/
model_get_systems_200_response.go
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/
model_get_systems_200_response.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package sdk
import (
"encoding/json"
)
// checks if the GetSystems200Response type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &GetSystems200Response{}
// GetSystems200Response
type GetSystems200Response struct {
Data []System `json:"data"`
Meta Meta `json:"meta"`
}
// NewGetSystems200Response instantiates a new GetSystems200Response object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGetSystems200Response(data []System, meta Meta) *GetSystems200Response {
this := GetSystems200Response{}
this.Data = data
this.Meta = meta
return &this
}
// NewGetSystems200ResponseWithDefaults instantiates a new GetSystems200Response object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGetSystems200ResponseWithDefaults() *GetSystems200Response {
this := GetSystems200Response{}
return &this
}
// GetData returns the Data field value
func (o *GetSystems200Response) GetData() []System {
if o == nil {
var ret []System
return ret
}
return o.Data
}
// GetDataOk returns a tuple with the Data field value
// and a boolean to check if the value has been set.
func (o *GetSystems200Response) GetDataOk() ([]System, bool) {
if o == nil {
return nil, false
}
return o.Data, true
}
// SetData sets field value
func (o *GetSystems200Response) SetData(v []System) {
o.Data = v
}
// GetMeta returns the Meta field value
func (o *GetSystems200Response) GetMeta() Meta {
if o == nil {
var ret Meta
return ret
}
return o.Meta
}
// GetMetaOk returns a tuple with the Meta field value
// and a boolean to check if the value has been set.
func (o *GetSystems200Response) GetMetaOk() (*Meta, bool) {
if o == nil {
return nil, false
}
return &o.Meta, true
}
// SetMeta sets field value
func (o *GetSystems200Response) SetMeta(v Meta) {
o.Meta = v
}
func (o GetSystems200Response) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o GetSystems200Response) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["data"] = o.Data
toSerialize["meta"] = o.Meta
return toSerialize, nil
}
type NullableGetSystems200Response struct {
value *GetSystems200Response
isSet bool
}
func (v NullableGetSystems200Response) Get() *GetSystems200Response {
return v.value
}
func (v *NullableGetSystems200Response) Set(val *GetSystems200Response) {
v.value = val
v.isSet = true
}
func (v NullableGetSystems200Response) IsSet() bool {
return v.isSet
}
func (v *NullableGetSystems200Response) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGetSystems200Response(val *GetSystems200Response) *NullableGetSystems200Response {
return &NullableGetSystems200Response{value: val, isSet: true}
}
func (v NullableGetSystems200Response) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGetSystems200Response) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}