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From C++ I can bind references or pointers, how are those managed in gravity script? Are wrapped objects?
Writing gravity scripts, are all pass by value? or references? I know you have a garbage collector but I'm not sure is suppose all are ref counted objects
So basically from C/C++ <-> Gravity, by value or reference/deference?
Thanks!
The text was updated successfully, but these errors were encountered:
Hi there gravity community.
I'm not sure if:
So basically from C/C++ <-> Gravity, by value or reference/deference?
Thanks!
The text was updated successfully, but these errors were encountered: