- Fixed a bug that caused pathfinding to crash when reaching the lower right edge of the map (thanks seanpg71!)
- Verified the compatibility with Foundry v11
- On griddles scenes, when starting a path on a grid cell which has a wall through its dead-center, the pathfinder will now return that no path exists. This prevents it from suggesting a path that would require to move through that wall.
- The gridless pathfinder is now twice as fast on scenes with many walls
- Fixed a bug that caused non-optimal paths to be generated for large hex tokens
- Fixed a bug that prevented pathfinding on hex to work when the hex size support module is not installed
- routinglib now works properly with the Wall Height module
- Fixed several bugs that caused pathfinding to not work at all on hex grids
- Fixed a bug that would break routinglib if the wall height isn't enabled
Initial release