/
model_create_chart_201_response_data.go
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/
model_create_chart_201_response_data.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package sdk
import (
"encoding/json"
)
// checks if the CreateChart201ResponseData type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &CreateChart201ResponseData{}
// CreateChart201ResponseData struct for CreateChart201ResponseData
type CreateChart201ResponseData struct {
Chart Chart `json:"chart"`
Waypoint Waypoint `json:"waypoint"`
}
// NewCreateChart201ResponseData instantiates a new CreateChart201ResponseData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewCreateChart201ResponseData(chart Chart, waypoint Waypoint) *CreateChart201ResponseData {
this := CreateChart201ResponseData{}
this.Chart = chart
this.Waypoint = waypoint
return &this
}
// NewCreateChart201ResponseDataWithDefaults instantiates a new CreateChart201ResponseData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewCreateChart201ResponseDataWithDefaults() *CreateChart201ResponseData {
this := CreateChart201ResponseData{}
return &this
}
// GetChart returns the Chart field value
func (o *CreateChart201ResponseData) GetChart() Chart {
if o == nil {
var ret Chart
return ret
}
return o.Chart
}
// GetChartOk returns a tuple with the Chart field value
// and a boolean to check if the value has been set.
func (o *CreateChart201ResponseData) GetChartOk() (*Chart, bool) {
if o == nil {
return nil, false
}
return &o.Chart, true
}
// SetChart sets field value
func (o *CreateChart201ResponseData) SetChart(v Chart) {
o.Chart = v
}
// GetWaypoint returns the Waypoint field value
func (o *CreateChart201ResponseData) GetWaypoint() Waypoint {
if o == nil {
var ret Waypoint
return ret
}
return o.Waypoint
}
// GetWaypointOk returns a tuple with the Waypoint field value
// and a boolean to check if the value has been set.
func (o *CreateChart201ResponseData) GetWaypointOk() (*Waypoint, bool) {
if o == nil {
return nil, false
}
return &o.Waypoint, true
}
// SetWaypoint sets field value
func (o *CreateChart201ResponseData) SetWaypoint(v Waypoint) {
o.Waypoint = v
}
func (o CreateChart201ResponseData) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o CreateChart201ResponseData) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["chart"] = o.Chart
toSerialize["waypoint"] = o.Waypoint
return toSerialize, nil
}
type NullableCreateChart201ResponseData struct {
value *CreateChart201ResponseData
isSet bool
}
func (v NullableCreateChart201ResponseData) Get() *CreateChart201ResponseData {
return v.value
}
func (v *NullableCreateChart201ResponseData) Set(val *CreateChart201ResponseData) {
v.value = val
v.isSet = true
}
func (v NullableCreateChart201ResponseData) IsSet() bool {
return v.isSet
}
func (v *NullableCreateChart201ResponseData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableCreateChart201ResponseData(val *CreateChart201ResponseData) *NullableCreateChart201ResponseData {
return &NullableCreateChart201ResponseData{value: val, isSet: true}
}
func (v NullableCreateChart201ResponseData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableCreateChart201ResponseData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}