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Cannot move WalkToHelper with mouse #80
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This is something that started happening in Godot 4.1. It is probably something we have to fix since it also happens in Godot v4.2.dev5.official. |
Great! The workaround for now is to manually change the coordinates in the Transform section btw. |
mapedorr
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fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel".
Fixed in 4b1317e |
Merged
mapedorr
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* Fix node selection, pitch and stretch setup fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel". * Fix #79 and #81 Now deleting Popochiu objects directly in PopochiuRoom scene tree also updates the rows in the Room tab. * Fix: #88 and #99 upd: README and LEEME file with small icons and links to the currento supported Godot versions for Popochiu 2 and the Discord server. fix: Camera zoom was calling a typo method. upd: New audio stream players are created during runtime if the system runs out of them. * Fix in extra row creation when adding room objects fix: Selecting game display type working properly. fix: WalkToHelper or BaselineHelper were keeping selected when selecting another node. fea: Added support for assigning an emotion when calling `PopochiuCharacter.say(text: String, emotion: String)`. It also works for `queue_say()`. * Fix #82 The `graphic_interface` folder can be moved to `res://popochiu` without bugs. upd: remove all uses of `EditorInterface.edit_node()` by `PopochiuUtils.select_node()`. * upd: Replaced old `_now` suffix by `queue_` prefix Added res://popochiu/ (game project) to .gitignore in order to avoid conflicts on things related to the project each developer is working on. * Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen * fix: dialog option ID no longer writing backwards Removed not used connection and changed plugin version. Updated version name with alpha suffix. * Create release notes for Alpha 3 * Fix typo and update links in Fixes section
mapedorr
added a commit
that referenced
this issue
Oct 27, 2023
* Fix node selection, pitch and stretch setup fix: #89 by using `get_pitch_scale` instead of defining a get method for the `pitch` property. fix: #80 by changing the way `popochiu_plugin.gd` selects the WalkToHelper and Baseline nodes. fix: part of #96 by not overriding the setup made in the project settings regarding those properties unless the game type is set to "Pixel". * Fix #79 and #81 Now deleting Popochiu objects directly in PopochiuRoom scene tree also updates the rows in the Room tab. * Fix: #88 and #99 upd: README and LEEME file with small icons and links to the currento supported Godot versions for Popochiu 2 and the Discord server. fix: Camera zoom was calling a typo method. upd: New audio stream players are created during runtime if the system runs out of them. * Fix in extra row creation when adding room objects fix: Selecting game display type working properly. fix: WalkToHelper or BaselineHelper were keeping selected when selecting another node. fea: Added support for assigning an emotion when calling `PopochiuCharacter.say(text: String, emotion: String)`. It also works for `queue_say()`. * Fix #82 The `graphic_interface` folder can be moved to `res://popochiu` without bugs. upd: remove all uses of `EditorInterface.edit_node()` by `PopochiuUtils.select_node()`. * upd: Replaced old `_now` suffix by `queue_` prefix Added res://popochiu/ (game project) to .gitignore in order to avoid conflicts on things related to the project each developer is working on. * Change MOVING_ by LOOKING_ in PopochiuCharacter.FlipsWhen * fix: dialog option ID no longer writing backwards Removed not used connection and changed plugin version. Updated version name with alpha suffix. * Create release notes for Alpha 3 * Fix typo and update links in Fixes section
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Godot version: 4.1.1
Popochiu Version: 2.0 alpha
OS: Windows 11
How to reproduce
What happens is that the whole prop moves, not just the WalkToHelper
here's a quick screen recording:
Recording.2023-09-25.144738_H.264.mp4
The text was updated successfully, but these errors were encountered: