/
init.go
61 lines (53 loc) · 1.34 KB
/
init.go
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package main
import (
"math/rand"
termbox "github.com/nsf/termbox-go"
)
type player struct {
x, y, dx, dy, speed, health int
c termbox.Attribute
}
type gameState struct {
players []player
hearts []int
maxHealth int
healthChangeTransient int // used to make a visual effect on health change
}
func initGameState() *gameState {
var (
enemies = make([]player, 0)
minX, minY = 0, 1
maxX, maxY = termbox.Size()
hearts = make([]int, 0)
)
for i := 0; i < int(float64(maxX*maxY)*0.01); i++ {
var x, y = randXY(minX, minY, maxX, maxY)
enemies = append(enemies, player{
x: x,
y: y,
dx: 1 + (-2 * rand.Intn(2)),
dy: 1 + (-2 * rand.Intn(2)),
speed: 2,
health: 0,
c: termbox.ColorRed,
})
x, y = randXY(minX, minY, maxX, maxY)
hearts = append(hearts, y*maxX+x)
}
return &gameState{
players: append([]player{ // player 0 is the human player
{x: 1, y: 1, dx: 1, dy: 1, speed: 1, health: 10, c: termbox.ColorWhite}},
enemies...),
hearts: hearts,
maxHealth: 20,
healthChangeTransient: 0,
}
}
func randXY(minX, minY, maxX, maxY int) (int, int) {
for {
var x, y = rand.Intn(maxX), rand.Intn(maxY-1) + 1
if (x+y)%2 == 0 { // Otherwise position can never be reached
return x, y
}
}
}