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Run Clipper StrictlySimple routine on tile polygons #44

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mourner opened this issue May 19, 2016 · 1 comment
Closed

Run Clipper StrictlySimple routine on tile polygons #44

mourner opened this issue May 19, 2016 · 1 comment

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@mourner
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mourner commented May 19, 2016

This will ensure polygons can be correctly triangulated by earcut.hpp.

@mourner
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mourner commented Jun 28, 2016

Per discussion in chat, we're keeping this a responsibility of the client (GL Native in this case).

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