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FUGUE

INTRODUCTION

FuGuE is my own personal interpretation of the #1GAM theme, which for February 2016 was set to HOME.

Made during #1GAM February 2016 gamejam.

This is an early prototype, presenting the core game-play and mechanics.

The rationale for this project was implement random procedurally generated levels and line-of-sight (with illumination).

GAME STATUS

The prototype can, somewhat, can be considered a "complete" game. However, only the basic mechanics are implemented.

INSTRUCTIONS

You are a tiny little square that every single night needs to find its way back home through a dark maze.

Scattered across the maze there are the keys and the door to your home (azure and green shiny and tiny little squares). The compass in the top-right corner displays the next item (key or door) direction.

Once all the keys have been collected, the door will appear.

Foes (menacing red tiny tittle squares) are wandering through the corridors and rooms of the maze, as well. When spotted you will be chased! Run and hide or drop a bait/flare to distract them.

The game will end when the player duration or health drops to zero.

Use the arrow keys to move the avatar. Press the X to release a bait/flare.

TOOLS

The game uses the LOVE game engine.

LICENSE

Copyright (c) 2016 by Marco Lizza (marco.lizza@gmail.com)

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgement in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

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#1GAM Challenge, February 2016 (HOME)

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