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BattleGroundAA.cpp
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BattleGroundAA.cpp
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundAA.h"
#include "Language.h"
BattleGroundAA::BattleGroundAA()
{
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
//we must set messageIds
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattleGroundAA::~BattleGroundAA()
{
}
void BattleGroundAA::Update(uint32 diff)
{
BattleGround::Update(diff);
}
void BattleGroundAA::StartingEventCloseDoors()
{
}
void BattleGroundAA::StartingEventOpenDoors()
{
}
void BattleGroundAA::AddPlayer(Player *plr)
{
BattleGround::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattleGroundAAScore* sc = new BattleGroundAAScore;
m_PlayerScores[plr->GetObjectGuid()] = sc;
}
void BattleGroundAA::RemovePlayer(Player * /*plr*/, ObjectGuid /*guid*/)
{
}
void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer)
{
BattleGround::HandleKillPlayer(player, killer);
}
void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
{
}
bool BattleGroundAA::SetupBattleGround()
{
return true;
}