/
model_ship_refine_200_response_data_produced_inner.go
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/
model_ship_refine_200_response_data_produced_inner.go
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/*
SpaceTraders API
SpaceTraders is an open-universe game and learning platform that offers a set of HTTP endpoints to control a fleet of ships and explore a multiplayer universe. The API is documented using [OpenAPI](https://github.com/SpaceTradersAPI/api-docs). You can send your first request right here in your browser to check the status of the game server. ```json http { \"method\": \"GET\", \"url\": \"https://api.spacetraders.io/v2\", } ``` Unlike a traditional game, SpaceTraders does not have a first-party client or app to play the game. Instead, you can use the API to build your own client, write a script to automate your ships, or try an app built by the community. We have a [Discord channel](https://discord.com/invite/jh6zurdWk5) where you can share your projects, ask questions, and get help from other players.
API version: 2.0.0
Contact: joel@spacetraders.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package sdk
import (
"encoding/json"
)
// checks if the ShipRefine200ResponseDataProducedInner type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ShipRefine200ResponseDataProducedInner{}
// ShipRefine200ResponseDataProducedInner struct for ShipRefine200ResponseDataProducedInner
type ShipRefine200ResponseDataProducedInner struct {
TradeSymbol *string `json:"tradeSymbol,omitempty"`
Units *int32 `json:"units,omitempty"`
}
// NewShipRefine200ResponseDataProducedInner instantiates a new ShipRefine200ResponseDataProducedInner object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewShipRefine200ResponseDataProducedInner() *ShipRefine200ResponseDataProducedInner {
this := ShipRefine200ResponseDataProducedInner{}
return &this
}
// NewShipRefine200ResponseDataProducedInnerWithDefaults instantiates a new ShipRefine200ResponseDataProducedInner object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewShipRefine200ResponseDataProducedInnerWithDefaults() *ShipRefine200ResponseDataProducedInner {
this := ShipRefine200ResponseDataProducedInner{}
return &this
}
// GetTradeSymbol returns the TradeSymbol field value if set, zero value otherwise.
func (o *ShipRefine200ResponseDataProducedInner) GetTradeSymbol() string {
if o == nil || IsNil(o.TradeSymbol) {
var ret string
return ret
}
return *o.TradeSymbol
}
// GetTradeSymbolOk returns a tuple with the TradeSymbol field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipRefine200ResponseDataProducedInner) GetTradeSymbolOk() (*string, bool) {
if o == nil || IsNil(o.TradeSymbol) {
return nil, false
}
return o.TradeSymbol, true
}
// HasTradeSymbol returns a boolean if a field has been set.
func (o *ShipRefine200ResponseDataProducedInner) HasTradeSymbol() bool {
if o != nil && !IsNil(o.TradeSymbol) {
return true
}
return false
}
// SetTradeSymbol gets a reference to the given string and assigns it to the TradeSymbol field.
func (o *ShipRefine200ResponseDataProducedInner) SetTradeSymbol(v string) {
o.TradeSymbol = &v
}
// GetUnits returns the Units field value if set, zero value otherwise.
func (o *ShipRefine200ResponseDataProducedInner) GetUnits() int32 {
if o == nil || IsNil(o.Units) {
var ret int32
return ret
}
return *o.Units
}
// GetUnitsOk returns a tuple with the Units field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ShipRefine200ResponseDataProducedInner) GetUnitsOk() (*int32, bool) {
if o == nil || IsNil(o.Units) {
return nil, false
}
return o.Units, true
}
// HasUnits returns a boolean if a field has been set.
func (o *ShipRefine200ResponseDataProducedInner) HasUnits() bool {
if o != nil && !IsNil(o.Units) {
return true
}
return false
}
// SetUnits gets a reference to the given int32 and assigns it to the Units field.
func (o *ShipRefine200ResponseDataProducedInner) SetUnits(v int32) {
o.Units = &v
}
func (o ShipRefine200ResponseDataProducedInner) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ShipRefine200ResponseDataProducedInner) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.TradeSymbol) {
toSerialize["tradeSymbol"] = o.TradeSymbol
}
if !IsNil(o.Units) {
toSerialize["units"] = o.Units
}
return toSerialize, nil
}
type NullableShipRefine200ResponseDataProducedInner struct {
value *ShipRefine200ResponseDataProducedInner
isSet bool
}
func (v NullableShipRefine200ResponseDataProducedInner) Get() *ShipRefine200ResponseDataProducedInner {
return v.value
}
func (v *NullableShipRefine200ResponseDataProducedInner) Set(val *ShipRefine200ResponseDataProducedInner) {
v.value = val
v.isSet = true
}
func (v NullableShipRefine200ResponseDataProducedInner) IsSet() bool {
return v.isSet
}
func (v *NullableShipRefine200ResponseDataProducedInner) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableShipRefine200ResponseDataProducedInner(val *ShipRefine200ResponseDataProducedInner) *NullableShipRefine200ResponseDataProducedInner {
return &NullableShipRefine200ResponseDataProducedInner{value: val, isSet: true}
}
func (v NullableShipRefine200ResponseDataProducedInner) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableShipRefine200ResponseDataProducedInner) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}