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CHANGELOG.md

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1.0.6

Algorithm changes

  • On griddles scenes, when starting a path on a grid cell which has a wall through its dead-center, the pathfinder will now return that no path exists. This prevents it from suggesting a path that would require to move through that wall.

1.0.5

Performance

  • The gridless pathfinder is now twice as fast on scenes with many walls

1.0.4

Bugfixes

  • Fixed a bug that caused non-optimal paths to be generated for large hex tokens

1.0.3

Bugfixes

  • Fixed a bug that prevented pathfinding on hex to work when the hex size support module is not installed

1.0.2

Bugfixes

  • routinglib now works properly with the Wall Height module
  • Fixed several bugs that caused pathfinding to not work at all on hex grids

1.0.1

Bugfixes

  • Fixed a bug that would break routinglib if the wall height isn't enabled

1.0.0

Initial release