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Can we have .metal files that are converted to inlined shader code in the build process?
The motivation is that you get syntax checking in .metal files in Xcode.
The text was updated successfully, but these errors were encountered:
Can we have .metal files that are converted to inlined shader code in the build process?
The motivation is that you get syntax checking in .metal files in Xcode.
The text was updated successfully, but these errors were encountered: