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Hey @EvanCarter, welcome to the project! I would be happy to guide you wherever needed. I added the "Difficulty Hard" because its probably not trivial. I think a mix of instanced rendering & coordinate transformation is needed to achieve this.
If you are experienced with rendering in general we could also collaborate on #82. We will have to create an abstraction above the low-level wgpu layer.
Difficulty: Hard
Currently, there is only one instance of the map which is rendererd.
馃 Expected Behavior
In Y direction the navigation should be restricted such that one can not pan out from the map. This is done in #73
In X direction it should be possible to infinitely pan. When panning beyond the bounds then the world should should be wrapped.
馃槸 Current Behavior
Only a single instance is rendered.
馃拋 Possible Solution
Render the world instanced if multiple should be shown.
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