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As mentioned in #57, tile animation goes out of sync easily during editing and the only solution at the moment is to close and re-open the file.
Given there is not an easy fix, should we just reset animation when you trigger Show Tile Animations, that way we at least get a way to reset and sync them properly.
Currently Show Tile Animations merely stops or resumes the timer.
PS: I can imagine someone out there using current feature to quickly examine how their animations looks in every frame but I think tools like Aseprite are much more suited for animation editing. Plus Tiled does have a preview screen for animation, just not powerful enough (as discussed in #811)
The text was updated successfully, but these errors were encountered:
One way to fix it would be to reset all animations once any animation has been edited. I think I'd prefer that to requiring people to pause/unpause the animations.
As mentioned in #57, tile animation goes out of sync easily during editing and the only solution at the moment is to close and re-open the file.
Given there is not an easy fix, should we just reset animation when you trigger
Show Tile Animations
, that way we at least get a way to reset and sync them properly.Currently
Show Tile Animations
merely stops or resumes the timer.PS: I can imagine someone out there using current feature to quickly examine how their animations looks in every frame but I think tools like Aseprite are much more suited for animation editing. Plus Tiled does have a preview screen for animation, just not powerful enough (as discussed in #811)
The text was updated successfully, but these errors were encountered: