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main.py
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main.py
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from __future__ import annotations
import argparse
import random
import sys
from typing import Optional
from src.AI import AI
from src.Board import Board
from src.InputParser import InputParser
from src.Move import Move
from src.Piece import Piece
WHITE = True
BLACK = False
def askForPlayerSide() -> bool:
playerChoiceInput = input(
'What side would you like to play as [wB]? '
).lower()
if 'w' in playerChoiceInput:
print('You will play as white')
return WHITE
else:
print('You will play as black')
return BLACK
def askForDepthOfAI() -> int:
depthInput = 2
try:
depthInput = int(
input(
'How deep should the AI look for moves?\n'
'Warning : values above 3 will be very slow.'
' [2]? '
)
)
while depthInput <= 0:
depthInput = int(
input(
'How deep should the AI look for moves?\n'
'Warning : values above 3 will be very slow. '
'Your input must be above 0.'
' [2]? '
)
)
except KeyboardInterrupt:
sys.exit()
except Exception:
print('Invalid input, defaulting to 2')
return depthInput
def printCommandOptions() -> None:
undoOption = 'u : undo last move'
printLegalMovesOption = 'l : show all legal moves'
randomMoveOption = 'r : make a random move'
printGameMoves = 'gm: moves of current game in PGN format'
quitOption = 'quit : resign'
moveOption = 'a3, Nc3, Qxa2, etc : make the move'
options = [
undoOption,
printLegalMovesOption,
randomMoveOption,
printGameMoves,
quitOption,
moveOption,
'',
]
print('\n'.join(options))
def printAllLegalMoves(board: Board, parser: InputParser) -> None:
for move in parser.getLegalMovesWithNotation(
board.currentSide, short=True
):
print(move.notation)
def getRandomMove(board: Board, parser: InputParser) -> Move:
legalMoves = board.getAllMovesLegal(board.currentSide)
randomMove = random.choice(legalMoves)
randomMove.notation = parser.notationForMove(randomMove)
return randomMove
def makeMove(move: Move, board: Board) -> None:
print('Making move : ' + move.notation)
board.makeMove(move)
def undoLastTwoMoves(board: Board) -> None:
if len(board.history) >= 2:
board.undoLastMove()
board.undoLastMove()
def printBoard(board: Board) -> None:
print()
print(board)
print()
def printGameMoves(history: list[tuple[Move, Optional[Piece]]]) -> None:
counter = 0
for num, mv in enumerate(history):
if num % 2 == 0:
if counter % 6 == 0:
print()
print(f'{counter + 1}.', end=' ')
counter += 1
print(mv[0].notation, end=' ')
print()
def startGame(board: Board, playerSide: bool, ai: AI) -> None:
parser = InputParser(board, playerSide)
while True:
if board.isCheckmate():
if board.currentSide == playerSide:
print('Checkmate, you lost')
else:
print('Checkmate! You won!')
printGameMoves(board.history)
return
if board.isStalemate():
print('Stalemate')
printGameMoves(board.history)
return
if board.noMatingMaterial():
print('Draw due to no mating material')
printGameMoves(board.history)
return
if board.currentSide == playerSide:
# printPointAdvantage(board)
move = None
command = input("It's your move." " Type '?' for options. ? ")
if command.lower() == 'u':
undoLastTwoMoves(board)
printBoard(board)
continue
elif command.lower() == '?':
printCommandOptions()
continue
elif command.lower() == 'l':
printAllLegalMoves(board, parser)
continue
elif command.lower() == 'gm':
printGameMoves(board.history)
elif command.lower() == 'r':
move = getRandomMove(board, parser)
elif command.lower() == 'exit' or command.lower() == 'quit':
return
try:
if move is None:
move = parser.parse(command)
except ValueError as error:
print('%s' % error)
continue
makeMove(move, board)
printBoard(board)
else:
print('AI thinking...')
move = ai.getBestMove()
move.notation = parser.notationForMove(move)
makeMove(move, board)
printBoard(board)
def twoPlayerGame(board: Board) -> None:
parserWhite = InputParser(board, WHITE)
parserBlack = InputParser(board, BLACK)
while True:
printBoard(board)
if board.isCheckmate():
print('Checkmate')
printGameMoves(board.history)
return
if board.isStalemate():
print('Stalemate')
printGameMoves(board.history)
return
if board.noMatingMaterial():
print('Draw due to no mating material')
printGameMoves(board.history)
return
# printPointAdvantage(board)
if board.currentSide == WHITE:
parser = parserWhite
else:
parser = parserBlack
command = input(
"It's your move, {}.".format(board.currentSideRep())
+ " Type '?' for options. ? "
)
if command.lower() == 'u':
undoLastTwoMoves(board)
continue
elif command.lower() == '?':
printCommandOptions()
continue
elif command.lower() == 'l':
printAllLegalMoves(board, parser)
continue
elif command.lower() == 'gm':
printGameMoves(board.history)
elif command.lower() == 'r':
move = getRandomMove(board, parser)
elif command.lower() == 'exit' or command.lower() == 'quit':
return
try:
move = parser.parse(command)
except ValueError as error:
print('%s' % error)
continue
makeMove(move, board)
board = Board()
def main() -> None:
parser = argparse.ArgumentParser(
prog='chess',
description='A python program to play chess '
'against an AI in the terminal.',
formatter_class=argparse.ArgumentDefaultsHelpFormatter,
epilog='Enjoy the game!',
)
parser.add_argument(
'-t',
'--two',
action='store_true',
default=False,
help='to play a 2-player game',
)
parser.add_argument(
'-w',
'--white',
action='store',
default='white',
metavar='W',
help='color for white player',
)
parser.add_argument(
'-b',
'--black',
action='store',
default='black',
metavar='B',
help='color for black player',
)
parser.add_argument(
'-c',
'--checkered',
action='store_true',
default=False,
help='use checkered theme for the chess board',
)
args = parser.parse_args()
board.whiteColor = args.white
board.blackColor = args.black
board.isCheckered = args.checkered
try:
if args.two:
twoPlayerGame(board)
else:
playerSide = askForPlayerSide()
board.currentSide = WHITE
print()
aiDepth = askForDepthOfAI()
opponentAI = AI(board, not playerSide, aiDepth)
printBoard(board)
startGame(board, playerSide, opponentAI)
except KeyboardInterrupt:
sys.exit()
if __name__ == '__main__':
main()