_USE = 25,
SPELL_FAILED_CONFUSED = 26,
SPELL_FAILED_DONT_REPORT = 27,
SPELL_FAILED_EQUIPPED_ITEM = 28,
SPELL_FAILED_EQUIPPED_ITEM_CLASS = 29,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 30,
SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 31,
SPELL_FAILED_ERROR = 32,
SPELL_FAILED_FIZZLE = 33,
SPELL_FAILED_FLEEING = 34,
SPELL_FAILED_FOOD_LOWLEVEL = 35,
SPELL_FAILED_HIGHLEVEL = 36,
SPELL_FAILED_HUNGER_SATIATED = 37,
SPELL_FAILED_IMMUNE = 38,
SPELL_FAILED_INCORRECT_AREA = 39,
SPELL_FAILED_INTERRUPTED = 40,
SPELL_FAILED_INTERRUPTED_COMBAT = 41,
SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 42,
SPELL_FAILED_ITEM_GONE = 43,
SPELL_FAILED_ITEM_NOT_FOUND = 44,
SPELL_FAILED_ITEM_NOT_READY = 45,
SPELL_FAILED_LEVEL_REQUIREMENT = 46,
SPELL_FAILED_LINE_OF_SIGHT = 47,
SPELL_FAILED_LOWLEVEL = 48,
SPELL_FAILED_LOW_CASTLEVEL = 49,
SPELL_FAILED_MAINHAND_EMPTY = 50,
SPELL_FAILED_MOVING = 51,
SPELL_FAILED_NEED_AMMO = 52,
SPELL_FAILED_NEED_AMMO_POUCH = 53,
SPELL_FAILED_NEED_EXOTIC_AMMO = 54,
SPELL_FAILED_NEED_MORE_ITEMS = 55,
SPELL_FAILED_NOPATH = 56,
SPELL_FAILED_NOT_BEHIND = 57,
SPELL_FAILED_NOT_FISHABLE = 58,
SPELL_FAILED_NOT_FLYING = 59,
SPELL_FAILED_NOT_HERE = 60,
SPELL_FAILED_NOT_INFRONT = 61,
SPELL_FAILED_NOT_IN_CONTROL = 62,
SPELL_FAILED_NOT_KNOWN = 63,
SPELL_FAILED_NOT_MOUNTED = 64,
SPELL_FAILED_NOT_ON_TAXI = 65,
SPELL_FAILED_NOT_ON_TRANSPORT = 66,
SPELL_FAILED_NOT_READY = 67,
SPELL_FAILED_NOT_SHAPESHIFT = 68,
SPELL_FAILED_NOT_STANDING = 69,
SPELL_FAILED_NOT_TRADEABLE = 70,
SPELL_FAILED_NOT_TRADING = 71,
SPELL_FAILED_NOT_UNSHEATHED = 72,
SPELL_FAILED_NOT_WHILE_GHOST = 73,
SPELL_FAILED_NOT_WHILE_LOOTING = 74,
SPELL_FAILED_NO_AMMO = 75,
SPELL_FAILED_NO_CHARGES_REMAIN = 76,
SPELL_FAILED_NO_CHAMPION = 77,
SPELL_FAILED_NO_COMBO_POINTS = 78,
SPELL_FAILED_NO_DUELING = 79,
SPELL_FAILED_NO_ENDURANCE = 80,
SPELL_FAILED_NO_FISH = 81,
SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 82,
SPELL_FAILED_NO_MOUNTS_ALLOWED = 83,
SPELL_FAILED_NO_PET = 84,
SPELL_FAILED_NO_POWER = 85,
SPELL_FAILED_NOTHING_TO_DISPEL = 86,
SPELL_FAILED_NOTHING_TO_STEAL = 87,
SPELL_FAILED_ONLY_ABOVEWATER = 88,
SPELL_FAILED_ONLY_DAYTIME = 89,
SPELL_FAILED_ONLY_INDOORS = 90,
SPELL_FAILED_ONLY_MOUNTED = 91,
SPELL_FAILED_ONLY_NIGHTTIME = 92,
SPELL_FAILED_ONLY_OUTDOORS = 93,
SPELL_FAILED_ONLY_SHAPESHIFT = 94,
SPELL_FAILED_ONLY_STEALTHED = 95,
SPELL_FAILED_ONLY_UNDERWATER = 96,
SPELL_FAILED_OUT_OF_RANGE = 97,
SPELL_FAILED_PACIFIED = 98,
SPELL_FAILED_POSSESSED = 99,
SPELL_FAILED_REAGENTS = 100,
SPELL_FAILED_REQUIRES_AREA = 101,
SPELL_FAILED_REQUIRES_SPELL_FOCUS = 102,
SPELL_FAILED_ROOTED = 103,
SPELL_FAILED_SILENCED = 104,
SPELL_FAILED_SPELL_IN_PROGRESS = 105,
SPELL_FAILED_SPELL_LEARNED = 106,
SPELL_FAILED_SPELL_UNAVAILABLE = 107,
SPELL_FAILED_STUNNED = 108,
SPELL_FAILED_TARGETS_DEAD = 109,
SPELL_FAILED_TARGET_AFFECTING_COMBAT = 110,
SPELL_FAILED_TARGET_AURASTATE = 111,
SPELL_FAILED_TARGET_DUELING = 112,
SPELL_FAILED_TARGET_ENEMY = 113,
SPELL_FAILED_TARGET_ENRAGED = 114,
SPELL_FAILED_TARGET_FRIENDLY = 115,
SPELL_FAILED_TARGET_IN_COMBAT = 116,
SPELL_FAILED_TARGET_IS_PLAYER = 117,
SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 118,
SPELL_FAILED_TARGET_NOT_DEAD = 119,
SPELL_FAILED_TARGET_NOT_IN_PARTY = 120,
SPELL_FAILED_TARGET_NOT_LOOTED = 121,
SPELL_FAILED_TARGET_NOT_PLAYER = 122,
SPELL_FAILED_TARGET_NO_POCKETS = 123,
SPELL_FAILED_TARGET_NO_WEAPONS = 124,
SPELL_FAILED_TARGET_NO_RANGED_WEAPONS = 125,
SPELL_FAILED_TARGET_UNSKINNABLE = 126,
SPELL_FAILED_THIRST_SATIATED = 127,
SPELL_FAILED_TOO_CLOSE = 128,
SPELL_FAILED_TOO_MANY_OF_ITEM = 129,
SPELL_FAILED_TOTEM_CATEGORY = 130,
SPELL_FAILED_TOTEMS = 131,
SPELL_FAILED_TRY_AGAIN = 132,
SPELL_FAILED_UNIT_NOT_BEHIND = 133,
SPELL_FAILED_UNIT_NOT_INFRONT = 134,
SPELL_FAILED_WRONG_PET_FOOD = 135,
SPELL_FAILED_NOT_WHILE_FATIGUED = 136,
SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 137,
SPELL_FAILED_NOT_WHILE_TRADING = 138,
SPELL_FAILED_TARGET_NOT_IN_RAID = 139,
SPELL_FAILED_TARGET_FREEFORALL = 140,
SPELL_FAILED_NO_EDIBLE_CORPSES = 141,
SPELL_FAILED_ONLY_BATTLEGROUNDS = 142,
SPELL_FAILED_TARGET_NOT_GHOST = 143,
SPELL_FAILED_TRANSFORM_UNUSABLE = 144,
SPELL_FAILED_WRONG_WEATHER = 145,
SPELL_FAILED_DAMAGE_IMMUNE = 146,
SPELL_FAILED_PREVENTED_BY_MECHANIC = 147,
SPELL_FAILED_PLAY_TIME = 148,
SPELL_FAILED_REPUTATION = 149,
SPELL_FAILED_MIN_SKILL = 150,
SPELL_FAILED_NOT_IN_ARENA = 151,
SPELL_FAILED_NOT_ON_SHAPESHIFT = 152,
SPELL_FAILED_NOT_ON_STEALTHED = 153,
SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 154,
SPELL_FAILED_NOT_ON_MOUNTED = 155,
SPELL_FAILED_TOO_SHALLOW = 156,
SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 157,
SPELL_FAILED_TARGET_IS_TRIVIAL = 158,
SPELL_FAILED_BM_OR_INVISGOD = 159,
SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 160,
SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 161,
SPELL_FAILED_NOT_IDLE = 162,
SPELL_FAILED_NOT_INACTIVE = 163,
SPELL_FAILED_PARTIAL_PLAYTIME = 164,
SPELL_FAILED_NO_PLAYTIME = 165,
SPELL_FAILED_NOT_IN_BATTLEGROUND = 166,
SPELL_FAILED_NOT_IN_RAID_INSTANCE = 167,
SPELL_FAILED_ONLY_IN_ARENA = 168,
SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 169,
SPELL_FAILED_ON_USE_ENCHANT = 170,
SPELL_FAILED_NOT_ON_GROUND = 171,
SPELL_FAILED_CUSTOM_ERROR = 172,
SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW = 173,
SPELL_FAILED_TOO_MANY_SOCKETS = 174,
SPELL_FAILED_INVALID_GLYPH = 175,
SPELL_FAILED_UNIQUE_GLYPH = 176,
SPELL_FAILED_GLYPH_SOCKET_LOCKED = 177,
SPELL_FAILED_NO_VALID_TARGETS = 178,
SPELL_FAILED_ITEM_AT_MAX_CHARGES = 179,
SPELL_FAILED_NOT_IN_BARBERSHOP = 180,
SPELL_FAILED_FISHING_TOO_LOW = 181,
SPELL_FAILED_ITEM_ENCHANT_TRADE_WINDOW = 182,
SPELL_FAILED_SUMMON_PENDING = 183,
SPELL_FAILED_MAX_SOCKETS = 184,
SPELL_FAILED_PET_CAN_RENAME = 185,
SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED = 186,
SPELL_FAILED_UNKNOWN = 187, // actually doesn't exist in client
SPELL_CAST_OK = 255 // custom value, don't must be send to client
};
// Spell aura states
enum AuraState
{ // (C) used in caster aura state (T) used in target aura state
// (c) used in caster aura state-not (t) used in target aura state-not
AURA_STATE_DEFENSE = 1, // C |
AURA_STATE_HEALTHLESS_20_PERCENT = 2, // CcT |
AURA_STATE_BERSERKING = 3, // C T |
AURA_STATE_FROZEN = 4, // cT | frozen target
AURA_STATE_JUDGEMENT = 5, // C |
//AURA_STATE_UNKNOWN6 = 6, // | not used
AURA_STATE_HUNTER_PARRY = 7, // C |
AURA_STATE_ROGUE_ATTACK_FROM_STEALTH = 7, // C | FIX ME: not implemented yet!
//AURA_STATE_UNKNOWN7 = 7, // c | random/focused bursts spells (?)
//AURA_STATE_UNKNOWN8 = 8, // | not used
//AURA_STATE_UNKNOWN9 = 9, // | not used
AURA_STATE_WARRIOR_VICTORY_RUSH = 10, // C | warrior victory rush
//AURA_STATE_UNKNOWN11 = 11, // t|
AURA_STATE_FAERIE_FIRE = 12, // c t|
AURA_STATE_HEALTHLESS_35_PERCENT = 13, // C T |
AURA_STATE_CONFLAGRATE = 14, // T | per-caster
AURA_STATE_SWIFTMEND = 15, // T |
AURA_STATE_DEADLY_POISON = 16, // T |
AURA_STATE_ENRAGE = 17, // C |
//AURA_STATE_UNKNOWN18 = 18, // C t|
//AURA_STATE_UNKNOWN19 = 19, // | not used
//AURA_STATE_UNKNOWN20 = 20, // c | only (45317 Suicide)
//AURA_STATE_UNKNOWN21 = 21, // | not used
//AURA_STATE_UNKNOWN22 = 22, // C | not implemented yet (Requires Evasive Charges to use)
AURA_STATE_HEALTH_ABOVE_75_PERCENT = 23, // C |
};
// Spell mechanics
enum Mechanics
{
MECHANIC_NONE = 0,
MECHANIC_CHARM = 1,
MECHANIC_DISORIENTED = 2,
MECHANIC_DISARM = 3,
MECHANIC_DISTRACT = 4,
MECHANIC_FEAR = 5,
MECHANIC_GRIP = 6,
MECHANIC_ROOT = 7,
MECHANIC_PACIFY = 8, //0 spells use this mechanic
MECHANIC_SILENCE = 9,
MECHANIC_SLEEP = 10,
MECHANIC_SNARE = 11,
MECHANIC_STUN = 12,
MECHANIC_FREEZE = 13,
MECHANIC_KNOCKOUT = 14,
MECHANIC_BLEED = 15,
MECHANIC_BANDAGE = 16,
MECHANIC_POLYMORPH = 17,
MECHANIC_BANISH = 18,
MECHANIC_SHIELD = 19,
MECHANIC_SHACKLE = 20,
MECHANIC_MOUNT = 21,
MECHANIC_INFECTED = 22,
MECHANIC_TURN = 23,
MECHANIC_HORROR = 24,
MECHANIC_INVULNERABILITY = 25,
MECHANIC_INTERRUPT = 26,
MECHANIC_DAZE = 27,
MECHANIC_DISCOVERY = 28,
MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
MECHANIC_SAPPED = 30,
MECHANIC_ENRAGED = 31
};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967da6)
#define IMMUNE_TO_MOVEMENT_IMPAIRMENT_AND_LOSS_CONTROL_MASK ( \
(1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \
(1<<(MECHANIC_ROOT -1))|(1<<(MECHANIC_PACIFY -1))|(1<<(MECHANIC_SLEEP -1))| \
(1<<(MECHANIC_SNARE -1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \
(1<<(MECHANIC_KNOCKOUT-1))|(1<<(MECHANIC_POLYMORPH -1))|(1<<(MECHANIC_BANISH-1))| \
(1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_HORROR-1))| \
(1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED -1)))
#define IMMUNE_TO_ROOT_AND_SNARE_MASK ( \
(1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_SNARE-1)))
#define IMMUNE_TO_ROOT_AND_STUN_MASK ( \
(1<<(MECHANIC_ROOT-1))|(1<<(MECHANIC_STUN-1)))
#define IMMUNE_TO_SILENCE_AND_STUN_AND_FEAR_MASK ( \
(1<<(MECHANIC_SILENCE-1))|(1<<(MECHANIC_STUN-1))|(1<<(MECHANIC_FEAR-1)))
#define IMMUNE_TO_INTERRUPT_AND_SILENCE_MASK ( \
(1<<(MECHANIC_INTERRUPT-1))|(1<<(MECHANIC_SILENCE-1)))
// Daze and all croud control spells except polymorph are not removed
#define MECHANIC_NOT_REMOVED_BY_SHAPESHIFT ( \
(1<<(MECHANIC_CHARM -1))|(1<<(MECHANIC_DISORIENTED-1))|(1<<(MECHANIC_FEAR -1))| \
(1<<(MECHANIC_PACIFY-1))|(1<<(MECHANIC_STUN -1))|(1<<(MECHANIC_FREEZE-1))| \
(1<<(MECHANIC_BANISH-1))|(1<<(MECHANIC_SHACKLE -1))|(1<<(MECHANIC_HORROR-1))| \
(1<<(MECHANIC_TURN -1))|(1<<(MECHANIC_DAZE -1))|(1<<(MECHANIC_SAPPED-1)))
// Spell dispell type
enum DispelType
{
DISPEL_NONE = 0,
DISPEL_MAGIC = 1,
DISPEL_CURSE = 2,
DISPEL_DISEASE = 3,
DISPEL_POISON = 4,
DISPEL_STEALTH = 5,
DISPEL_INVISIBILITY = 6,
DISPEL_ALL = 7,