Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Werid index in new ver. #105

Open
devil40xxx opened this issue Jan 6, 2021 · 13 comments
Open

Werid index in new ver. #105

devil40xxx opened this issue Jan 6, 2021 · 13 comments
Labels

Comments

@devil40xxx
Copy link

Hello marius00,

I downloaded the 1.2.7675.18845

It seems the problem of Amulet Conduit series had fixed.

Thx for the good job.

But the Badge of Mastery gone now could not find in any index ( I remember I've made a dozen and put them in the database)

And some crafted items are shown in wrong occasion.

For example when searching in "medal" + "epic" you will see other type of crafted item like dagger and scepter.

I think some crafts not just Accessories still has some problems.

You can test with the database .
export.zip

@marius00
Copy link
Owner

marius00 commented Jan 6, 2021

Try hitting "parse item stats" under the "Grim dawn" tab in IA.
There was something funky going on, reparsing the stats should regenerate item names etc.

@devil40xxx
Copy link
Author

R)3J2TJ69 UZ7N}@A(Q53R0

I update the newest ver. Clean the database. Load database and update again stats. Restart.

But the werid thing still. Crafted items show in everywhere.

The major problem for me is not just mess up like above.

And

1、GDIA sometimes just refused show more items.(I know i have many items.).( normally when pull the tab to bottom it will show more item in 1-2 sec ) I look into the log. Found "applied stat item" is on the fly. Is there anything relats with the info "Aborting stat cache generation, unable to produce searchable text. Database not parse"?

2、The "Badge of Mastery" seies still gone. Maybe alone with other crafted items.

And these werid things only occues in the last two version.

@devil40xxx
Copy link
Author

I made a new Badge of Mastery and loot.Now i can see it in database.But the old ones still missed.

@marius00
Copy link
Owner

marius00 commented Jan 7, 2021

Try http://grimdawn.dreamcrash.org/ia/GDItemAssistantBeta-1.2.7677.27974.exe
Been having some issues in the latest updates.

May need to parse item stats again (Grim dawn tab, then update itme stats)

@marius00
Copy link
Owner

marius00 commented Jan 7, 2021

As for not loading more items, its on my TODO list to look into, had a few reports.

@devil40xxx
Copy link
Author

devil40xxx commented Jan 8, 2021

Try http://grimdawn.dreamcrash.org/ia/GDItemAssistantBeta-1.2.7677.27974.exe
Been having some issues in the latest updates.

May need to parse item stats again (Grim dawn tab, then update itme stats)

no luck. I download the new .ver . Clean the base and redo everything. It juse worst than ever.

For example : Use "EPIC" filter and now it shows out some Blue items.

@devil40xxx
Copy link
Author

I down grade to GDIA 1.2.7450.33964, everything seems to normal now.

Althought without the crafted item seperating show up.

@marius00
Copy link
Owner

marius00 commented Jan 8, 2021

The issue(s) was introduced sometime after/from 1.2.7660.33831
I've updated IA now with 1.2.7678.18280, hopefully that finally resolves the issue.

The core issue is that some identifiers get mixed up, and as a consequence, some items skips re-rendering.
This causes items from previous searches to show up (like a green item from earlier showing up when the Epic only filter is on)

1.2.7678.18280 has further fixes to ensure that items are rendered uniquely, and a fallback to reduce performance rather than display incorrect items in case of further failure.

@devil40xxx
Copy link
Author

I do some quick tests in beta 1.2.7678.18280, everything seems to in order now.

thx for the good job.

btw.

I am ok with current status.

Just for test report.

All crafed items are show one by one, although it's a little strange that( the same type )"drop" item are all pack in one subject (if you transfer a same type "craft" item it won't cross line and you can still push "transfer to stash" mutilple time until the "drop" item all gone. )

And the crafted items seems don't show the crafted bouns?

@marius00
Copy link
Owner

marius00 commented Jan 9, 2021

Do you have an example of a crafted item? Name or something i can use to find it?

The issue is:

  • It stacks despite being different
  • It doesn't show crafted bonus

Correct?

@devil40xxx
Copy link
Author

II@%}5GC)WOPVRT4TFY09SY

7K$1E5%7J~2YF8XZ9M%3N_4

IFEC~O8(5$GE84Q8VRX(I92

CP1ITBH2PETXD@A2IFWXIRR

pic1 show a crafe bonus item.

pic2 - pic4 shows in GDIA they are seperating show up.
and when you push the craft item you can also tranfser the "drop" ones.
OR you can transfer all the "drop" and the craft one go out together.

@devil40xxx
Copy link
Author

devil40xxx commented Jan 10, 2021

J4 7}V F}W(S_$B%TFU64

I think the current version shows the diffenet crafe bonus items in differnt piles correctly.
The left 3 are armor% bonus. And right 2 are physique bonus but one with a magic component in it.
In such case , you only get the magic componented one out but not the normal one even with use "transfer all".
And you can only get the other one out by push left stack's option.

@marius00
Copy link
Owner

Is this still an issue?

The item display and transfer logic has been completely rewritten with IA v1.3

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants