/
rorschach.mcr
675 lines (591 loc) · 19.5 KB
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rorschach.mcr
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-- Rorschach v2.5 - 22/12/13
-- Developed by Midge Sinnaeve
-- www.themantissa.net
-- Licensed under GPL v2
macroScript Rorschach
category:"DAZE"
toolTip:"Rorschach: Create weird shit. Instantly."
buttonText:"Rorschach"
(
rollout rorschach "Rorschach" width:295 height:670
(
label lbl_version "Rorschach v2.5" pos:[210,5] width:80 height:16
dropdownList ddl_modeltype "Base geometry (if none is selected)" pos:[10,30] width:275 height:40 items:#("Random Object", "Geosphere", "Torus Knot", "Hose", "Hedra", "Spindle", "RingWave", "Box", "Torus", "Tube")
GroupBox grp_params "Rorschach Parameters:" pos:[10,80] width:275 height:445
label lbl_mods "Modifiers" pos:[20,100] width:100 height:17
label lbl_amount "Amount" pos:[135,100] width:90 height:17
label lbl_force "Force" pos:[240,100] width:35 height:17
button btn_rndmods "Randomize" pos:[20,125] width:100 height:35
button btn_rndamount "Randomize" pos:[135,125] width:90 height:35
button btn_rndforce "R" pos:[240,125] width:32 height:35
button btn_modsall "All" pos:[20,170] width:50 height:20 enabled:true toolTip:"Enable All Modifiers"
button btn_modsnone "None" pos:[70,170] width:50 height:20 enabled:true toolTip:"Enable No Modifiers"
button btn_sldmin "Min" pos:[135,170] width:30 height:20 enabled:true toolTip:"Set Amount to Minimum"
button btn_sldreset "Rst" pos:[165,170] width:30 height:20 enabled:true toolTip:"Reset Amount"
button btn_sldmax "Max" pos:[195,170] width:30 height:20 enabled:true toolTip:"Set Amount to Maximun"
button btn_forceall "A" pos:[240,170] width:16 height:20 enabled:true toolTip:"Force All Modifiers"
button btn_forcenone "N" pos:[256,170] width:16 height:20 enabled:true toolTip:"Force No Modifiers"
checkbutton ckb_displace "Displace" pos:[20,200] width:100 height:20 enabled:true toolTip:"Enable Displacement" checked:true
slider sld_displace "" pos:[135,200] width:100 height:25 range:[0.5,1.5,1] type:#float orient:#horizontal ticks:10
checkbox chk_forceDisplace "" pos:[250,205] width:16 height:16
checkbutton ckb_noise "Noise" pos:[20,230] width:100 height:20 enabled:true toolTip:"Enable Noise" checked:true
slider sld_noise "" pos:[135,230] width:100 height:25 range:[0.5,1.5,1] type:#float orient:#horizontal ticks:10
checkbox chk_forceNoise "" pos:[250,235] width:16 height:16
checkbutton ckb_spherify "Spherify" pos:[20,260] width:100 height:20 enabled:true toolTip:"Enable Spherify" checked:true
slider sld_spherify "" pos:[135,260] width:100 height:25 range:[0.5,1.5,1] type:#float orient:#horizontal ticks:10
checkbox chk_forceSpherify "" pos:[250,265] width:16 height:16
checkbutton ckb_ripple "Ripple" pos:[20,290] width:100 height:20 enabled:true toolTip:"Enable Ripple" checked:true
slider sld_ripple "" pos:[135,290] width:100 height:25 range:[0.5,1.5,1] type:#float orient:#horizontal ticks:10
checkbox chk_forceRipple "" pos:[250,295] width:16 height:16
checkbutton ckb_bend "Bend" pos:[20,320] width:100 height:20 enabled:true toolTip:"Enable Bend" checked:true
slider sld_bend "" pos:[135,320] width:100 height:25 range:[0.5,1.5,1] type:#float orient:#horizontal ticks:10
checkbox chk_forceBend "" pos:[250,325] width:16 height:16
checkbutton ckb_twist "Twist" pos:[20,350] width:100 height:20 enabled:true toolTip:"Enable Twist" checked:true
slider sld_twist "" pos:[135,350] width:100 height:25 range:[0.5,1.5,1] type:#float orient:#horizontal ticks:10
checkbox chk_forceTwist "" pos:[250,355] width:16 height:16
checkbutton ckb_rorschach "Rorschach" pos:[20,380] width:100 height:20 enabled:true toolTip:"Enable Rorschach Mode (Symmetry Modifier)" checked:true
slider sld_rorschach "" pos:[135,380] width:100 height:25 range:[0.5,1.5,1] type:#float orient:#horizontal ticks:10
checkbox chk_forceRorschach "" pos:[250,385] width:16 height:16
checkbutton ckb_relax "Relax" pos:[20,410] width:100 height:20 enabled:true toolTip:"Enable Relax" checked:true
slider sld_relax "" pos:[135,410] width:100 height:25 range:[0.5,1.5,1] type:#float orient:#horizontal ticks:10
checkbox chk_forceRelax "" pos:[250,415] width:16 height:16
checkbutton ckb_turbo "Turbosmooth" pos:[20,440] width:100 height:20 enabled:true toolTip:"Enable Turbosmooth" checked:true
slider sld_turbo "" pos:[135,440] width:100 height:25 range:[1,3,1] type:#integer orient:#horizontal ticks:3
checkbox chk_forceTurbo "" pos:[250,445] width:16 height:16
button btn_rndall "Randomize All" pos:[20,475] width:255 height:40
label lbl_warning "Force will force the enabled modifiers. Otherwise they have a random chance of being added to the stack." pos:[10,530] width:275 height:35 enabled:true
button btn_submit "GO!" pos:[10,565] width:275 height:55
progressBar pb_progress "" pos:[10,630] width:275 height:8 value:0 color:[0,255,0]
label lbl_progress "" pos:[10,645] width:275 height:15
-- GLOBAL FUNCTIONS & VARIABLES --
global p, q, rad1, rad2, ecc, lmp, lmph, pn, selector
-- DISTORT FUNCTIONS --
fn addDisplace obj =
(
local rMap = random 0 1
if rMap == 1 then rMap = true else rMap = false
local iTex = cellular size:(random 50 150) fractal:true iterations:(random 1.0 5.0) name:"CellDisp"
iTex.output.invert = true
local iMod = Displace strength:((random -100 100) * sld_displace.value) map:iTex useMap:rMap
addModifier obj iMod
)
fn addNoise obj =
(
local pn = random 0 1
local iMod = Noisemodifier scale:(random 5.0 50.0) strength:[(random (rad2/3) (rad1/3) * sld_noise.value), (random (rad2/3) (rad1/3) * sld_noise.value), (random (rad2/3) (rad1/3) * sld_noise.value)]
if pn == 1 then
(
iMod.gizmo.pos += [random 0 rad1,random 0 rad1,random 0 rad1]
iMod.gizmo.rotation += quat (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0)
)
else
(
iMod.gizmo.pos -= [random 0 rad1,random 0 rad1,random 0 rad1]
iMod.gizmo.rotation -= quat (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0)
)
addModifier obj iMod
)
fn addSpherify obj =
(
local iMod = Spherify percent:(floor((random 25 50) * sld_spherify.value))
addModifier obj iMod
)
fn addRipple obj =
(
local iMod = Ripple amplitude1:((random -15.0 15.0) * sld_ripple.value) amplitude2:((random -15.0 15.0) * sld_ripple.value) wavelength:(random 25 75)
if pn == 1 then
(
iMod.gizmo.pos = iMod.gizmo.pos + [(random 0 rad1),(random 0 rad1),(random 0 rad1)]
iMod.gizmo.rotation -= quat (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0)
)
else
(
iMod.gizmo.pos = iMod.gizmo.pos - [(random 0 rad1),(random 0 rad1),(random 0 rad1)]
iMod.gizmo.rotation -= quat (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0)
)
addModifier obj iMod
)
fn addBend obj =
(
local iMod = Bend BendAngle:((random 30 160) * sld_bend.value) BendAxis:(random 0 2) BendDir:(random 0 90)
pn = random 0 1
if pn == 1 then
(
iMod.gizmo.pos += [(random 0 rad1),(random 0 rad1),(random 0 rad1)]
iMod.gizmo.rotation += quat (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0)
)
else
(
iMod.gizmo.pos -= [(random 0 rad1),(random 0 rad1),(random 0 rad1)]
iMod.gizmo.rotation -= quat (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0)
)
addModifier obj iMod
)
fn addTwist obj =
(
local iMod = Twist angle:((random 30 180) * sld_twist.value) axis:(random 0 2)
if pn == 1 then
(
iMod.gizmo.pos += [(random 0 rad1),(random 0 rad1),(random 0 rad1)]
iMod.gizmo.rotation -= quat (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0)
)
else
(
iMod.gizmo.pos -= [(random 0 rad1),(random 0 rad1),(random 0 rad1)]
iMod.gizmo.rotation -= quat (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0) (random 0.0 1.0)
)
addModifier obj iMod
)
fn addRorschach obj =
(
local iMod = symmetry axis:(random 0 2)
iMod.mirror.pos -= [(random 0 rad1),(random 0 rad1),(random 0 rad1)]
iMod.mirror.rotation -= quat ((random 0.0 0.5) * sld_rorschach.value) ((random 0.0 0.5) * sld_rorschach.value) ((random 0.0 0.5) * sld_rorschach.value) ((random 0.0 0.5) * sld_rorschach.value)
addModifier obj iMod
)
fn addRelax obj =
(
local iMod = Relax Relax_Value:((random 0.01 1) * sld_relax.value) iterations:( (random 10 50) *sld_relax.value)
addModifier obj iMod
)
fn addTurbo obj =
(
local iMod = Turbosmooth iterations:sld_turbo.value
addModifier obj iMod
)
fn centerObj =
(
$.pivot = $.center
$.pos = [0,0,0]
$.rotation = quat 0 0 0 0
)
-- CREATOR FUNCTIONS
fn addMods =
(
if ckb_displace.state == on then
(
pb_progress.value = 20
lbl_progress.text = "Adding Displace Modifier"
if chk_forceDisplace.checked == true then
(
addDisplace selection[1]
)
else
(
local rnddisp = random 0 1
if rnddisp == 1 then
(
addDisplace selection[1]
)
)
)
if ckb_noise.state == on then
(
pb_progress.value = 30
lbl_progress.text = "Adding Noise Modifier"
if chk_forceNoise.checked == true then
(
addNoise selection[1]
)
else
(
local rndnoise = random 0 1
if rndnoise == 1 then
(
addNoise selection[1]
)
)
)
if ckb_spherify.state == on then
(
pb_progress.value = 40
lbl_progress.text = "Adding Spherify Modifier"
if chk_forceSpherify.checked == true then
(
addSpherify selection[1]
)
else
(
local rndsphere = random 0 1
if rndsphere == 1 then
(
addSpherify selection[1]
)
)
)
if ckb_ripple.state == on then
(
pb_progress.value = 50
lbl_progress.text = "Adding Ripple Modifier"
if chk_forceRipple.checked == true then
(
addRipple selection[1]
)
else
(
local rndripple = random 0 1
if rndripple == 1 then
(
addRipple selection[1]
)
)
)
if ckb_bend.state == on then
(
pb_progress.value = 60
lbl_progress.text = "Adding Bend Modifier"
if chk_forceBend.checked == true then
(
addBend selection[1]
)
else
(
local rndbend = random 0 1
if rndbend == 1 then
(
addBend selection[1]
)
)
)
if ckb_twist.state == on then
(
pb_progress.value = 70
lbl_progress.text = "Adding Twist Modifier"
if chk_forceTwist.checked == true then
(
addTwist selection[1]
)
else
(
local rndtwist = random 0 1
if rndtwist == 1 then
(
addTwist selection[1]
)
)
)
if ckb_rorschach.state == on then
(
pb_progress.value = 80
lbl_progress.text = "Adding Symmetry Modifier (SLOW)"
if chk_forceRorschach.checked == true then
(
addRorschach selection[1]
)
else
(
local rndrorschach = random 0 1
if rndrorschach == 1 then
(
addRorschach selection[1]
)
)
)
if ckb_relax.state == on then
(
pb_progress.value = 90
lbl_progress.text = "Adding Relax Modifier"
if chk_forceRelax.checked == true then
(
addRelax selection[1]
)
else
(
local rndrelax = random 0 1
if rndrelax == 1 then
(
addRelax selection[1]
)
)
)
if ckb_turbo.state == on then
(
pb_progress.value = 99
lbl_progress.text = "Adding Turbosmooth Modifier"
if chk_forceTurbo.checked == true then
(
addTurbo selection[1]
)
else
(
local rndturbo = random 0 1
if rndturbo == 1 then
(
addTurbo selection[1]
)
)
)
)
-- RANDOM BOOLEAN SWITCH
fn onoff =
(
check = random 0 1
if check == 0 then
(
return false
)
else
(
return true
)
)
-- INTERFACE FUNCTIONS --
-- 1. Randomizers
fn rndmods =
(
ckb_displace.checked = onoff()
ckb_noise.checked = onoff()
ckb_spherify.checked = onoff()
ckb_ripple.checked = onoff()
ckb_bend.checked = onoff()
ckb_twist.checked = onoff()
ckb_rorschach.checked = onoff()
ckb_relax.checked = onoff()
ckb_turbo.checked = onoff()
)
fn rndamount =
(
sld_displace.value = random 0.5 1.5
sld_noise.value = random 0.5 1.5
sld_spherify.value = random 0.5 1.5
sld_ripple.value = random 0.5 1.5
sld_bend.value = random 0.5 1.5
sld_twist.value = random 0.5 1.5
sld_rorschach.value = random 0.5 1.5
sld_relax.value = random 0.5 1.5
sld_turbo.value = random 1 3
)
fn rndforce =
(
chk_forceDisplace.checked = onoff()
chk_forceNoise.checked = onoff()
chk_forceSpherify.checked = onoff()
chk_forceRipple.checked = onoff()
chk_forceBend.checked = onoff()
chk_forceTwist.checked = onoff()
chk_forceRorschach.checked = onoff()
chk_forceRelax.checked = onoff()
chk_forceTurbo.checked = onoff()
)
-- 2. Main Creation Functions --
fn creator =
(
p = random 1 5
q = random 1 5
rad1 = random 25 75
rad2 = rad1 / random 2.0 4.0
ecc = random 0.9 1.1
lmp = random 0 25
lmph = random -0.5 0.5
pn = random 0 1
if pn == 1 then
(
sign = "+"
)
else
(
sign = "-"
)
selector = ddl_modeltype.selection
if $ != undefined then
(
addMods()
)
else
(
pb_progress.value = 10
lbl_progress.text = "Creating base shape"
if selector == 1 then selector = random 2 10
if selector == 2 then
(
GeoSphere pos:[0,0,0] radius:(rad1*2) segments:(random 12 24) isSelected:on
addMods()
centerObj()
)
else if selector == 3 then
(
Torus_Knot smooth:2 Base_Curve:0 Segments:(random 64 128) sides:(random 32 64) radius:rad1 radius2:rad2 p:p q:q Eccentricity:ecc Twist:0 Lumps:lmp Lump_Height:lmph Gen_UV:1 U_Tile:1 V_Tile:1 U_Offset:0 V_Offset:0 Warp_Height:0 Warp_Count:0 pos:[0,0,0] isSelected:on
addMods()
centerObj()
)
else if selector == 4 then
(
rndsegs = random 32 64
rndsides = random 32 64
Hose Hose_Height:(rad1*2) Round_Hose_Diameter:(rad2*2) Segments_Along_Hose:rndsegs Round_Hose_Sides:rndsides mapcoords:on pos:[0,0,0] isSelected:on
addMods()
centerObj()
)
else if selector == 5 then
(
fam = random 0 4
p = random 0.0 1.0
q = random 0.0 1.0
sp = random 50.0 200.0
sq = random 50.0 200.0
sr = random 50.0 200.0
Hedra family:25 family:fam p:p q:q scalep:sp scaleq:sq scaler:sr radius:(rad1*2) mapcoords:on pos:[0,0,0] isSelected:on
modPanel.addModToSelection (tessellate ()) ui:on
$.modifiers[#Tessellate].faceType = 1
$.modifiers[#Tessellate].tension = 0
$.modifiers[#Tessellate].iterations = random 0 1
modPanel.addModToSelection (TurboSmooth ()) ui:on
addMods()
centerObj()
)
else if selector == 6 then
(
Spindle sides:32 Cap_segments:16 heightsegs:8 radius:(rad1*2) width:(rad1*2) height:(rad1*2) Cap_Height:(rad2*2) mapcoords:1 pos:[0,0,0] isSelected:on
addMods()
centerObj()
)
else if selector == 7 then
(
rndcycle = random 0 8
rndflux = random 0.0 70.0
rndcycle2 = random 0 8
rndflux2 = random 0.0 70.0
rndrs = random 4 8
rndhs = random 4 8
RingWave radius:(rad1*2) Radius_Segs:rndrs ring_width:(rad1) height:(rad2*2) Height_Segs:rndhs ring_segments:64 Outer_Edge_Breakup:on Major_Cycles_Outer:rndcycle Major_Cycle_Flux_Outer:rndflux Minor_Cycles_Inner:rndcycle2 Major_Cycle_Flux_Inner: rndflux2 mapcoords:1 pos:[0,0,0] isSelected:on
addMods()
centerObj()
)
else if selector == 8 then
(
local rndlength = random 32 64
local rndwidth = random 32 64
local rndheight = random 32 64
Box lengthsegs:rndlength widthsegs:rndwidth heightsegs:rndheight length:(rad1) width:(rad2*2) height:(rad1*2) mapcoords:on pos:[0,0,0] isSelected:on
addMods()
centerObj()
)
else if selector == 9 then
(
local rndsegs = random 32 64
Torus smooth:2 segs:rndsegs sides:(rndsegs/2) radius1:(rad1) radius2:(rad2) tubeTwist:0 mapcoords:on pos:[0,0,0] isSelected:on
addMods()
centerObj()
)
else if selector == 10 then
(
local rndsides = random 32 64
Tube smooth:on sides:rndsides capsegs:(rndsides/4) heightsegs:(random 6 16) radius1:(rad1) radius2:(rad2) height:(rad2/2) mapcoords:on pos:[0,0,0] isSelected:on
addMods()
centerObj()
)
)
pb_progress.value = 100
lbl_progress.text = "Finished!"
)
-- INTERFACE STATES --
on btn_rndmods pressed do
(
rndmods()
)
on btn_rndamount pressed do
(
rndamount()
)
on btn_rndforce pressed do
(
rndforce()
)
on btn_modsall pressed do
(
ckb_displace.checked = on
ckb_noise.checked = on
ckb_spherify.checked = on
ckb_ripple.checked = on
ckb_bend.checked = on
ckb_twist.checked = on
ckb_rorschach.checked = on
ckb_relax.checked = on
ckb_turbo.checked = on
)
on btn_modsnone pressed do
(
ckb_displace.checked = off
ckb_noise.checked = off
ckb_spherify.checked = off
ckb_ripple.checked = off
ckb_bend.checked = off
ckb_twist.checked = off
ckb_rorschach.checked = off
ckb_relax.checked = off
ckb_turbo.checked = off
)
on btn_sldmin pressed do
(
sld_displace.value = 0.5
sld_noise.value = 0.5
sld_spherify.value = 0.5
sld_ripple.value = 0.5
sld_bend.value = 0.5
sld_twist.value = 0.5
sld_rorschach.value = 0.5
sld_relax.value = 0.5
sld_turbo.value = 0.5
)
on btn_sldreset pressed do
(
sld_displace.value = 1.0
sld_noise.value = 1.0
sld_spherify.value = 1.0
sld_ripple.value = 1.0
sld_bend.value = 1.0
sld_twist.value = 1.0
sld_rorschach.value = 1.0
sld_relax.value = 1.0
sld_turbo.value = 1.0
)
on btn_sldmax pressed do
(
sld_displace.value = 1.5
sld_noise.value = 1.5
sld_spherify.value = 1.5
sld_ripple.value = 1.5
sld_bend.value = 1.5
sld_twist.value = 1.5
sld_rorschach.value = 1.5
sld_relax.value = 1.5
sld_turbo.value = 3
)
on btn_forceall pressed do
(
chk_forceDisplace.checked = on
chk_forceNoise.checked = on
chk_forceSpherify.checked = on
chk_forceRipple.checked = on
chk_forceBend.checked = on
chk_forceTwist.checked = on
chk_forceRorschach.checked = on
chk_forceRelax.checked = on
chk_forceTurbo.checked = on
)
on btn_forcenone pressed do
(
chk_forceDisplace.checked = off
chk_forceNoise.checked = off
chk_forceSpherify.checked = off
chk_forceRipple.checked = off
chk_forceBend.checked = off
chk_forceTwist.checked = off
chk_forceRorschach.checked = off
chk_forceRelax.checked = off
chk_forceTurbo.checked = off
)
on btn_rndall pressed do
(
rndmods()
rndamount()
rndforce()
)
on btn_submit pressed do
(
print "Creating Weird Shit..."
creator()
)
)
createDialog rorschach pos:[50,150]
)