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CHANGELOG.md

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Changelog

In this document, all remarkable changes are listed. Not mentioned are smaller code cleanups or documentation improvements.

Unreleased

0.5.0

  • Updated GGRS to v0.8.0
  • Updated Rust edition to 2021
  • Deprecated create_session() method in GodotGGRSP2PSession, GodotGGRSP2PSpectatorSession and GodotGGRSSyncTestSession. Use create_new_session() from now on.

0.4.1

  • Updated GGRS to v0.5.1
  • Added get_frames_ahead() function to GodotGGRSP2PSession.
  • Added an example project made by @trian-gles.

0.4.0

  • Rename struct GodotGGRSSyncTest to GodotGGRSSyncTestSession.
  • Added get_current_state() function to GodotGGRSP2PSession which returns the current state as a String.
  • Added get_current_state() function to GodotGGRSP2PSpectatorSession which returns the current state as a String.
  • Added get_network_stats(handle) function to GodotGGRSP2PSession which returns the network stats of the handle as a tuple.
  • Added get_network_stats() function to GodotGGRSP2PSpectatorSession which returns the network stats as a tuple.
  • Rename function receive_callback_node to set_callback_node in all Session structs.

0.3.1

  • Updated GGRS to v0.5.0

0.3.0

  • Added get_events() function to GodotGGRSP2PSpectatorSession which calls events() on the GGRS Session
  • Added get_events() function to GodotGGRSP2PSession which calls events() on the GGRS Session

0.2.0

  • Implemented SyncTestSession
  • Implemented P2PSpectatorSession
  • Implemented additional setters for P2PSession
  • Improved code architecture

0.1.0

  • P2PSession has been implemented and tested in Godot 3.3.2