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proxy.go
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proxy.go
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package main
import (
"flag"
"html/template"
"log"
"net/http"
"net/url"
"time"
"github.com/gorilla/websocket"
)
var addr = flag.String("addr", "localhost:8080", "http service address")
var upgrader = websocket.Upgrader{} // use default options
func handler(w http.ResponseWriter, r *http.Request) {
// server connection
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Print("Upgrade error:", err)
return
}
defer conn.Close()
websockaddr := r.URL.Query().Get("websocket")
u, err := url.Parse(websockaddr)
if err != nil {
log.Printf("Error parsing websocket address:", err)
return
}
log.Printf("Connecting to %s", u.String())
// client connection
c, _, err := websocket.DefaultDialer.Dial(u.String(), nil)
if err != nil {
log.Printf("Error opening client websocket connection:", err)
return
}
defer c.Close()
go func() {
defer c.Close()
for {
mt, message, err := c.ReadMessage()
if err != nil {
log.Println("Error reading message from the client websocket:", err)
return
}
log.Printf("recv client: %s", message)
err = conn.WriteMessage(mt, message)
if err != nil {
log.Println("Error writing message to the server websocket:", err)
break
}
}
}()
go func() {
defer conn.Close()
for {
mt, message, err := conn.ReadMessage()
if err != nil {
log.Println("Error reading message from the server websocket:", err)
return
}
log.Printf("recv server: %s", message)
err = conn.WriteMessage(mt, message)
if err != nil {
log.Println("Error writing message to the server websocket:", err)
break
}
}
}()
ticker := time.NewTicker(time.Second)
defer ticker.Stop()
for {
select {
case t := <-ticker.C:
err := c.WriteMessage(websocket.TextMessage, []byte(t.String()))
if err != nil {
log.Println("Error writing to the client websocket:", err)
return
}
}
}
}
func home(w http.ResponseWriter, r *http.Request) {
homeTemplate.Execute(w, "ws://"+r.Host+"/echo")
}
func main() {
flag.Parse()
log.SetFlags(0)
http.HandleFunc("/echo", handler)
http.HandleFunc("/", home)
log.Fatal(http.ListenAndServe(*addr, nil))
}
var homeTemplate = template.Must(template.New("").Parse(`
<!DOCTYPE html>
<head>
<meta charset="utf-8">
<script>
window.addEventListener("load", function(evt) {
var output = document.getElementById("output");
var input = document.getElementById("input");
var ws;
var print = function(message) {
var d = document.createElement("div");
d.innerHTML = message;
output.appendChild(d);
};
document.getElementById("open").onclick = function(evt) {
if (ws) {
return false;
}
ws = new WebSocket("{{.}}?websocket=" + websocket.value);
ws.onopen = function(evt) {
print("OPEN");
}
ws.onclose = function(evt) {
print("CLOSE");
ws = null;
}
ws.onmessage = function(evt) {
print("RESPONSE: " + evt.data);
}
ws.onerror = function(evt) {
print("ERROR: " + evt.data);
}
return false;
};
document.getElementById("send").onclick = function(evt) {
if (!ws) {
return false;
}
print("SEND: " + input.value);
ws.send(input.value);
return false;
};
document.getElementById("close").onclick = function(evt) {
if (!ws) {
return false;
}
ws.close();
return false;
};
});
</script>
</head>
<body>
<table>
<tr><td valign="top" width="50%">
<p>Click "Open" to create a connection to the server,
"Send" to send a message to the server and "Close" to close the connection.
You can change the message and send it multiple times.
<p>
<form>
<p><input id="websocket" type="text" value="wss://echo.websocket.org">
<button id="open">Open</button>
<button id="close">Close</button>
<p><input id="input" type="text" value="Hello world!">
<button id="send">Send</button>
</form>
</td><td valign="top" width="50%">
<div id="output"></div>
</td></tr></table>
</body>
</html>
`))