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Pause.cpp
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Pause.cpp
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#include "MantidAlgorithms/Pause.h"
#include "MantidAPI/Algorithm.h"
#include "MantidKernel/DateAndTime.h"
#include <Poco/Thread.h>
using namespace Mantid::Kernel;
using namespace Mantid::API;
namespace Mantid {
namespace Algorithms {
// Register the algorithm into the AlgorithmFactory
DECLARE_ALGORITHM(Pause)
/// Algorithm's name for identification. @see Algorithm::name
const std::string Pause::name() const { return "Pause"; }
/// Algorithm's version for identification. @see Algorithm::version
int Pause::version() const { return 1; }
/// Algorithm's category for identification. @see Algorithm::category
const std::string Pause::category() const { return "Utility\\Development"; }
/** Initialize the algorithm's properties.
*/
void Pause::init() {
declareProperty("Duration", 1.0,
"How long to pause, in seconds. Default 1.\n"
"Enter a negative number to pause forever until cancelled.");
}
/** Execute the algorithm.
*/
void Pause::exec() {
DateAndTime startTime = DateAndTime::getCurrentTime();
double Duration = getProperty("Duration");
// Keep going until you get cancelled
while (true) {
bool breakOut = false;
try {
// This call throws if the user presses cancel
this->interruption_point();
} catch (CancelException &) {
// Break out of the lo
breakOut = true;
g_log.notice() << "User stopped the Pause.\n";
}
if (breakOut)
break;
// Sleep for 50 msec
Poco::Thread::sleep(50);
DateAndTime now = DateAndTime::getCurrentTime();
double seconds = DateAndTime::secondsFromDuration(now - startTime);
if (Duration > 0) {
// Break when you've waited long enough
if (seconds > Duration)
break;
// Report progress for non-infinite runs
this->progress(seconds / Duration);
}
}
}
} // namespace Mantid
} // namespace Algorithms