- PolyDepth: Real-time Penetration Depth Computation using Iterative Contact-Space Projection
- Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring
- OpenCL accelerated rigid body and collision detection
- Cover Trees for Nearest Neighbor
- Efficient Geometrically Exact Continuous Collision Detection
- Voxblox: Building 3D Signed Distance Fields for Planning
- Contact Generation
- GPU Rigid Body Simulation
- Robust Contact Generation for Robot Simulation with Unstructured Meshes
- Faster Cover Trees
- Faster Triangle-Triangle Intersection Tests
- The Gibert-Jonson-Keerthi algorithm
- Continuous Collision Detection for Articulated Models using Taylor Models and Temporal Culling
- Fast Proximity Queries with Swept Sphere Volumes
- A fast triangle to triangle intersection test for collision detection
- Hierarchical and Controlled Advancement for Continuous Collision Detection of Rigid and Articulated Models
- A Fast Triangle-Triangle Intersection Test
- Simplified collision detection in 4r serial manipulators
- Collision Detection Based on Bounding Box for NC Machining Simulation
- A Collision Detection and Response Scheme for Simplified Physically Based Animation
- Research on Collision Detection in 3D Games
- Detection of Collisions and Self-collisions Using Image-space Techniques
- Collision Detection as a Fundamental Technology in VR Based Product Engineering
- BioCD : An efficient algorithm for self-collision and distance computation between highly articulated molecular models
- Collision Detection of Cylindrical Rigid Bodies Using Line Geometry
- Collision detection: A survey
- Collision Detection and Administration Methods for Many Particles with Different Sizes
- Collision Detection between Dynamic Rigid Objects and Static Displacement Mapped Surfaces in Computer Games
- GPU-based Collision Detection for Deformable Parameterized Surfaces
- Collision Detection and Reaction: A Contribution to Safe Physical Human-Robot Interaction
- Adaptive Skinning for Interactive Hair-Solid Simulation
- I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
- Arduino Based Forward Collision Detection Warning System
- Tracking down the Vehicle Collision Detection and Messaging System using GPS and GSM
- A Fast and Robust GJK Implementation for Collision Detection of Convex Objects
- Efficient Collision Detection for Example-Based Deformable Bodies
- Collision Avoiding System (CAS)
- Predicting Collision Detection with a Two-Layer Neural Network
- Acoustic Collision Detection and Localization for Robot Manipulators
- A VoxelBased Parallel Collision Detection Algorithm
- Collision Detection and Impulse Dynamics in Real time Applications
- Collision Detection with Relative Screw Motion
- Continuous Collision Detection for a Robotic Arm Mounted on a Cable-Driven Parallel Robot
- A Parallel Linear Octree Collision Detection Algorithm
- A 3D roaming and collision detection algorithm applicable for massive spatial data
- Robust Treatment of Simultaneous Collisions
- Speeding up detection of SHA-1 collision attacks using unavoidable attack conditions
- Collision Detection for Deformable Objects
- T-Collide: A Temporal, Real-Time Collision Detection Technique for Bounded Objects
- Optimized Spatial Hashing for Collision Detection of Deformable Objects
- Continuous Collision Detection for Two Moving Elliptic Disks
- Interactive and Exact Collision Detection for Multi-Body Environments
- A Benchmarking Suite for Static Collision Detection Algorithms
- Interactive Collision Detection for Molecular Graphics
- Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
- Collision Detection: Algorithms and Applications
- Efficient collision detection for moving polyhedra
- FCL: A General Purpose Library for Collision and Proximity Queries