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AchievementMgr.cpp
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AchievementMgr.cpp
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/*
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "AchievementMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "DBCEnums.h"
#include "GameEventMgr.h"
#include "ObjectMgr.h"
#include "Guild.h"
#include "Database/DatabaseEnv.h"
#include "World.h"
#include "SpellMgr.h"
#include "ArenaTeam.h"
#include "ProgressBar.h"
#include "Mail.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Language.h"
#include "MapManager.h"
#include "BattleGround.h"
#include "BattleGroundAB.h"
#include "Map.h"
#include "InstanceData.h"
#include "Policies/SingletonImp.h"
INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
namespace MaNGOS
{
class AchievementChatBuilder
{
public:
AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
: i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
void operator()(WorldPacket& data, int32 loc_idx)
{
char const* text = sObjectMgr.GetMangosString(i_textId,loc_idx);
data << uint8(i_msgtype);
data << uint32(LANG_UNIVERSAL);
data << uint64(i_player.GetGUID());
data << uint32(5);
data << uint64(i_player.GetGUID());
data << uint32(strlen(text)+1);
data << text;
data << uint8(0);
data << uint32(i_achievementId);
}
private:
Player const& i_player;
ChatMsg i_msgtype;
int32 i_textId;
uint32 i_achievementId;
};
} // namespace MaNGOS
bool AchievementCriteriaRequirement::IsValid(AchievementCriteriaEntry const* criteria)
{
if(requirementType >= MAX_ACHIEVEMENT_CRITERIA_REQUIREMENT_TYPE)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` for criteria (Entry: %u) have wrong requirement type (%u), ignore.", criteria->ID,requirementType);
return false;
}
switch(criteria->requiredType)
{
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
break;
default:
sLog.outErrorDb( "Table `achievement_criteria_requirement` have data for not supported criteria type (Entry: %u Type: %u), ignore.", criteria->ID, criteria->requiredType);
return false;
}
switch(requirementType)
{
case ACHIEVEMENT_CRITERIA_REQUIRE_NONE:
case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE:
case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED:
case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE:
case ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT:
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE:
if (!creature.id || !ObjectMgr::GetCreatureTemplate(creature.id))
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed creature id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,creature.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_CLASS_RACE (%u) must have not 0 in one from value fields, ignore.",
criteria->ID, criteria->requiredType,requirementType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE)==0)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed class in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE)==0)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_CREATURE (%u) have not existed race in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,classRace.race_id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH:
if (health.percent < 1 || health.percent > 100)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_PLAYER_LESS_HEALTH (%u) have wrong percent value in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,health.percent);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD:
if (player_dead.own_team_flag > 1)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD (%u) have wrong boolean value1 (%u).",
criteria->ID, criteria->requiredType,requirementType,player_dead.own_team_flag);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA:
case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA:
{
SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id);
if (!spellEntry)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.spell_id);
return false;
}
if (aura.effect_idx >= MAX_EFFECT_INDEX)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have wrong spell effect index in value2 (%u), ignore.",
criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.effect_idx);
return false;
}
if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement %s (%u) have non-aura spell effect (ID: %u Effect: %u), ignore.",
criteria->ID, criteria->requiredType,(requirementType==ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA?"ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA":"ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA"),requirementType,aura.spell_id,aura.effect_idx);
return false;
}
return true;
}
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA:
if (!GetAreaEntryByAreaID(area.id))
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA (%u) have wrong area id in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,area.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL:
if (level.minlevel > STRONG_MAX_LEVEL)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL (%u) have wrong minlevel in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,level.minlevel);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER:
if (gender.gender > GENDER_NONE)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER (%u) have wrong gender in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,gender.gender);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY:
if (difficulty.difficulty >= MAX_DIFFICULTY)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY (%u) have wrong difficulty in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,difficulty.difficulty);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT:
if (map_players.maxcount <= 0)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT (%u) have wrong max players count in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,map_players.maxcount);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM:
if (team.team != ALLIANCE && team.team != HORDE)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM (%u) have unknown team in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,team.team);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK:
if(drunk.state >= MAX_DRUNKEN)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK (%u) have unknown drunken state in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,drunk.state);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(holiday.id))
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY (%u) have unknown holiday in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,holiday.id);
return false;
}
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL:
if(equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) have unknown quality state in value1 (%u), ignore.",
criteria->ID, criteria->requiredType,requirementType,equipped_item.item_quality);
return false;
}
return true;
default:
sLog.outErrorDb( "Table `achievement_criteria_requirement` (Entry: %u Type: %u) have data for not supported data type (%u), ignore.", criteria->ID, criteria->requiredType,requirementType);
return false;
}
return false;
}
bool AchievementCriteriaRequirement::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
{
switch(requirementType)
{
case ACHIEVEMENT_CRITERIA_REQUIRE_NONE:
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_CREATURE:
if (!target || target->GetTypeId()!=TYPEID_UNIT)
return false;
return target->GetEntry() == creature.id;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_CLASS_RACE:
if (!target || target->GetTypeId()!=TYPEID_PLAYER)
return false;
if(classRace.class_id && classRace.class_id != ((Player*)target)->getClass())
return false;
if(classRace.race_id && classRace.race_id != ((Player*)target)->getRace())
return false;
return true;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_LESS_HEALTH:
if (!target || target->GetTypeId()!=TYPEID_PLAYER)
return false;
return target->GetHealth()*100 <= health.percent*target->GetMaxHealth();
case ACHIEVEMENT_CRITERIA_REQUIRE_T_PLAYER_DEAD:
if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || ((Player*)target)->GetDeathTimer() == 0)
return false;
// flag set == must be same team, not set == different team
return (((Player*)target)->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AURA:
return source->HasAura(aura.spell_id,SpellEffectIndex(aura.effect_idx));
case ACHIEVEMENT_CRITERIA_REQUIRE_S_AREA:
{
uint32 zone_id,area_id;
source->GetZoneAndAreaId(zone_id,area_id);
return area.id==zone_id || area.id==area_id;
}
case ACHIEVEMENT_CRITERIA_REQUIRE_T_AURA:
return target && target->HasAura(aura.spell_id,SpellEffectIndex(aura.effect_idx));
case ACHIEVEMENT_CRITERIA_REQUIRE_VALUE:
return miscvalue1 >= value.minvalue;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_LEVEL:
if (!target)
return false;
return target->getLevel() >= level.minlevel;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_GENDER:
if (!target)
return false;
return target->getGender() == gender.gender;
case ACHIEVEMENT_CRITERIA_REQUIRE_DISABLED:
return false; // always fail
case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_DIFFICULTY:
return source->GetMap()->GetSpawnMode()==difficulty.difficulty;
case ACHIEVEMENT_CRITERIA_REQUIRE_MAP_PLAYER_COUNT:
return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
case ACHIEVEMENT_CRITERIA_REQUIRE_T_TEAM:
if (!target || target->GetTypeId() != TYPEID_PLAYER)
return false;
return ((Player*)target)->GetTeam() == team.team;
case ACHIEVEMENT_CRITERIA_REQUIRE_S_DRUNK:
return (uint32)Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
case ACHIEVEMENT_CRITERIA_REQUIRE_HOLIDAY:
return IsHolidayActive(HolidayIds(holiday.id));
case ACHIEVEMENT_CRITERIA_REQUIRE_BG_LOSS_TEAM_SCORE:
{
BattleGround* bg = source->GetBattleGround();
if(!bg)
return false;
return bg->IsTeamScoreInRange(source->GetTeam()==ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
}
case ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT:
{
if (!source->IsInWorld())
return false;
Map* map = source->GetMap();
// BattleGroundMap-class is instanceable, but no InstanceMap-class
if (map->IsBattleGroundOrArena())
return false;
if (!map->Instanceable())
{
sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-instance map %u",
ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT, criteria_id, map->GetId());
return false;
}
InstanceData* data = ((InstanceMap*)map)->GetInstanceData();
if (!data)
{
sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map not have instance script",
ACHIEVEMENT_CRITERIA_REQUIRE_INSTANCE_SCRIPT, criteria_id, map->GetId());
return false;
}
return data->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
}
case ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM_LVL:
{
Item* item = source->GetItemByPos(INVENTORY_SLOT_BAG_0,miscvalue1);
if (!item)
return false;
ItemPrototype const* proto = item->GetProto();
return proto->ItemLevel >= equipped_item.item_level && proto->Quality >= equipped_item.item_quality;
}
}
return false;
}
bool AchievementCriteriaRequirementSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
{
for(Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
if(!itr->Meets(criteria_id, source, target, miscvalue))
return false;
return true;
}
AchievementMgr::AchievementMgr(Player *player)
{
m_player = player;
}
AchievementMgr::~AchievementMgr()
{
}
void AchievementMgr::Reset()
{
for(CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
for(CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
WorldPacket data(SMSG_CRITERIA_DELETED,4);
data << uint32(iter->first);
m_player->SendDirectMessage(&data);
}
m_completedAchievements.clear();
m_criteriaProgress.clear();
DeleteFromDB(m_player->GetGUIDLow());
// re-fill data
CheckAllAchievementCriteria();
}
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
{
DETAIL_FILTER_LOG(LOG_FILTER_ACHIEVEMENT_UPDATES, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
if (!sWorld.getConfig(CONFIG_BOOL_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr.GetAchievementCriteriaByType(type);
for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if (!achievement)
continue;
// don't update already completed criteria
if (IsCompletedCriteria(achievementCriteria,achievement))
continue;
switch (type)
{
case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: // have total statistic also not expected to be reset
case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset
if (achievementCriteria->healing_done.flag == miscvalue1 &&
achievementCriteria->healing_done.mapid == miscvalue2)
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
break;
case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset
// reset only the criteria having the miscvalue1 condition
if (achievementCriteria->win_rated_arena.flag == miscvalue1)
SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
break;
default: // reset all cases
break;
}
}
}
void AchievementMgr::DeleteFromDB(uint32 lowguid)
{
CharacterDatabase.BeginTransaction ();
CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
CharacterDatabase.CommitTransaction ();
}
void AchievementMgr::SaveToDB()
{
if(!m_completedAchievements.empty())
{
bool need_execute = false;
std::ostringstream ssdel;
std::ostringstream ssins;
for(CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter!=m_completedAchievements.end(); ++iter)
{
if(!iter->second.changed)
continue;
/// first new/changed record prefix
if(!need_execute)
{
ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
need_execute = true;
}
/// next new/changed record prefix
else
{
ssdel << ", ";
ssins << ", ";
}
// new/changed record data
ssdel << iter->first;
ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
/// mark as saved in db
iter->second.changed = false;
}
if(need_execute)
ssdel << ")";
if(need_execute)
{
CharacterDatabase.Execute( ssdel.str().c_str() );
CharacterDatabase.Execute( ssins.str().c_str() );
}
}
if(!m_criteriaProgress.empty())
{
/// prepare deleting and insert
bool need_execute_del = false;
bool need_execute_ins = false;
std::ostringstream ssdel;
std::ostringstream ssins;
for(CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter!=m_criteriaProgress.end(); ++iter)
{
if(!iter->second.changed)
continue;
// deleted data (including 0 progress state)
{
/// first new/changed record prefix (for any counter value)
if(!need_execute_del)
{
ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
need_execute_del = true;
}
/// next new/changed record prefix
else
ssdel << ", ";
// new/changed record data
ssdel << iter->first;
}
// store data only for real progress
if(iter->second.counter != 0)
{
/// first new/changed record prefix
if(!need_execute_ins)
{
ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
need_execute_ins = true;
}
/// next new/changed record prefix
else
ssins << ", ";
// new/changed record data
ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
}
/// mark as updated in db
iter->second.changed = false;
}
if(need_execute_del) // DELETE ... IN (.... _)_
ssdel << ")";
if(need_execute_del || need_execute_ins)
{
if(need_execute_del)
CharacterDatabase.Execute( ssdel.str().c_str() );
if(need_execute_ins)
CharacterDatabase.Execute( ssins.str().c_str() );
}
}
}
void AchievementMgr::LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult)
{
if(achievementResult)
{
do
{
Field *fields = achievementResult->Fetch();
uint32 achievement_id = fields[0].GetUInt32();
// don't must happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
if(!sAchievementStore.LookupEntry(achievement_id))
continue;
CompletedAchievementData& ca = m_completedAchievements[achievement_id];
ca.date = time_t(fields[1].GetUInt64());
ca.changed = false;
} while(achievementResult->NextRow());
delete achievementResult;
}
if(criteriaResult)
{
do
{
Field *fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt32();
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt64());
AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
if (!criteria)
{
// we will remove not existed criteria for all characters
sLog.outError("Not existed achievement criteria %u data removed from table `character_achievement_progress`.",id);
CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id);
continue;
}
if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))
continue;
CriteriaProgress& progress = m_criteriaProgress[id];
progress.counter = counter;
progress.date = date;
progress.changed = false;
} while(criteriaResult->NextRow());
delete criteriaResult;
}
}
void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
{
if(GetPlayer()->GetSession()->PlayerLoading())
return;
DEBUG_FILTER_LOG(LOG_FILTER_ACHIEVEMENT_UPDATES, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
if(Guild* guild = sObjectMgr.GetGuildById(GetPlayer()->GetGuildId()))
{
MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
guild->BroadcastWorker(say_do,GetPlayer());
}
if(achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
// broadcast realm first reached
WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
data << GetPlayer()->GetName();
data << uint64(GetPlayer()->GetGUID());
data << uint32(achievement->ID);
data << uint32(0); // 1=link supplied string as player name, 0=display plain string
sWorld.SendGlobalMessage(&data);
}
// if player is in world he can tell his friends about new achievement
else if (GetPlayer()->IsInWorld())
{
MaNGOS::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> say_do(say_builder);
MaNGOS::PlayerDistWorker<MaNGOS::LocalizedPacketDo<MaNGOS::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY),say_do);
Cell::VisitWorldObjects(GetPlayer(), say_worker, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY));
}
WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
data << GetPlayer()->GetPackGUID();
data << uint32(achievement->ID);
data << uint32(secsToTimeBitFields(time(NULL)));
data << uint32(0);
GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_FLOAT_LISTEN_RANGE_SAY), true);
}
void AchievementMgr::SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress)
{
WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
data << uint32(id);
// the counter is packed like a packed Guid
data.appendPackGUID(progress->counter);
data << GetPlayer()->GetPackGUID();
data << uint32(0);
data << uint32(secsToTimeBitFields(progress->date));
data << uint32(0); // timer 1
data << uint32(0); // timer 2
GetPlayer()->SendDirectMessage(&data);
}
/**
* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
*/
void AchievementMgr::CheckAllAchievementCriteria()
{
// suppress sending packets
for(uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
UpdateAchievementCriteria(AchievementCriteriaTypes(i));
}
static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
static const uint32 achievIdForDangeon[][4] =
{
// ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
{ 321, true, true, true },
{ 916, false, true, false },
{ 917, false, true, false },
{ 918, true, false, false },
{ 2219, false, false, true },
{ 0, false, false, false }
};
/**
* this function will be called whenever the user might have done a criteria relevant action
*/
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
{
DETAIL_FILTER_LOG(LOG_FILTER_ACHIEVEMENT_UPDATES, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
if (!sWorld.getConfig(CONFIG_BOOL_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
return;
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr.GetAchievementCriteriaByType(type);
for(AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const *achievementCriteria = (*i);
if (achievementCriteria->groupFlag & ACHIEVEMENT_CRITERIA_GROUP_NOT_IN_GROUP && GetPlayer()->GetGroup())
continue;
AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
if (!achievement)
continue;
if ((achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_HORDE && GetPlayer()->GetTeam() != HORDE) ||
(achievement->factionFlag == ACHIEVEMENT_FACTION_FLAG_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
continue;
// don't update already completed criteria
if (IsCompletedCriteria(achievementCriteria,achievement))
continue;
switch (type)
{
// std. case: increment at 1
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
// std case: increment at miscvalue1
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
break;
// std case: high value at miscvalue1
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
break;
// specialized cases
case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if (!miscvalue1)
continue;
if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
continue;
if (achievementCriteria->win_bg.additionalRequirement1_type || achievementCriteria->win_bg.additionalRequirement2_type)
{
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if (!data || !data->Meets(GetPlayer(),unit))
continue;
}
// some hardcoded requirements
else
{
BattleGround* bg = GetPlayer()->GetBattleGround();
if (!bg)
continue;
switch(achievementCriteria->referredAchievement)
{
case 161: // AB, Overcome a 500 resource disadvantage
{
if (bg->GetTypeID() != BATTLEGROUND_AB)
continue;
if(!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
continue;
break;
}
case 156: // AB, win while controlling all 5 flags (all nodes)
case 784: // EY, win while holding 4 bases (all nodes)
{
if(!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
continue;
break;
}
case 1762: // SA, win without losing any siege vehicles
case 2192: // SA, win without losing any siege vehicles
continue; // not implemented
}
}
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(achievementCriteria->kill_creature.creatureID != miscvalue1)
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;
SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
break;
case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
// update at loading or specific skill update
if(miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
continue;
if(uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, skillvalue);
break;
case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
// update at loading or specific skill update
if(miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
continue;
if(uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
SetCriteriaProgress(achievementCriteria, maxSkillvalue);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
if(m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
SetCriteriaProgress(achievementCriteria, 1);
break;
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
{
uint32 counter =0;
for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); ++itr)
if(itr->second.m_rewarded)
counter++;
SetCriteriaProgress(achievementCriteria, counter);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
{
// speedup for non-login case
if(miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID)
continue;
uint32 counter =0;
for(QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr!=GetPlayer()->getQuestStatusMap().end(); ++itr)
{
Quest const* quest = sObjectMgr.GetQuestTemplate(itr->first);
if(itr->second.m_rewarded && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
counter++;
}
SetCriteriaProgress(achievementCriteria, counter);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
continue;
SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
// skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
bool notfit = false;
for(int j = 0; j < MAX_ARENA_SLOT; ++j)
{
if(achievIdByArenaSlot[j] == achievement->ID)
{
BattleGround* bg = GetPlayer()->GetBattleGround();
if(!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
notfit = true;
break;
}
}
if(notfit)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : sMapMgr.FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
if(!map || !map->IsDungeon())
continue;
// search case
bool found = false;
for(int j = 0; achievIdForDangeon[j][0]; ++j)
{
if(achievIdForDangeon[j][0] == achievement->ID)
{
if(map->IsRaid())
{
// if raid accepted (ignore difficulty)
if(!achievIdForDangeon[j][2])
break; // for
}
else if(GetPlayer()->GetDungeonDifficulty()==DUNGEON_DIFFICULTY_NORMAL)
{
// dungeon in normal mode accepted
if(!achievIdForDangeon[j][1])
break; // for
}
else
{
// dungeon in heroic mode accepted
if(!achievIdForDangeon[j][3])
break; // for
}
found = true;
break; // for
}
}
if(!found)
continue;
//FIXME: work only for instances where max==min for players
if (map->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
}
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
if(miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
// if team check required: must kill by opposition faction
if(achievement->ID==318 && miscvalue2==GetPlayer()->GetTeam())
continue;
SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
break;
case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
{
// AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
if(!miscvalue1)
continue;
// those requirements couldn't be found in the dbc
AchievementCriteriaRequirementSet const* data = sAchievementMgr.GetCriteriaRequirementSet(achievementCriteria);
if(!data || !data->Meets(GetPlayer(),unit))
continue;