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Weapons & Armor

mariumbacchus edited this page Jun 11, 2024 · 69 revisions

Weapons

The weapons have sometimes shared, but mostly unique abilities that are stated in the tooltip of the weapons. Many of their abilities, cooldowns and damage scale off of enchants the weapons have. Calculations under use certain variables with definition written here:

  • "damage_enchant_level" means the level of the damage applied, namely Sharpness, Smite and Bane of Arthropods
  • "bonus_enchant_damage" refers to the bonus damage applied by the damage enchants if the targets are of the right entity group, such as Smite against Undead, Bane of Arthropods against spiders etc. This leads to bigger numbers up to 12 compared to "damage_enchant_level" which is max 5.

Bloodthirster

bloodthirster

Based on the weapon from League of Legends, it is a sword made out of Demon Hearts, which can be dropped by the Withered Demons. Damage: 8 Attack Speed: 1.6

  • Life Steal: Heal 2 + ceil(x / 2) = 5 at max level where x = damage_enchant_level if the item is not on cooldown, then set it on cooldown.
  • Overheal: At full health, gain Absorption (1 if healing <= 0 else healing - 4) = 2 at max level if the item is not on cooldown, then set it on cooldown.

Bluemoon Greatsword/Shortsword

bluemoon_greatsword bluemoon_shortsword

Based on the weapon from Dark Souls 2. It is a key ingredient in creating the Moonlight Greatsword/Shortsword.

  • Greatsword: Damage: 8 Attack speed: 1.2
  • Shortsword: Damage: 7 Attack speed: 1.6

Comet Spear

comet_spear

Based on the weapon of Pantheon from League of Legends. You can use it to throw comet spears at enemies. Damage: 8 Attack speed: 1.4

  • Grand Skyfall: Use in off-hand to fly far in a direction and grant yourself Calculated Fall. Upon landing, create a shock-wave with radius, knockup and damage based on distance fallen. Radius: x / 5 Knockup: x / 35 Damage: 10 + x / 5 where x = fall_distance.
  • Infinity: Item is not lost when thrown.
  • Mortal Will: Throw spear damage is doubled against enemies with only 20% health left.

Crucible Sword

crucible_sword

Based on the weapon from the Doom franchise. Damage: 9 Attack speed: 1.6

  • Raw Hell Energy: When not on cooldown, the next attack deals 30 damage. After that, the weapon is set on cooldown for 300 - x * 20 ticks (= 15 - x seconds) where x = damage_enchant_level.

Darkin Blade

darkin_blade

Based on the weapon used by Aatrox from League of Legends. Damage: 11 Attack speed: 1

  • Omnivamp: Heal 2 + ceil(x / 2) = 5 at max level post hit, or 1 + ceil(x / 2) from abilities if the item is not on cooldown, where x = damage_enchant_level, then set it on cooldown.
  • Sword Decimation: Use to launch yourself in a direction and grant yourself Calculated Fall. Upon landing, create a shock-wave with radius, knockup and damage based on distance fallen. Radius: 3 + 1.75 * x / 10 Knockup: x / 25 Damage: 12 + x / 5 where x = fall_distance. You can fast right click to quickly smash the ground. Omnivamp will make you heal from the damage.
  • Ultra Heavy: This weapon is of the Ultra Heavy class. Apply double the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active.

Darkin Scythe

darkin_scythe

Based on the weapon wielded by Kayn from League of Legends. Damage: 9 Attack speed: 1

  • Inner Conflict: Killing mobs harvests their souls, distinguishing between Blue and Red souls based on whether the mob was passive, wielding a ranged weapon, or whether the mob was a hostile monster. Each number of souls increases the damage of the weapon, to a max of 12. When reaching max number of souls and bonus damage, the item transforms based on the dominant soul type. Enchants will carry over to the transforming weapon.

Darkin Scythe (prime)

prime

Based on the transformed weapon wielded by Rhaast from League of Legends. Can be made by transforming the Darkin Scythe with dominant soul type Red when it reaches max souls. Damage: 12 Attack speed: 1

  • Omnivamp: Heal 2 + ceil(x / 2) = 5 at max level post hit, or y * 0.25 from abilities if the item is not on cooldown, where x = damage_enchant_level and y = ability_damage, then set it on cooldown.
  • Umbral trespass: Use while in combat with another entity to enter the last hurt mob's soul, becoming invisible and untargetable for 80 ticks (= 4 seconds) before dismounting. On dismount, the target is dealt 20 + bonus_enchant_damage + x, where x = 10% off of targets max health. Omnivamp will make you heal off of the damage.

Darkmoon Longbow

image

Based on the legendary bow from Dark Souls 3 (not to be confused with the light bow from DS1). Made with the Essence of Eventide. Damage: 2 + power_enchant_level * 0.5 Velocity: pull_progress * 3

  • Heavy Haul: Pull speed is increased by 5 ticks.
  • Moonlight Quiver: Shoots moonlight arrows instead of normal arrows. They deal purely magic damage and will always pierce targets.
  • Arrow Storm: Press ability keybind (LEFT_ALT by default) to shoot out an arrow storm cloud in a straight line that will rain down moonlight arrows. Damage: 5 + power_enchant_level * 2

Dawnbreaker

dawnbreaker_smith

Based on the weapon from Skyrim. Damage: 8 Attack speed: 1.6

  • Meridia's Retribution: Killing Undead has x + 1 - 0.75^y chance of causing an explosion where x = config chance addition and y = amplifier value of the effect Retribution that damages, applies Fear and sets nearby Undead on fire. Damage: 10 + 5 * z where z = fire_aspect_enchant_level.
  • Blazing Blade: Empowered version of Fire Aspect. Set targets on fire post hit for 4 + 3 * x seconds where x = fire_aspect_enchant_level.

Dragonslayer Swordspear

dragonslayer_swordspear

Based on the weapon from Dark Souls III. Can be used like a trident to be thrown at mobs. Damage: 8 Attack speed: 1.4

  • Lightning Call: Use in off-hand to summon lightning on all non-tamable entities nearby if the skies are clear.
  • Storm Stomp: If the skies weren't clear during Lightning Call, knock targets away instead. Damage: 6 Knockback: 5
  • Infinity: Item is not lost when thrown.
  • Divine Instrument: When thrown at an entity, summon lightning on them if the skies are clear.
  • Weatherborn: This weapons is empowered when it's raining. Attack speed increase: 1.4 -> 1.8 Attack damage increase: 8 -> 9

Dragon Staff

dragon_staff

Damage: 8 Attack speed: 1.2

  • Purified Mist: Shoot a projectile that summons a purified dragon mist, affecting all targets inside with Purified Mist, healing players and damaging other entities.
  • Vigorous Fog: Using while crouching concentrates the mist, spraying out the mist, damaging and applying entities with Purified Mist effect. Damage each tick: 2

Draugr

draugr

Made with the Essence of Eventide. Is also dropped by killing the Old Champion's Remains. Attack speed: 1.6

  • Night Stalker: Have low damage during the day, but gain massive damage during the night. Damage increase: 1 -> 11

Draupnir Spear

draupnir_spear

From the God of War series. Can be used like a trident to be thrown at mobs. Damage: 8 Attack speed: 1.4

  • Infinity: Item is not lost when thrown.
  • Draupnir's Wail: Press ability keybind (LEFT_ALT by default) to strike the ground, dealing 10 + bonus_enchant_damage damage to nearby enemies and detonating all previously thrown Draupnir Spears with explosion power = 1 + sharpness_level / 2.5. At power > 2, affect entities hit with Weakness floor(power - 2).

Featherlight

featherlight

Damage: 8 Attack speed: 1.6

  • Delicate Dragonglass: Inscribed runes makes the heavy weapon light, resulting in naturally high attack speed with the benefits of an ultra heavy weapon.
  • Ultra Heavy: This weapon is of the Ultra Heavy class. Apply double the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active. Landing with Calculated Fall while holding this weapon grants the additional ability to affect all entities hit with Slowness III and Blight V.

Forlorn Scythe

image

Based on the weapon from Dark Souls II. Can only be dropped by killing Forlorn. Damage: 11 Attack speed: 1

  • Soul Trap: Killing mobs harvests their soul. If you have summons nearby, press (V by default) to consume nearby summons to fill the weapon with their souls.
  • Corrupted Release: Use to release a Wither Skull with your harvested souls, with every 3rd shot being a charged skull. Use early to detonate the previous projectile before it hits targets.

Freyr Sword

freyr

Based on the legendary sword from Norse mythology. Damage: 7 Attack speed: 1.6

  • Unburrowed Light: Use to summon the Sword of Freyr to fight by your side. It will stay on your back and automatically attack nearby hostile creatures or mobs you target yourself, dealing the same damage as it would with enchants. Press keybind (R by default) or right click the sword to return it to your hand. Press keybind (Z by default) to switch between staying stationary in an area and follow you around. Only one Freyr Sword may exist at a time. When you quit, the sword will stay on that position permanently until someone picks it up.

Frostmourne

no_recipe

Cannot be acquired as of 1.0.2, since it is meant to be dropped by a future boss. Recipe can be enabled in config. Damage: 11 Attack speed: 1.6

  • Frost Runes: Apply Permafrost post hit. effect_level = ceil(damage_enchant_level)
  • Icicle Explosion: Entities that die with Permafrost damage and spread it to nearby entities. Damage: (effect_level + 1) * 1.5)
  • Soul Trap: Killing mobs harvests their soul. If you have summons nearby, press (V by default) to consume nearby summons to fill the weapon with their souls.
  • Soul Release: With soul amount over 5, use to summon a familiar, randomly chosen between the Frost Giant and Rime Spectre.

Galeforce

galeforce

Based on the bow from League of Legends. Damage: 3 + power_enchant_level * 0.6 Velocity: pull_progress * 3

  • Cloudburst:
    • Gain Speed after firing.
    • Press ability keybind (LEFT_ALT by default) to dash a direction, firing an arrow directly at the player's last attacked target. If there is no target, shoot straight forward instead. The damage of the arrow is boosted up to 100% based on the missing health of the target hit.

Genesis Fracture

image

Can only be made with the soul of the Day Stalker. Is an upgraded version of the Dawnbreaker, and will therefore inherit it's abilities. Damage: 10 Attack speed: 1.2

  • Meridia's Retribution: Killing Undead has x + 1 - 0.75^y chance of causing an explosion where x = config chance addition and y = amplifier value of the effect Retribution that damages, applies Fear and sets nearby Undead on fire. Damage: 10 + 5 * z where z = fire_aspect_enchant_level.
  • Blazing Blade: Empowered version of Fire Aspect. Set targets on fire post hit for 4 + 3 * x seconds where x = fire_aspect_enchant_level.
  • Chaos Storm: Charge up and use the weapon to unleash a chaos storm, summoning randomly placed flame pillars around you that will explode after a short delay, knocking up and damaging targets hit. Damage: 15 + damage_enchant_level * 2 Knockup: 0.5 Amount of flame pillars: 2 + 3 * damage_enchant_level
  • Veil of Fire: Press ability keybind (LEFT_ALT by default) to unleash Meridia's Retribution and apply Veil of Fire on yourself for 200 ticks, or 10 seconds.

Guinsoo's Rageblade

rageblade

Based on the item from League of Legends. Damage: 7 Attack speed: 1.6

  • Fury: Gain progressively more Haste post hit.
  • You're Mine: Max Haste effect level is increased by the level of sweeping edge enchant. max = 3 + sweeping_level
  • My Only Chance: Gain Strength 3 when on fire post hit.

Heap of Raw Iron (Guts' Sword)

guts_sword

Based on the legendary greatsword from Berserk. Damage: 10 Attack speed: 1

  • Rage: Press ability keybind (LEFT_ALT by default) to gain Bloodthirsty effect.
  • Ultra Heavy: This weapon is of the Ultra Heavy class. Apply double the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active. Landing with Calculated Fall while holding this weapon grants the additional ability to affect all entities hit with Wither II.

Kraken Slayer

image

A bow version of this item can be enabled in the config.

Based on the item from League of Legends. Damage: 2 + quick_charge_level / 4 Velocity: 3

  • Swift Draw: Pull speed is increased by 10 ticks.
  • Bring it Down: Every third shot will shoot an empowered bolt that will deal bonus true damage. Bonus damage: 4

True damage is reduced by 60% against players. Can be changed in config. Damage is also increased based on Quick Charge enchant level.

Leviathan Axe

leviathan_axe

From the God of War series. Can be thrown like a trident at mobs. Damage: 10 Attack speed: 1.2

  • Frost Runes: Apply Permafrost post hit. effect_level = floor(bonus_enchant_damage)
  • Icicle Explosion: Entities that die with Permafrost damage and spread it to nearby entities. Damage: (effect_level + 1) * 1.5)
  • Heavy Throw: Throw the axe to Permafrost mobs hit. Damage: 7 + bonus_enchant_damage
  • Soulbound: Call back the weapon any time after thrown to return it to your hand. The weapon will still collide and apply it's effects on the way back. Default keybind to press is N.
  • Unstoppable Force: Throwing the axe at Mjölnir will cause a massive explosion.

Lich Bane

lich_bane

Based on the item from League of Legends. Damage: 7 Attack speed: 1.6

  • Spellblade: While the target has over 33% health, deal bonus magic damage each hit. bonus_damage = 2 + fire_aspect_enchant_level
  • Blazing Blade: Empowered version of Fire Aspect. Set targets on fire post hit for 4 + 3 * x seconds where x = fire_aspect_enchant_level.

Master Sword

master_sword

Based on the weapon wielded by Link from the Legend of Zelda franchise. Made in the smithing table. Damage: 8 Attack speed: 1.6

  • Skyward Strikes: While at full health, use to fire moonlight projectiles that deal 11 + (bonus_enchant_damage * (0.7 if bonus > 5, else 1)).
  • Righteous: Does 2 increased damage against Undead.

Mjölnir

mjolnir

Based on the legendary hammer from Norse Mythology. Can be thrown like a trident at mobs. Damage: 9 Attack speed: 1.2

  • Lightning Call: Use while sneaking to smash the ground, damaging nearby mobs, while summoning lightning in a circle round that spreads out 3 times. Damage: 8 + 2 * bonus_enchant_damage
  • Divine Instrument: When thrown at an entity, summon lightning on them if the skies are clear.
  • Soulbound: Call back the weapon any time after thrown to return it to your hand. The weapon will still collide and apply it's effects on the way back. Default keybind to press is N.
  • Off-hand Flight: Use in off-hand to Riptide into the skies.
  • Weatherborn: This weapons is empowered when it's raining. **Off-hand Flight** cooldown: 300 -> 0 (ticks) Attack damage: 9 -> 11
  • Immovable Object: Throwing the hammer at the Leviathan Axe will cause a massive explosion.

Moonlight Greatsword

moonlight_greatsword

Based on the iconic weapon From Software made into their games. Damage: 9 Attack speed: 1.2

  • Moonlight: Use to shoot out moonlight projectiles. Damage: 8 + (bonus_enchant_damage * (0.7 if bonus > 5, else 1))

Moonlight Shortsword

moonlight_shortsword

Shortsword version of the Moonlight Greatsword. Damage: 8 Attack speed: 1.6

  • Moonlight:
    • Attack to summon small moonlight projectiles with low cooldown. Damage: 3 + (bonus_enchant_damage * (0.7 if bonus > 5, else 1))
    • Attacking with Lunar Herald effect increases firerate of the projectiles massively.

Nightfall

nightfall

Based on the weapon wielded by Mordekaiser from League of Legends. Damage: 11 Attack speed: 1

  • Children of the Grave: Killing undead may raise a Remnant companion.
  • Iron Stands Eternal: Press ability keybind (LEFT_ALT by default) to gain Resistance 1 and Absorption 3.
  • Obliterate: Use to charge and shatter the ground ahead of you, damaging and knocking up entities hit. Damage: 18 + 2 * bonus_enchant_damage Knockup: 0.5
  • Ultra Heavy: This weapon is of the Ultra Heavy class. Apply double the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active. Landing with Calculated Fall while holding this weapon grants the additional ability to have a chance to raise a Remnant companion for each undead killed.

Night's Edge

image

Can only be made with the soul of the Night Prowler. Damage: 10 Attack speed: 1.2

  • Edge of Night:
    • Charge up and use to summon a line of Edges of Night, giant swords that act like evoker fangs. Damage: 10 + 2 * damage_enchant_level
    • Press ability keybind (LEFT_ALT by default) to summon a circle of Edges of Night instead, rippling outwards from the center 3 + floor(damage_enchant_level / 2) times.
  • Blight: Apply Blight on the target post hit, with amplifier/effect level on the target increasing by 1 for each hit. At effect level over 10, the target is affected by Decay too. Blight increases the damage the target takes in percentage based on the target's armor amount.

Pure Moonlight Greatsword

pure_greatsword

Can be crafted with any Moonlight Sword and the Essence of Luminescence. Damage: 12 Attack speed: 1.2

  • Moonlight: Use to summon 3 split moonlight projectiles. Damage: 9 + (bonus_enchant_damage * (0.7 if bonus > 5, else 1))

Shadow Assassin Scythe

scythe

Based on the transformed weapon wielded by shadow assassin Kayn from League of Legends. Can be made by transforming the Darkin Scythe with dominant soul type Blue when it reaches max souls. Damage: 12 Attack speed: 1

  • Shadow Step: For the first 3 seconds in combat, gain 2 attack damage and Speed with amplifier floor(damage_enchant_level / 2) (amplifier 0 means Speed 1) post hit.
  • Umbral trespass: Use while in combat with another entity to enter the last hurt mob's soul, becoming invisible and untargetable for 120 ticks (= 6 seconds) before dismounting. On dismount, the target is dealt 40 + bonus_enchant_damage.

Skofnung

skofnung

Based on the legendary blade from Norse mythology. Damage: 8 Attack speed: 1.6

  • Thousand Cuts: Mobs hit will be affected with the Cursed Wounds, disabling all healing on the target for 100 + damage_enchant_level * 40 ticks.
  • Supernatural Sharpness: Use the Skofnung Stone while Skofnung is in hand to empower it for the next 8 hits. While empowered, the sword also applies Bleed post hit for 80 ticks (4 seconds). Damage increase: 8 -> 10

Soul Reaper

soul_reaper

Damage: 11 Attack speed: 1

  • Soul Trap: Killing mobs harvests their soul. If you have summons nearby, press (V by default) to consume nearby summons to fill the weapon with their souls.
  • Soul Release: Use to summon a familiar with the strength based on the amount of harvested souls.

Sting

sting

Based on the sword from the Tolkien universe. Damage: 6 Attack speed: 1.6

  • Luminescence: Lights up when hostiles are around.
  • Spider's Bane: Deal increased damage against Arthropods (spiders, silverfish etc.). Damage increase: 6 -> 10 (4)

Translucent weapons

glaive

Damage: 7 Attack speed: 1.4

greatsword

Damage: 8 Attack speed: 1.2

sword

Damage: 6 Attack speed: 1.6

Wielded by the Remnants.

Whirligig Sawblade

sawblade

Based on the weapon from Bloodborne. Damage: 8 Attack speed: 1.6

  • Rip and Tear: Use to decimate mobs ahead, applying Bleed and dealing 5 + bonus_enchant_damage each tick.

Withered Wabbajack

wabbajack

Based on the Wabbajack from Skyrim. Damage: 8 Attack speed: 1.2

Use to fire random projectiles, occasionally shooting a wabbajack wither skull that has it's own unique effects. The variable luck_factor = luck_effect_level * 2 + 2 (will turn negative when having Unluck effect) increases the chance for Beneficial rolls, reduces chance for Bad ones and does nothing to Neutral ones. Each value of luck_factor represents an increase/decrease in percentage (example: Luck effect level 2 -> luck_factor = 4 (= 40%).

Random projectile list ranging from Beneficial, Neutral and Bad, with some using the variable power = random between 0 and 6 + luck_factor:

  • Beneficial: The custom Withered Wabbajack projectile
  • Neutral:
    • Purified Mist projectile (used by the Dragon Staff) with radius = 2 + (random between 0 and 1) * luck_factor
    • Ghast Fireballs with random power
    • Growing Fireball that grows over duration = random between 10 and (100 + 20 * luck_factor) ticks with radius_growth = (1 + random_float * 10 * luck_factor) / duration with projectile speed = (random between 25 and (300 + 20 * luck_factor)) / 100
  • Bad: Arrows, Eggs, Ender Pearls, Experience Bottles, Small (Blaze) Fireballs, Snowballs, Wither Skull

List of effects the custom Withered Wabbajack projectile can do:

On any collision with variable power = (random between 0 and (10 + luck_factor)) + luck_factor:

  • Beneficial:
    • Summon power amounts of lightning
    • Explode with random power
  • Neutral: None.
  • Bad:
    • Summon power amounts of random entities
      • Beneficial: Expirience orbs
      • Neutral: Cow, Cod, Salmon, Tropical Fish, Wandering Trader, Chicken, Sheep
      • Bad: Creeper, Zombie, Endermite, Bee, Pufferfish, Vex, Skeleton, Drowned, Guardian
    • Summon power amounts of a specific random entity (same list as above)
    • Summon power * 2 amounts of Bats
    • Apply Darkness effect on the user for 3 seconds
    • Summon random particles
  • Really Bad: 1% to summon 3 Wardens or 3 Withers

On entity hit:

  • 40% chance to deal power = (random between 0 and (75 + luck_factor * 5)) + luck_factor * 5 amounts of magic damage
  • 10% chance to remove the armor of the target hit or the user's with the chance = (random between 0 and (20 + luck_factor)) + luck_factor, with chance > 10 removing the targets, while chance < 10 removes user's
  • 30% chance to add effect to target
  • 20% chance to add effect to user

Effects include every single effect in the game, including from other mods. Their reduced/increased chances are based on whether they are beneficial, neutral or bad. The effect level is equal to amplifier = (random between 0 and (3 + luck_factor)) + luck_factor / 2 and the duration is equal to duration = (random between 0 and (300 + luck_factor * 50)) + luck_factor * 50 (ticks).

Gun items

Items based on the weapons from Bloodborne. Shoots silver bullets that have base damage based on the weapon used. Note that this is not the flat damage, as velocity contributes to increased damage.

Blunderbuss

blunderbuss

A heavy shotgun that uses Silver Bullets to shoot a blast of projectiles, with each bullet applying effects.

Damage: 4 Posture loss: 15 Cooldown in ticks: 80

Hunter Cannon

cannon

A powerful weapon that uses 10 Silver Bullets to shoot a giant cannon ball at it's targets. It deals heavy damage, at the cost of high cooldown time.

Damage: 10 Posture loss: 35 Cooldown in ticks: 300

Hunter Pistol

pistol

One of the simpler guns from the Bloodborne series. It uses Silver Bullets to shoot one bullet at a time with low reload speed.

Damage: 2 Posture loss: 21 Cooldown in ticks: 50

Gatling Gun

gatling

Hold to fire a barrages for a set time based on the Quick Reload enchant, then goes on cooldown.

Damage: 1 Posture loss: 4 Cooldown in ticks: 120 Max use time in ticks: 100

Trick-weapons

Based on the unique weapons from Bloodborne, trickweapons are weapons that can transform into other types of weapons with the press of a keybind (default is B).

Kirkhammer

kirkhammer

Kirkhammer is a heavy blunt weapon that can switch into the swift and light Silver Sword. Damage: 9 Attack speed: 1

  • Ultra Heavy: This weapon is of the Ultra Heavy class. Apply double the Posture Loss applied to the target if the weapon has the Stagger enchant. Gain Haste 2 post hit if you have Strength effect active.

Silver Sword

The Silver Sword cannot be crafted, rather only switched to by other trickweapons. Damage: 6 Attack speed: 1.6

  • Righteous: Does increased damage against undead (zombies, skeletons, etc). Bonus damage: 2 + fire_aspect_level

Ludwig's Holy Blade

holy_greatsword

Ludwig's Holy Blade is a greatsword that can be switched into the Silver Sword. Damage: 8 Attack speed: 1.2

  • Righteous: Does increased damage against undead (zombies, skeletons, etc). Bonus damage: 2 + fire_aspect_level

Holy Moonlight Sword

holy_moonlight_sword

The Holy Moonlight Sword is a trickweapon that can transform into the Holy Moonlight Greatsword. It's main purpose is to grant more charge than the greatsword can for the greatsword's special ability. Damage: 8 Attack speed: 1.6

  • Righteous: Does increased damage against undead (zombies, skeletons, etc). Bonus damage: 2 + fire_aspect_level
  • Charging: Each hit will add charge to the sword, at a max charge of 50. amount = 3 + damage_enchant_level

Holy Moonlight Greatsword

image

Image shows non-charged and fully charged Holy Moonlight Swords and Greatswords

Can only be aquired by transforming the the Holy Moonlight Sword. Damage: 10 Attack speed: 1.2

  • Righteous: Does increased damage against undead (zombies, skeletons, etc). Bonus damage: 2 + fire_aspect_level
  • Charging: Each hit will add charge to the sword, at a max charge of 50. amount = 1 + damage_enchant_level
  • Potential: This weapon needs charge to use it's special ability. Upon use of it, the charge will be consumed.
  • Moonfall: Use to obliterate the ground ahead of you, causing 5 + damage_enchant_level ruptures down the aimed path, knocking up and damaging all mobs hit. Damage: 20 + 2 * bonus_enchant_damage Knockup: 0.3 + damage_enchant_level / 10

Armor

Arkenplate

image

  • Unbreakable: When under 50% health, gain infinite Resistance II.
  • Aftershock: Upon taking damage while under 50% health, cause an explosion that knocks away enemies around you with strength based on Unbreaking level.

Chaos Crown

image

Dropped by the Monarch of Chaos.

  • Emperor: Equip to gain immunity to Decay, Regeneration while having Decay and permanent Luck.
  • Hex of Reversal: Flip any harmful status effect you have to a positive counterpart with a third of the duration and half the amplifier while not on cooldown. Default effect is Regeneration if no counterpart is found.

Chaos Helmet

chaos_helm

The Chaos Helmet grants the same effects that Chaos Crown does, without the cost of having low defense.

Cape of Chaos

image

Dropped by the Monarch of Chaos. When worn, will turn all surrounding grass and other vegetation into Withered counterparts that will inflict all mobs with Decay status effect. Having the cape on naturally grants immunity to the de-buff's effect. Flowers will be turned into Hydrangea and large flowers will turn into Oleander.

Hallowheart

image

  • Unceasing:
    • Under 50% health, gain immunity to Wither.
    • Use ability keybind (LEFT_ALT by default) to gain Life Leach effect. Heal continuously if your current target has a damage over time effect, such as Wither, Poison, etc.
  • Infectious: Upon taking damage while having Life Leach effect, apply Wither to the attacker.

Infused Arkenplate

image

Can only be made with the soul of the Night Prowler.

  • Unbreakable: When under 50% health, gain infinite Resistance II.
  • Aftershock: Upon taking damage while under 50% health, cause an explosion that knocks away enemies around you with strength based on Unbreaking level. When infused, also apply Weakness II to all targets hit.
  • Mirror: When your health is less than 33%, bounce off all incoming projectiles.

Infused Hallowheart

image

Can only be made with the soul of the Day Stalker.

  • Unceasing:
    • Under 50% health, gain immunity to Wither.
    • Use ability keybind (LEFT_ALT by default) to gain Life Leach effect. Heal continuously if your current target has a damage over time effect, such as Wither, Poison, etc.
  • Infectious: Upon taking damage while having Life Leach effect, apply Wither to the attacker. While enhanced, also set the target on fire.
  • Unburnable: Gain permanent Fire Resistance.
  • Exalt: Gain Regeneration while on fire. Also gain Strength with amplifier level based on missing health (1 when < 50%, 2 when < 25%).

Forlorn Armor set

image Can only be dropped by Forlorn. Grants the same resistance as Diamond armor.

Soul Robes Armor set

head chest pants feet

Armor points for boots to the left, helmet to right: {2, 3, 4, 3}

Is worn by Dark Sorcerers. Having the full armor set equipped grants permanent Magic Resistance 2.

Soul Ingot Armor set

head chest leg boots

Armor points for boots to the left, helmet to right: {3, 5, 7, 3}

Worn by Remnants. Can be crafted with Soul Ingots. Grants more resistance than iron armor, but still less than diamond.