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SaveSampleEnvironmentAndShape.h
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SaveSampleEnvironmentAndShape.h
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// Mantid Repository : https://github.com/mantidproject/mantid
//
// Copyright © 2019 ISIS Rutherford Appleton Laboratory UKRI,
// NScD Oak Ridge National Laboratory, European Spallation Source,
// Institut Laue - Langevin & CSNS, Institute of High Energy Physics, CAS
// SPDX - License - Identifier: GPL - 3.0 +
#pragma once
#include "MantidAPI/Algorithm.h"
#include "MantidGeometry/Objects/IObject.h"
#include "MantidKernel/Matrix.h"
namespace Mantid {
namespace Geometry {
class MeshObject;
class IObject;
} // namespace Geometry
namespace DataHandling {
/**
* Save the Shape of the sample and environment into a single binary .stl file
*/
class DLLExport SaveSampleEnvironmentAndShape : public Mantid::API::Algorithm {
public:
/// Algorithm's name for identification overriding a virtual method
const std::string name() const override { return "SaveSampleEnvironmentAndShape"; }
/// Summary of algorithms purpose
const std::string summary() const override {
return "The algorithm saves the environment and sample shape from the "
"instrument of a "
"workspace. ";
}
/// Algorithm's version for identification overriding a virtual method
int version() const override { return 1; }
/// Related algorithms
const std::vector<std::string> seeAlso() const override {
return {"LoadSampleEnvironment", "SetSampleMaterial", "LoadSampleShape"};
}
/// Algorithm's category for identification overriding a virtual method
const std::string category() const override { return "DataHandling\\Instrument"; }
private:
// Implement abstract Algorithm methods
void init() override;
void exec() override;
void addMeshToVector(const Mantid::Geometry::MeshObject &mesh);
size_t addMeshToVector(const Mantid::Geometry::MeshObject &mesh, size_t offset);
void mergeSampleEnvironmentIntoSingleMesh(const Mantid::Geometry::MeshObject &sample,
const std::vector<const Geometry::MeshObject *> &environmentPieces);
std::vector<Kernel::V3D> m_vertices;
std::vector<uint32_t> m_triangle;
};
const Mantid::Geometry::MeshObject &toMeshObject(const Mantid::Geometry::IObject &object);
} // end namespace DataHandling
} // namespace Mantid