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CreatureEventAIMgr.cpp
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CreatureEventAIMgr.cpp
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/*
* Copyright (C) 2005-2012 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "SQLStorages.h"
#include "CreatureEventAI.h"
#include "CreatureEventAIMgr.h"
#include "ObjectMgr.h"
#include "ProgressBar.h"
#include "Policies/Singleton.h"
#include "ObjectGuid.h"
#include "GridDefines.h"
#include "SpellMgr.h"
#include "World.h"
INSTANTIATE_SINGLETON_1(CreatureEventAIMgr);
// -------------------
void CreatureEventAIMgr::LoadCreatureEventAI_Texts(bool check_entry_use)
{
// Load EventAI Text
sObjectMgr.LoadMangosStrings(WorldDatabase, "creature_ai_texts", MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID, true);
if (check_entry_use)
CheckUnusedAITexts();
}
void CreatureEventAIMgr::CheckUnusedAITexts()
{
if (m_usedTextsAmount == sObjectMgr.GetLoadedStringsCount(MIN_CREATURE_AI_TEXT_STRING_ID))
return;
sLog.outString("Checking EventAI for unused texts, this might take a while");
std::set<int32> idx_set;
for (int32 i = MAX_CREATURE_AI_TEXT_STRING_ID + 1; i <= MIN_CREATURE_AI_TEXT_STRING_ID; ++i)
if (sObjectMgr.GetMangosStringLocale(i))
idx_set.insert(i);
for (CreatureEventAI_Event_Map::const_iterator itr = m_CreatureEventAI_Event_Map.begin(); itr != m_CreatureEventAI_Event_Map.end(); ++itr)
{
for (size_t i = 0; i < itr->second.size(); ++i)
{
CreatureEventAI_Event const& event = itr->second[i];
for (int j = 0; j < MAX_ACTIONS; ++j)
{
CreatureEventAI_Action const& action = event.action[j];
switch (action.type)
{
case ACTION_T_TEXT:
case ACTION_T_CHANCED_TEXT:
{
// ACTION_T_CHANCED_TEXT contains a chance value in first param
int k = action.type == ACTION_T_TEXT ? 0 : 1;
for (; k < 3; ++k)
if (action.text.TextId[k])
idx_set.erase(action.text.TextId[k]);
break;
}
default: break;
}
}
}
}
for (std::set<int32>::const_iterator itr = idx_set.begin(); itr != idx_set.end(); ++itr)
sLog.outErrorEventAI("Entry %i in table `creature_ai_texts` but not used in EventAI scripts.", *itr);
}
// -------------------
void CreatureEventAIMgr::LoadCreatureEventAI_Summons(bool check_entry_use)
{
// Drop Existing EventSummon Map
m_CreatureEventAI_Summon_Map.clear();
// Gather additional data for EventAI
QueryResult* result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, spawntimesecs FROM creature_ai_summons");
if (result)
{
BarGoLink bar(result->GetRowCount());
uint32 Count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
CreatureEventAI_Summon temp;
temp.id = fields[0].GetUInt32();
temp.position_x = fields[1].GetFloat();
temp.position_y = fields[2].GetFloat();
temp.position_z = fields[3].GetFloat();
temp.orientation = fields[4].GetFloat();
temp.SpawnTimeSecs = fields[5].GetUInt32();
if (!MaNGOS::IsValidMapCoord(temp.position_x, temp.position_y, temp.position_z, temp.orientation))
{
sLog.outErrorEventAI("Summon id %u have wrong coordinates (%f, %f, %f, %f), skipping.", temp.id, temp.position_x, temp.position_y, temp.position_z, temp.orientation);
continue;
}
// Add to map
m_CreatureEventAI_Summon_Map[temp.id] = temp;
++Count;
}
while (result->NextRow());
delete result;
if (check_entry_use)
CheckUnusedAISummons();
sLog.outString();
sLog.outString(">> Loaded %u CreatureEventAI summon definitions", Count);
}
else
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 CreatureEventAI Summon definitions. DB table `creature_ai_summons` is empty.");
}
}
void CreatureEventAIMgr::CheckUnusedAISummons()
{
std::set<int32> idx_set;
// check not used strings this is negative range
for (CreatureEventAI_Summon_Map::const_iterator itr = m_CreatureEventAI_Summon_Map.begin(); itr != m_CreatureEventAI_Summon_Map.end(); ++itr)
idx_set.insert(itr->first);
for (CreatureEventAI_Event_Map::const_iterator itr = m_CreatureEventAI_Event_Map.begin(); itr != m_CreatureEventAI_Event_Map.end(); ++itr)
{
for (size_t i = 0; i < itr->second.size(); ++i)
{
CreatureEventAI_Event const& event = itr->second[i];
for (int j = 0; j < MAX_ACTIONS; ++j)
{
CreatureEventAI_Action const& action = event.action[j];
switch (action.type)
{
case ACTION_T_SUMMON_ID:
{
if (action.summon_id.spawnId)
idx_set.erase(action.summon_id.spawnId);
break;
}
default: break;
}
}
}
}
for (std::set<int32>::const_iterator itr = idx_set.begin(); itr != idx_set.end(); ++itr)
sLog.outErrorEventAI("Entry %i in table `creature_ai_summons` but not used in EventAI scripts.", *itr);
}
/// Helper function to check if a target-suite is suitable for the event-type
bool IsValidTargetType(EventAI_Type eventType, EventAI_ActionType actionType, uint32 targetType, uint32 eventId, uint8 action)
{
switch (targetType)
{
case TARGET_T_SELF:
if (actionType == ACTION_T_QUEST_EVENT || actionType == ACTION_T_CAST_EVENT || actionType == ACTION_T_QUEST_EVENT_ALL || actionType == ACTION_T_KILLED_MONSTER)
{
sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u (must target player)", eventId, action, targetType, eventType);
return false;
}
return true; // Can always be used
case TARGET_T_HOSTILE_RANDOM:
case TARGET_T_HOSTILE_RANDOM_NOT_TOP:
if (actionType == ACTION_T_QUEST_EVENT || actionType == ACTION_T_CAST_EVENT || actionType == ACTION_T_QUEST_EVENT_ALL || actionType == ACTION_T_KILLED_MONSTER)
sLog.outErrorEventAI("Event %u Action%u uses LIKELY bad Target type %u for event-type %u (must target player)", eventId, action, targetType, eventType);
// no break, check if valid at all
case TARGET_T_HOSTILE:
case TARGET_T_HOSTILE_SECOND_AGGRO:
case TARGET_T_HOSTILE_LAST_AGGRO:
case TARGET_T_HOSTILE_RANDOM_PLAYER:
case TARGET_T_HOSTILE_RANDOM_NOT_TOP_PLAYER:
switch (eventType)
{
case EVENT_T_TIMER_OOC:
case EVENT_T_OOC_LOS:
case EVENT_T_REACHED_HOME:
sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u (cannot be used OOC)", eventId, action, targetType, eventType);
return false;
case EVENT_T_TIMER_GENERIC:
sLog.outErrorEventAI("Event %u Action%u uses LIKELY incorrect Target type %u for event-type %u (cannot be used OOC)", eventId, action, targetType, eventType);
return true; // Does not need to be an error
default:
return true;
}
case TARGET_T_ACTION_INVOKER: // Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF, EVENT_T_RECEIVE_EMOTE, EVENT_T_RECEIVE_AI_EVENT)
case TARGET_T_ACTION_INVOKER_OWNER: // Unit who is responsible for Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF, EVENT_T_RECEIVE_EMOTE, EVENT_T_RECEIVE_AI_EVENT)
switch (eventType)
{
case EVENT_T_AGGRO:
case EVENT_T_KILL:
case EVENT_T_DEATH:
case EVENT_T_SPELLHIT:
case EVENT_T_OOC_LOS:
case EVENT_T_FRIENDLY_HP:
case EVENT_T_FRIENDLY_IS_CC:
case EVENT_T_FRIENDLY_MISSING_BUFF:
case EVENT_T_RECEIVE_EMOTE:
case EVENT_T_RECEIVE_AI_EVENT:
return true;
default:
sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u", eventId, action, targetType, eventType);
return false;
}
case TARGET_T_EVENT_SENDER: // Unit who sent an AIEvent that was received with EVENT_T_RECEIVE_AI_EVENT
if (eventType != EVENT_T_RECEIVE_AI_EVENT)
{
sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type %u for event-type %u", eventId, action, targetType, eventType);
return false;
}
return true;
default:
sLog.outErrorEventAI("Event %u Action%u uses incorrect Target type", eventId, action);
return false;
}
}
// -------------------
void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
// Drop Existing EventAI List
m_CreatureEventAI_Event_Map.clear();
std::set<int32> usedTextIds;
// Gather event data
QueryResult* result = WorldDatabase.Query("SELECT id, creature_id, event_type, event_inverse_phase_mask, event_chance, event_flags, "
"event_param1, event_param2, event_param3, event_param4, "
"action1_type, action1_param1, action1_param2, action1_param3, "
"action2_type, action2_param1, action2_param2, action2_param3, "
"action3_type, action3_param1, action3_param2, action3_param3 "
"FROM creature_ai_scripts");
if (result)
{
BarGoLink bar(result->GetRowCount());
uint32 Count = 0;
do
{
bar.step();
Field* fields = result->Fetch();
CreatureEventAI_Event temp;
temp.event_id = EventAI_Type(fields[0].GetUInt32());
uint32 i = temp.event_id;
temp.creature_id = fields[1].GetUInt32();
uint32 creature_id = temp.creature_id;
uint32 e_type = fields[2].GetUInt32();
// Report any errors in event
if (e_type >= EVENT_T_END)
{
sLog.outErrorEventAI("Event %u have wrong type (%u), skipping.", i, e_type);
continue;
}
temp.event_type = EventAI_Type(e_type);
temp.event_inverse_phase_mask = fields[3].GetUInt32();
temp.event_chance = fields[4].GetUInt8();
temp.event_flags = fields[5].GetUInt8();
temp.raw.param1 = fields[6].GetUInt32();
temp.raw.param2 = fields[7].GetUInt32();
temp.raw.param3 = fields[8].GetUInt32();
temp.raw.param4 = fields[9].GetUInt32();
// Creature does not exist in database
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.creature_id))
{
sLog.outErrorEventAI("Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id);
continue;
}
// No chance of this event occuring
if (temp.event_chance == 0)
sLog.outErrorEventAI("Event %u has 0 percent chance. Event will never trigger!", i);
// Chance above 100, force it to be 100
else if (temp.event_chance > 100)
{
sLog.outErrorEventAI("Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
temp.event_chance = 100;
}
// Individual event checks
switch (temp.event_type)
{
case EVENT_T_TIMER_IN_COMBAT:
case EVENT_T_TIMER_OOC:
case EVENT_T_TIMER_GENERIC:
if (temp.timer.initialMax < temp.timer.initialMin)
sLog.outErrorEventAI("Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
if (temp.timer.repeatMax < temp.timer.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_HP:
case EVENT_T_MANA:
case EVENT_T_TARGET_HP:
case EVENT_T_TARGET_MANA:
if (temp.percent_range.percentMax > 100)
sLog.outErrorEventAI("Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
sLog.outErrorEventAI("Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
if ((temp.event_flags & EFLAG_REPEATABLE) && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
{
sLog.outErrorEventAI("Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
break;
case EVENT_T_SPELLHIT:
if (temp.spell_hit.spellId)
{
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.spell_hit.spellId);
if (!pSpell)
{
sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
continue;
}
if ((temp.spell_hit.schoolMask & pSpell->GetSchoolMask()) != pSpell->GetSchoolMask())
sLog.outErrorEventAI("Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.", temp.creature_id, temp.spell_hit.schoolMask, i);
}
if (!temp.spell_hit.schoolMask)
sLog.outErrorEventAI("Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_RANGE:
if (temp.range.maxDist < temp.range.minDist)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
if (temp.range.repeatMax < temp.range.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_OOC_LOS:
if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SPAWNED:
switch (temp.spawned.condition)
{
case SPAWNED_EVENT_ALWAY:
break;
case SPAWNED_EVENT_MAP:
if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'map specific' but map (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
break;
case SPAWNED_EVENT_ZONE:
if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
sLog.outErrorEventAI("Creature %u are using spawned event(%u) with param1 = %u 'area specific' but area (param2: %u) does not exist. Event will never repeat.", temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
break;
default:
sLog.outErrorEventAI("Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
break;
}
break;
case EVENT_T_FRIENDLY_HP:
if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_IS_CC:
if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.friendly_buff.spellId);
if (!pSpell)
{
sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.friendly_buff.spellId, i);
continue;
}
if (temp.friendly_buff.radius <= 0)
{
sLog.outErrorEventAI("Creature %u has wrong radius (%u) for EVENT_T_FRIENDLY_MISSING_BUFF defined in event %u.", temp.creature_id, temp.friendly_buff.radius, i);
continue;
}
if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_KILL:
if (temp.kill.repeatMax < temp.kill.repeatMin)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_TARGET_CASTING:
if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SUMMONED_UNIT:
case EVENT_T_SUMMONED_JUST_DIED:
case EVENT_T_SUMMONED_JUST_DESPAWN:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(temp.summoned.creatureId))
sLog.outErrorEventAI("Creature %u are using event(%u) with nonexistent creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summoned.creatureId);
if (temp.summoned.repeatMax < temp.summoned.repeatMin)
sLog.outErrorEventAI("Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_QUEST_ACCEPT:
case EVENT_T_QUEST_COMPLETE:
if (!sObjectMgr.GetQuestTemplate(temp.quest.questId))
sLog.outErrorEventAI("Creature %u are using event(%u) with nonexistent quest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
sLog.outErrorEventAI("Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
continue;
case EVENT_T_AGGRO:
case EVENT_T_DEATH:
case EVENT_T_EVADE:
case EVENT_T_REACHED_HOME:
{
if (temp.event_flags & EFLAG_REPEATABLE)
{
sLog.outErrorEventAI("Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
break;
}
case EVENT_T_RECEIVE_EMOTE:
{
if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
{
sLog.outErrorEventAI("Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId);
continue;
}
if (!PlayerCondition::IsValid(0, ConditionType(temp.receive_emote.condition), temp.receive_emote.conditionValue1, temp.receive_emote.conditionValue2))
{
sLog.outErrorEventAI("Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition);
continue;
}
if (!(temp.event_flags & EFLAG_REPEATABLE))
{
sLog.outErrorEventAI("Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
temp.event_flags |= EFLAG_REPEATABLE;
}
break;
}
case EVENT_T_AURA:
case EVENT_T_TARGET_AURA:
case EVENT_T_MISSING_AURA:
case EVENT_T_TARGET_MISSING_AURA:
{
SpellEntry const* pSpell = sSpellStore.LookupEntry(temp.buffed.spellId);
if (!pSpell)
{
sLog.outErrorEventAI("Creature %u has nonexistent SpellID(%u) defined in event %u.", temp.creature_id, temp.buffed.spellId, i);
continue;
}
if (temp.buffed.amount < 1)
{
sLog.outErrorEventAI("Creature %u has wrong spell stack size (%u) defined in event %u.", temp.creature_id, temp.buffed.amount, i);
continue;
}
if (temp.buffed.repeatMax < temp.buffed.repeatMin)
sLog.outErrorEventAI("Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_RECEIVE_AI_EVENT:
{
// Sender-Creature does not exist in database
if (temp.receiveAIEvent.senderEntry && !sCreatureStorage.LookupEntry<CreatureInfo>(temp.receiveAIEvent.senderEntry))
{
sLog.outErrorEventAI("Event %u has nonexisting creature (%u) defined for event RECEIVE_AI_EVENT, skipping.", i, temp.receiveAIEvent.senderEntry);
continue;
}
// Event-Type is not defined
if (temp.receiveAIEvent.eventType >= MAXIMAL_AI_EVENT_EVENTAI)
{
sLog.outErrorEventAI("Event %u has unfitting event-type (%u) defined for event RECEIVE_AI_EVENT (must be less than %u), skipping.", i, temp.receiveAIEvent.eventType, MAXIMAL_AI_EVENT_EVENTAI);
continue;
}
break;
}
default:
sLog.outErrorEventAI("Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
break;
}
for (uint32 j = 0; j < MAX_ACTIONS; ++j)
{
uint16 action_type = fields[10 + (j * 4)].GetUInt16();
if (action_type >= ACTION_T_END)
{
sLog.outErrorEventAI("Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j + 1, action_type);
temp.action[j].type = ACTION_T_NONE;
continue;
}
CreatureEventAI_Action& action = temp.action[j];
action.type = EventAI_ActionType(action_type);
action.raw.param1 = fields[11 + (j * 4)].GetUInt32();
action.raw.param2 = fields[12 + (j * 4)].GetUInt32();
action.raw.param3 = fields[13 + (j * 4)].GetUInt32();
// Report any errors in actions
switch (action.type)
{
case ACTION_T_NONE:
break;
case ACTION_T_CHANCED_TEXT:
// Check first param as chance
if (!action.chanced_text.chance)
sLog.outErrorEventAI("Event %u Action %u has not set chance param1. Text will not be displayed", i, j + 1);
else if (action.chanced_text.chance >= 100)
sLog.outErrorEventAI("Event %u Action %u has set chance param1 >= 100. Text will always be displayed", i, j + 1);
// no break here to check texts
case ACTION_T_TEXT:
{
bool not_set = false;
int firstTextParam = action.type == ACTION_T_TEXT ? 0 : 1;
for (int k = firstTextParam; k < 3; ++k)
{
if (action.text.TextId[k])
{
if (k > firstTextParam && not_set)
sLog.outErrorEventAI("Event %u Action %u has param%d, but it follow after not set param. Required for randomized text.", i, j + 1, k + 1);
if (!action.text.TextId[k])
not_set = true;
// range negative
else if (action.text.TextId[k] > MIN_CREATURE_AI_TEXT_STRING_ID || action.text.TextId[k] <= MAX_CREATURE_AI_TEXT_STRING_ID)
{
sLog.outErrorEventAI("Event %u Action %u param%d references out-of-range entry (%i) in texts table.", i, j + 1, k + 1, action.text.TextId[k]);
action.text.TextId[k] = 0;
}
else if (!sObjectMgr.GetMangosStringLocale(action.text.TextId[k]))
{
sLog.outErrorEventAI("Event %u Action %u param%d references non-existing entry (%i) in texts table.", i, j + 1, k + 1, action.text.TextId[k]);
action.text.TextId[k] = 0;
}
else
usedTextIds.insert(action.text.TextId[k]);
}
}
break;
}
case ACTION_T_SET_FACTION:
if (action.set_faction.factionId != 0 && !sFactionTemplateStore.LookupEntry(action.set_faction.factionId))
{
sLog.outErrorEventAI("Event %u Action %u uses nonexistent FactionId %u.", i, j + 1, action.set_faction.factionId);
action.set_faction.factionId = 0;
}
break;
case ACTION_T_MORPH_TO_ENTRY_OR_MODEL:
if (action.morph.creatureId != 0 || action.morph.modelId != 0)
{
if (action.morph.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.morph.creatureId))
{
sLog.outErrorEventAI("Event %u Action %u uses nonexistent Creature entry %u.", i, j + 1, action.morph.creatureId);
action.morph.creatureId = 0;
}
if (action.morph.modelId)
{
if (action.morph.creatureId)
{
sLog.outErrorEventAI("Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j + 1, action.morph.modelId, action.morph.creatureId);
action.morph.modelId = 0;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId))
{
sLog.outErrorEventAI("Event %u Action %u uses nonexistent ModelId %u.", i, j + 1, action.morph.modelId);
action.morph.modelId = 0;
}
}
}
break;
case ACTION_T_SOUND:
if (!sSoundEntriesStore.LookupEntry(action.sound.soundId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SoundID %u.", i, j + 1, action.sound.soundId);
break;
case ACTION_T_EMOTE:
if (!sEmotesStore.LookupEntry(action.emote.emoteId))
sLog.outErrorEventAI("Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j + 1, action.emote.emoteId);
break;
case ACTION_T_RANDOM_SOUND:
if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1))
sLog.outErrorEventAI("Event %u Action %u param1 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId1);
if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2))
sLog.outErrorEventAI("Event %u Action %u param2 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId2);
if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3))
sLog.outErrorEventAI("Event %u Action %u param3 uses nonexistent SoundID %u.", i, j + 1, action.random_sound.soundId3);
break;
case ACTION_T_RANDOM_EMOTE:
if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1))
sLog.outErrorEventAI("Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId1);
if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2))
sLog.outErrorEventAI("Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId2);
if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3))
sLog.outErrorEventAI("Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j + 1, action.random_emote.emoteId3);
break;
case ACTION_T_CAST:
{
const SpellEntry* spell = sSpellStore.LookupEntry(action.cast.spellId);
if (!spell)
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast.spellId);
/* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
else
{
if (spell->RecoveryTime > 0 && temp.event_flags & EFLAG_REPEATABLE)
{
// output as debug for now, also because there's no general rule all spells have RecoveryTime
if (temp.event_param3 < spell->RecoveryTime)
DEBUG_FILTER_LOG(LOG_FILTER_AI_AND_MOVEGENSS, "CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1,action.cast.spellId, spell->RecoveryTime, temp.event_param3);
}
}
*/
// Cast is always triggered if target is forced to cast on self
if (action.cast.castFlags & CAST_FORCE_TARGET_SELF)
action.cast.castFlags |= CAST_TRIGGERED;
IsValidTargetType(temp.event_type, action.type, action.cast.target, i, j + 1);
// Some Advanced target type checks - Can have false positives
if (!sLog.HasLogFilter(LOG_FILTER_EVENT_AI_DEV) && spell)
{
// spell must be cast on self, but is not
if ((IsOnlySelfTargeting(spell) || spell->rangeIndex == SPELL_RANGE_IDX_SELF_ONLY) && action.cast.target != TARGET_T_SELF && !(action.cast.castFlags & CAST_FORCE_TARGET_SELF))
sLog.outErrorEventAI("Event %u Action %u uses SpellID %u that must be self cast (target is %u)", i, j + 1, action.cast.spellId, action.cast.target);
// TODO: spell must be cast on enemy, but is not
// used TARGET_T_ACTION_INVOKER, but likely should be _INVOKER_OWNER instead
if (action.cast.target == TARGET_T_ACTION_INVOKER &&
(IsSpellHaveEffect(spell, SPELL_EFFECT_QUEST_COMPLETE) || IsSpellHaveEffect(spell, SPELL_EFFECT_CREATE_RANDOM_ITEM) || IsSpellHaveEffect(spell, SPELL_EFFECT_DUMMY)
|| IsSpellHaveEffect(spell, SPELL_EFFECT_KILL_CREDIT_PERSONAL) || IsSpellHaveEffect(spell, SPELL_EFFECT_KILL_CREDIT_GROUP)))
sLog.outErrorEventAI("Event %u Action %u has TARGET_T_ACTION_INVOKER(%u) target type, but should have TARGET_T_ACTION_INVOKER_OWNER(%u).", i, j + 1, TARGET_T_ACTION_INVOKER, TARGET_T_ACTION_INVOKER_OWNER);
// Spell that should only target players, but could get any
if (spell->HasAttribute(SPELL_ATTR_EX3_TARGET_ONLY_PLAYER) &&
(action.cast.target == TARGET_T_ACTION_INVOKER || action.cast.target == TARGET_T_HOSTILE_RANDOM || action.cast.target == TARGET_T_HOSTILE_RANDOM_NOT_TOP))
sLog.outErrorEventAI("Event %u Action %u uses Target type %u for a spell (%u) that should only target players. This could be wrong.", i, j + 1, action.cast.target, action.cast.spellId);
}
break;
}
case ACTION_T_SUMMON:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon.creatureId);
IsValidTargetType(temp.event_type, action.type, action.summon.target, i, j + 1);
break;
case ACTION_T_THREAT_SINGLE_PCT:
if (std::abs(action.threat_single_pct.percent) > 100)
sLog.outErrorEventAI("Event %u Action %u uses invalid percent value %u.", i, j + 1, action.threat_single_pct.percent);
IsValidTargetType(temp.event_type, action.type, action.threat_single_pct.target, i, j + 1);
break;
case ACTION_T_THREAT_ALL_PCT:
if (std::abs(action.threat_all_pct.percent) > 100)
sLog.outErrorEventAI("Event %u Action %u uses invalid percent value %u.", i, j + 1, action.threat_all_pct.percent);
break;
case ACTION_T_QUEST_EVENT:
if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event.questId))
{
if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
sLog.outErrorEventAI("Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j + 1, action.quest_event.questId);
}
else
sLog.outErrorEventAI("Event %u Action %u uses nonexistent Quest entry %u.", i, j + 1, action.quest_event.questId);
IsValidTargetType(temp.event_type, action.type, action.quest_event.target, i, j + 1);
break;
case ACTION_T_CAST_EVENT:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.cast_event.creatureId);
if (!sSpellStore.LookupEntry(action.cast_event.spellId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast_event.spellId);
IsValidTargetType(temp.event_type, action.type, action.cast_event.target, i, j + 1);
break;
case ACTION_T_SET_UNIT_FIELD:
if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
sLog.outErrorEventAI("Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j + 1);
IsValidTargetType(temp.event_type, action.type, action.set_unit_field.target, i, j + 1);
break;
case ACTION_T_SET_UNIT_FLAG:
case ACTION_T_REMOVE_UNIT_FLAG:
IsValidTargetType(temp.event_type, action.type, action.unit_flag.target, i, j + 1);
break;
case ACTION_T_SET_PHASE:
if (action.set_phase.phase >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
break;
case ACTION_T_INC_PHASE:
if (action.set_inc_phase.step == 0)
sLog.outErrorEventAI("Event %u Action %u is incrementing phase by 0. Was this intended?", i, j + 1);
else if (std::abs(action.set_inc_phase.step) > MAX_PHASE - 1)
sLog.outErrorEventAI("Event %u Action %u is change phase by too large for any use %i.", i, j + 1, action.set_inc_phase.step);
break;
case ACTION_T_QUEST_EVENT_ALL:
if (Quest const* qid = sObjectMgr.GetQuestTemplate(action.quest_event_all.questId))
{
if (!qid->HasSpecialFlag(QUEST_SPECIAL_FLAG_EXPLORATION_OR_EVENT))
sLog.outErrorEventAI("Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j + 1, action.quest_event_all.questId);
}
else
sLog.outErrorEventAI("Event %u Action %u uses nonexistent Quest entry %u.", i, j + 1, action.quest_event_all.questId);
break;
case ACTION_T_CAST_EVENT_ALL:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.cast_event_all.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.cast_event_all.creatureId);
if (!sSpellStore.LookupEntry(action.cast_event_all.spellId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.cast_event_all.spellId);
break;
case ACTION_T_REMOVEAURASFROMSPELL:
if (!sSpellStore.LookupEntry(action.remove_aura.spellId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent SpellID %u.", i, j + 1, action.remove_aura.spellId);
IsValidTargetType(temp.event_type, action.type, action.remove_aura.target, i, j + 1);
break;
case ACTION_T_RANDOM_PHASE: // PhaseId1, PhaseId2, PhaseId3
if (action.random_phase.phase1 >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
if (action.random_phase.phase2 >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
if (action.random_phase.phase3 >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
break;
case ACTION_T_RANDOM_PHASE_RANGE: // PhaseMin, PhaseMax
if (action.random_phase_range.phaseMin >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
if (action.random_phase_range.phaseMin >= MAX_PHASE)
sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j + 1, MAX_PHASE, MAX_PHASE - 1);
if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
{
sLog.outErrorEventAI("Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j + 1);
std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
// equal case processed at call
}
break;
case ACTION_T_SUMMON_ID:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.summon_id.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.summon_id.creatureId);
IsValidTargetType(temp.event_type, action.type, action.summon_id.target, i, j + 1);
if (m_CreatureEventAI_Summon_Map.find(action.summon_id.spawnId) == m_CreatureEventAI_Summon_Map.end())
sLog.outErrorEventAI("Event %u Action %u summons missing CreatureEventAI_Summon %u", i, j + 1, action.summon_id.spawnId);
break;
case ACTION_T_KILLED_MONSTER:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.killed_monster.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.killed_monster.creatureId);
IsValidTargetType(temp.event_type, action.type, action.killed_monster.target, i, j + 1);
break;
case ACTION_T_SET_INST_DATA:
if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
sLog.outErrorEventAI("Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j + 1);
if (action.set_inst_data.value > 4/*SPECIAL*/)
sLog.outErrorEventAI("Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j + 1);
break;
case ACTION_T_SET_INST_DATA64:
if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
sLog.outErrorEventAI("Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j + 1);
IsValidTargetType(temp.event_type, action.type, action.set_inst_data64.target, i, j + 1);
break;
case ACTION_T_UPDATE_TEMPLATE:
if (!sCreatureStorage.LookupEntry<CreatureInfo>(action.update_template.creatureId))
sLog.outErrorEventAI("Event %u Action %u uses nonexistent creature entry %u.", i, j + 1, action.update_template.creatureId);
break;
case ACTION_T_SET_SHEATH:
if (action.set_sheath.sheath >= MAX_SHEATH_STATE)
{
sLog.outErrorEventAI("Event %u Action %u uses wrong sheath state %u.", i, j + 1, action.set_sheath.sheath);
action.set_sheath.sheath = SHEATH_STATE_UNARMED;
}
break;
case ACTION_T_SET_INVINCIBILITY_HP_LEVEL:
if (action.invincibility_hp_level.is_percent)
{
if (action.invincibility_hp_level.hp_level > 100)
{
sLog.outErrorEventAI("Event %u Action %u uses wrong percent value %u.", i, j + 1, action.invincibility_hp_level.hp_level);
action.invincibility_hp_level.hp_level = 100;
}
}
break;
case ACTION_T_MOUNT_TO_ENTRY_OR_MODEL:
if (action.mount.creatureId != 0 || action.mount.modelId != 0)
{
if (action.mount.creatureId && !sCreatureStorage.LookupEntry<CreatureInfo>(action.mount.creatureId))
{
sLog.outErrorEventAI("Event %u Action %u uses nonexistent Creature entry %u.", i, j + 1, action.mount.creatureId);
action.morph.creatureId = 0;
}
if (action.mount.modelId)
{
if (action.mount.creatureId)
{
sLog.outErrorEventAI("Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j + 1, action.mount.modelId, action.mount.creatureId);
action.mount.modelId = 0;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId))
{
sLog.outErrorEventAI("Event %u Action %u uses nonexistent ModelId %u.", i, j + 1, action.mount.modelId);
action.mount.modelId = 0;
}
}
}
break;
case ACTION_T_EVADE: // No Params
case ACTION_T_FLEE_FOR_ASSIST: // No Params
case ACTION_T_DIE: // No Params
case ACTION_T_ZONE_COMBAT_PULSE: // No Params
case ACTION_T_FORCE_DESPAWN: // Delay
case ACTION_T_AUTO_ATTACK: // AllowAttackState (0 = stop attack, anything else means continue attacking)
case ACTION_T_COMBAT_MOVEMENT: // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
case ACTION_T_RANGED_MOVEMENT: // Distance, Angle
case ACTION_T_CALL_FOR_HELP: // Distance
break;
case ACTION_T_RANDOM_SAY:
case ACTION_T_RANDOM_YELL:
case ACTION_T_RANDOM_TEXTEMOTE:
sLog.outErrorEventAI("Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j + 1);
break;
case ACTION_T_THROW_AI_EVENT:
if (action.throwEvent.eventType >= MAXIMAL_AI_EVENT_EVENTAI)
{
sLog.outErrorEventAI("Event %u Action %u uses invalid event type %u (must be less than %u), skipping", i, j + 1, action.throwEvent.eventType, MAXIMAL_AI_EVENT_EVENTAI);
continue;
}
if (action.throwEvent.radius > SIZE_OF_GRIDS)
sLog.outErrorEventAI("Event %u Action %u uses unexpectedly huge radius %u (expected to be less than %f)", i, j + 1, action.throwEvent.radius, SIZE_OF_GRIDS);
if (action.throwEvent.radius == 0)
{
sLog.outErrorEventAI("Event %u Action %u uses unexpected radius 0 (set to %f of CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS)", i, j + 1, sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS));
action.throwEvent.radius = uint32(sWorld.getConfig(CONFIG_FLOAT_CREATURE_FAMILY_ASSISTANCE_RADIUS));
}
break;
case ACTION_T_SET_THROW_MASK:
if (action.setThrowMask.eventTypeMask & ~((1 << MAXIMAL_AI_EVENT_EVENTAI) - 1))
{
sLog.outErrorEventAI("Event %u Action %u uses invalid AIEvent-typemask %u (must be smaller than %u)", i, j + 1, action.setThrowMask.eventTypeMask, MAXIMAL_AI_EVENT_EVENTAI << 1);
continue;
}
break;
case ACTION_T_SET_STAND_STATE:
if (action.setStandState.standState >= MAX_UNIT_STAND_STATE)
{
sLog.outErrorEventAI("Event %u Action %u uses invalid unit stand state %u (must be smaller than %u)", i, j + 1, action.setStandState.standState, MAX_UNIT_STAND_STATE);
continue;
}
break;
case ACTION_T_CHANGE_MOVEMENT:
if (action.changeMovement.movementType >= MAX_DB_MOTION_TYPE)
{
sLog.outErrorEventAI("Event %u Action %u uses invalid movement type %u (must be smaller than %u)", i, j + 1, action.changeMovement.movementType, MAX_DB_MOTION_TYPE);
continue;
}
break;
default:
sLog.outErrorEventAI("Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j + 1, temp.action[j].type);
break;
}
}
// Add to list
m_CreatureEventAI_Event_Map[creature_id].push_back(temp);
++Count;
}
while (result->NextRow());
delete result;
m_usedTextsAmount = usedTextIds.size();
// post check
for (uint32 i = 1; i < sCreatureStorage.GetMaxEntry(); ++i)
{
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
{
bool ainame = strcmp(cInfo->AIName, "EventAI") == 0;
bool hasevent = m_CreatureEventAI_Event_Map.find(i) != m_CreatureEventAI_Event_Map.end();
if (ainame && !hasevent)
sLog.outErrorEventAI("EventAI not has script for creature entry (%u), but AIName = '%s'.", i, cInfo->AIName);
else if (!ainame && hasevent)
{
if (cInfo->ScriptID)
sLog.outErrorEventAI("EventAI has script for creature entry (%u), but AIName = '%s' instead 'EventAI'. ScriptName = '%s'", i, cInfo->AIName, sScriptMgr.GetScriptName(cInfo->ScriptID));
else
sLog.outErrorEventAI("EventAI has script for creature entry (%u), but AIName = '%s' instead 'EventAI'.", i, cInfo->AIName);
}
}
}
CheckUnusedAITexts();
CheckUnusedAISummons();
sLog.outString();
sLog.outString(">> Loaded %u CreatureEventAI scripts", Count);
}
else
{
BarGoLink bar(1);
bar.step();
sLog.outString();
sLog.outString(">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");
}
}