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Cannot move WalkToHelper with mouse #80

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papernoise opened this issue Sep 25, 2023 · 3 comments
Closed

Cannot move WalkToHelper with mouse #80

papernoise opened this issue Sep 25, 2023 · 3 comments
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@papernoise
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Godot version: 4.1.1
Popochiu Version: 2.0 alpha
OS: Windows 11

How to reproduce

  • Select a prop
  • click the "Walk to point" button
  • use either the Move or Select tool (same results with both) to move the WalkToHelper

What happens is that the whole prop moves, not just the WalkToHelper

here's a quick screen recording:

Recording.2023-09-25.144738_H.264.mp4
@mapedorr
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This is something that started happening in Godot 4.1. It is probably something we have to fix since it also happens in Godot v4.2.dev5.official.

@mapedorr mapedorr added the bug Something isn't working label Sep 26, 2023
@papernoise
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Great! The workaround for now is to manually change the coordinates in the Transform section btw.

@mapedorr mapedorr self-assigned this Oct 10, 2023
mapedorr added a commit that referenced this issue Oct 22, 2023
fix: #89 by using `get_pitch_scale` instead of defining a get method for
the `pitch` property.
fix: #80 by changing the way `popochiu_plugin.gd` selects the
WalkToHelper and Baseline nodes.
fix: part of #96 by not overriding the setup made in the project
settings regarding those properties unless the game type is set to
"Pixel".
@mapedorr
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Fixed in 4b1317e

@mapedorr mapedorr mentioned this issue Oct 26, 2023
mapedorr added a commit that referenced this issue Oct 27, 2023
* Fix node selection, pitch and stretch setup

fix: #89 by using `get_pitch_scale` instead of defining a get method for
the `pitch` property.
fix: #80 by changing the way `popochiu_plugin.gd` selects the
WalkToHelper and Baseline nodes.
fix: part of #96 by not overriding the setup made in the project
settings regarding those properties unless the game type is set to
"Pixel".

* Fix #79 and #81

Now deleting Popochiu objects directly in PopochiuRoom scene tree also
updates the rows in the Room tab.

* Fix: #88 and #99

upd: README and LEEME file with small icons and links to the currento
supported Godot versions for Popochiu 2 and the Discord server.
fix: Camera zoom was calling a typo method.
upd: New audio stream players are created during runtime if the system
runs out of them.

* Fix in extra row creation when adding room objects

fix: Selecting game display type working properly.
fix: WalkToHelper or BaselineHelper were keeping selected when selecting
another node.
fea: Added support for assigning an emotion when calling
`PopochiuCharacter.say(text: String, emotion: String)`. It also works
for `queue_say()`.

* Fix #82

The `graphic_interface` folder can be moved to `res://popochiu` without
bugs.
upd: remove all uses of `EditorInterface.edit_node()` by
`PopochiuUtils.select_node()`.

* upd: Replaced old `_now` suffix by `queue_` prefix

Added res://popochiu/ (game project) to .gitignore in order to avoid
conflicts on things related to the project each developer is working on.

* Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen

* fix: dialog option ID no longer writing backwards

Removed not used connection and changed plugin version.
Updated version name with alpha suffix.

* Create release notes for Alpha 3

* Fix typo and update links in Fixes section
mapedorr added a commit that referenced this issue Oct 27, 2023
* Fix node selection, pitch and stretch setup

fix: #89 by using `get_pitch_scale` instead of defining a get method for
the `pitch` property.
fix: #80 by changing the way `popochiu_plugin.gd` selects the
WalkToHelper and Baseline nodes.
fix: part of #96 by not overriding the setup made in the project
settings regarding those properties unless the game type is set to
"Pixel".

* Fix #79 and #81

Now deleting Popochiu objects directly in PopochiuRoom scene tree also
updates the rows in the Room tab.

* Fix: #88 and #99

upd: README and LEEME file with small icons and links to the currento
supported Godot versions for Popochiu 2 and the Discord server.
fix: Camera zoom was calling a typo method.
upd: New audio stream players are created during runtime if the system
runs out of them.

* Fix in extra row creation when adding room objects

fix: Selecting game display type working properly.
fix: WalkToHelper or BaselineHelper were keeping selected when selecting
another node.
fea: Added support for assigning an emotion when calling
`PopochiuCharacter.say(text: String, emotion: String)`. It also works
for `queue_say()`.

* Fix #82

The `graphic_interface` folder can be moved to `res://popochiu` without
bugs.
upd: remove all uses of `EditorInterface.edit_node()` by
`PopochiuUtils.select_node()`.

* upd: Replaced old `_now` suffix by `queue_` prefix

Added res://popochiu/ (game project) to .gitignore in order to avoid
conflicts on things related to the project each developer is working on.

* Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen

* fix: dialog option ID no longer writing backwards

Removed not used connection and changed plugin version.
Updated version name with alpha suffix.

* Create release notes for Alpha 3

* Fix typo and update links in Fixes section
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