Skip to content

Latest commit

 

History

History
78 lines (50 loc) · 1.9 KB

CHANGELOG.md

File metadata and controls

78 lines (50 loc) · 1.9 KB

1.0.13

Compatibility

  • Verified compatibility with Foundry 11

1.0.12

Compatibility

  • Foundry 10 will no longer show a deprecation warning when modules or systems register in socketlib

1.0.11

Compatibility

  • Updated for compatibility with Foundry 10

1.0.10

Compatibility

  • Verified compatibility with Foundry 9

1.0.9

Compatibility

  • Verified compatibility with Foundry 0.8.9

1.0.8

Compatibility

  • Verified compatibility with Foundry 0.8.8

1.0.7

Compatibility

  • Verified compatibility with Foundry 0.8.7

1.0.6

Compatibility

  • Verified compatibility with Foundry 0.8.5

1.0.5

Compatibility

  • Add support for Foundry 0.8.2

1.0.4

New features

  • The this value of functions now contains the id of the user that triggered the function execution.
  • Some network packets are now more efficient.

Bugfixes

  • When an invalid user id is specified socketlib will now throw the correct error message.
  • When a player disconnects the moment an execution has been scheduled for their client the execution function will now throw an exception, as it would if the player hadn't been connected in the first place. Previously the execution would just silently fail and the promise never resolve in such cases.

1.0.3

Bugfixes

  • executeFor functions will no longer fail with an exception if a function scheduled to be called by the local user throws.

1.0.2

New API endpoints

  • Added executeForOthers and executeForOtherGMs that execute for all users/all GMs except the local client.

Bugfixes

  • executeAsUser and executeForUsers didn't execute locally if the id of the current user was passed in as recipient.
  • executeForEveryone and executeForAllGMs now execute locally as well, as they should

1.0.1

New features

  • Added support for game systems

Compatibility

  • Add support for Foundry 0.8.1

1.0.0

Initial release