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There are a few global operations (scene-wide quantiles, others?) that preclude a simplistic block iteration approach. But we should be able to trade a bit of speed, maybe doing two passes, in order to reduce the memory footprint which is upwards of 5+ GB. We should profile memory usage and think of some ways to reduce it.
The text was updated successfully, but these errors were encountered:
perrygeo
changed the title
Block iteration to reduce memory footprint
Reduce memory footprint
Oct 3, 2016
There are a few global operations (scene-wide quantiles, others?) that preclude a simplistic block iteration approach. But we should be able to trade a bit of speed, maybe doing two passes, in order to reduce the memory footprint which is upwards of 5+ GB. We should profile memory usage and think of some ways to reduce it.
The text was updated successfully, but these errors were encountered: